Skullgirl parasoul
This combo will get you used to skullgirl parasoul charge motions in combos. After you input 5HP, be sure to hold 1 the down-back position so you have a charge ready for [2]8HK. Adding a super cancel to this combo makes it similar her standard ender.
Under her command are the Black Egrets. Parasoul is one of the playable characters in Skullgirls, she is one of the earliest conceived characters and is one of the original eight playable characters. Krieg is a Renoir family heirloom, it is one of the four umbrella living weapons with the others being Eroberung, Hungern and Todd, all of which have currently unknown origins. Parasoul, unlike her late father, is a firm, fair, wise, and diligent leader who vows to protect the kingdom with the Black Egrets by her side. Her childhood was centered around becoming a warrior that was worthy of her father's legacy.
Skullgirl parasoul
Brings a DP assist and a projectile assist to the mix, which are good for any team. Builds a decent amount of meter through zoning. Large DP assist, Projectile assist that also locks down and is wonderful for many characters. Silent Scope is a very strong super to DHC from. Pretty flexible team positioning. Assist to let her convert off of instant overhead j. Any generally good assists as Parasoul can play multiple roles. Space-control or projectile assists if you want to zone. Lockdown assists to aid in pressure by giving time to setup tears. Combo tool assists as Parasoul's solo damage isn't stellar. Point is nice for taking advantage of Silent Scope DHC, while Napalm Shot and Napalm Pillar are good enough to put her on anchor as she can fight well enough on her own and with a lot of meter. Middle is her least played position as her DHCs lack damage, utility, and safety compared to the other good mids level 3 is safe but Anti-air DP. Pretty large hitbox, but has a dead zone behind her, so may lose to some crossups. Mainly, Filia.
The resulting fight ended up stopping the grand war and cost his father his head, causing her to become skullgirl parasoul face of the kingdom instead.
Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became the Skullgirl that nearly destroyed the world. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict. Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, the Black Egrets. Her defining mechanic is her tears, which are mines that linger on the screen and detonate with a big hitbox and lots of hitstun. The threat of tears will deter the opponent from jumping or attacking near them.
Command Normals. Team Moves. References the arcade game of the same name. Special Notes. Skullgirls Wiki Explore. Editions Skullgirls Encore Skullgirls 2nd Encore. Future Club Hidden Variable Voice cast. Skullgirls Mobile Keep Skullgirls Growing!
Skullgirl parasoul
Under her command are the Black Egrets. Parasoul is one of the playable characters in Skullgirls, she is one of the earliest conceived characters and is one of the original eight playable characters. Krieg is a Renoir family heirloom, it is one of the four umbrella living weapons with the others being Eroberung, Hungern and Todd, all of which have currently unknown origins. Parasoul, unlike her late father, is a firm, fair, wise, and diligent leader who vows to protect the kingdom with the Black Egrets by her side. Her childhood was centered around becoming a warrior that was worthy of her father's legacy. Underneath her serious personality is a noble leader who is thinking about what is best for her kingdom and her family. She attacks with grace, poise, and cunning to defeat her opponents and complete her missions. She prefers to take action over doing paperwork. Although she maintains a solemn demeanor, she tends to be very protective of her sister and the kingdom in general as she does deeply care for their well being.
Penguins esports
Categories : Characters Parasoul. Napalm Shot can't be done if you still have another traveling Napalm Shot on the screen. Immediately super canceling this move into Sniper can be a risky but rewarding way to punish zoners from doing an action fullscreen, since if Parasoul is hit out of Sniper, the soldier will still remain active. Parasoul doesn't NEED a DP assist, but you may not always have charge available or just don't want her taking the risk. The only caveat is she needs an assist or tear setup Lasts a long time and travels a good distance, giving it good neutral presence. This soldier remains on screen longer than MK and HK soldiers. Chains Backwards Normals. Target confirmed. Page details. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict.
BIO: Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became the Skullgirl that nearly destroyed the world. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict. Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, the Black Egrets.
H Bomber to help her zoning, though this is the least used version. Regally Blonde. Good for corner combo damage. Persistence Toggle Hitboxes Toggle Hitboxes. Fortune only has one combo-extending DHC with her level 3, but it cannot take advantage of Sniper Shot unscaling as the shot will miss if you try. Parasoul charges this ability each time she spawns a TEAR. If used while descending, it will slow her fall. You get fullsceen conversions off of tear shot hits, along with being good for all other typical Parasoul conversions and adding good combo damage. Authority Toggle Hitboxes Toggle Hitboxes. Para grants Bella pretty good neutral assistance. Don't have an account? Parasoul sets a tear on the screen. Parasoul gets decent assist support, nothing great, but nothing bad.
I am sorry, that I interrupt you, would like to offer other decision.