stellaris relics id

Stellaris relics id

IDs refer to the internal names used by all assets within the game files. They can be referenced when executing console commands, editing savegames or creating custom events or starting systems, stellaris relics id. Deposits that require a mining station cannot be added to celestial bodies that have deposits that require a research station and vice versa.

Relics are very powerful artifacts and trophies that an empire can collect if they defeat a crisis or own the required DLC. Every Relic has a passive effect as well as a powerful Triumph effect that requires resources. All Relics have a Triumph cooldown during which no other relic can be activated. Most relics have a cooldown of 10 years, but some have a shorter one. Relics give large amounts of score, which can tip the balance in games with victory enabled. The Relics Collected score for empires in the victory tab can be used to deduce which empire has relics. The following relics can only be obtained by fully excavating certain archaeological sites.

Stellaris relics id

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Green Hills. Dense Ruins.

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Relics are very powerful artifacts and trophies that an empire can collect if they defeat a crisis or own the required DLC. Every Relic has a passive effect as well as a powerful Triumph effect that requires resources. All Relics have a Triumph cooldown during which no other relic can be activated. Most relics have a cooldown of 10 years, but some have a shorter one. Stellaris Commands.

Stellaris relics id

IDs refer to the internal names used by all assets within the game files. They can be referenced when executing console commands, editing savegames or creating custom events or starting systems. Deposits that require a mining station cannot be added to celestial bodies that have deposits that require a research station and vice versa. Overlord holdings will not function if added. If multiple planet unique buildings are added they will be removed at the start of next month. Fallen empire, other crisis and other guardian ships spawn as a box due to their appearance being tied to their graphical culture. Colony ships can be spawned with the console but will not work due to not having a species inside. If a planet is selected the modifier is added as a planet modifier. Otherwise it is added as an empire modifier.

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Fungal Caves. Champions of the Community. Energy Accelerator. Every Relic has a passive effect as well as a powerful Triumph effect that requires resources. Introduce Galactic Standard. Fungal Forest. Hyper Lubrication Basin. Impact Crater. Consolidated Resources. Wraith Infused Atmosphere. Still not much is known about its composition or mechanics. Myrmeku Power Farms.

Relics are very powerful artifacts and trophies that an empire can collect if they defeat a crisis or own the required DLC. Every Relic has a passive effect as well as a powerful Triumph effect that requires resources.

Immense Solar Array. Fanatic Purifiers. Crystalline Remains. Eye of the Shard. High Gravity. Shrouded Crater. Divine Sovereign. Barren Cold. Social Media. Corporate Dominion. Space-Time Anomaly. Dimensional Manipulation Device. Power Drills. Interstellar Navigation Agency.

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