poe vengeant cascade

Poe vengeant cascade

View Staff Posts Post Reply. I shared this on the subreddit over 3 months ago, but thanks to the secret police was unable to share it with you guys. So here you go.

View Staff Posts Post Reply. In testing both in Standard and in Crucible, a character with Frost Blades and an amulet anointed with Vengeant Cascade is able to attack a single enemy, causing the projectiles to fly out from behind them, however they do return unless they hit another enemy or hit the environment. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. If this is actually working as intended currently, then I guess this is safe to ignore, but wanted to get clarification if this is a bug or not. Posted by runt9 on Apr 9, , AM. Quote this Post. Bad news for you, this is intended.

Poe vengeant cascade

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A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there.

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View Staff Posts Post Reply. I shared this on the subreddit over 3 months ago, but thanks to the secret police was unable to share it with you guys. So here you go. Hope it's useful. Vengeant Cascade is one of the largely forgotten because it was largely useless hidden passive tree notables added all the way back in Blight league. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. It also has to actually HIT another enemy in order to return - and of course that enemy only gets hit once - so it won't return after some max distance or hitting a wall. It returns back to the source of the projectile, be that you, a trap, a mine or a totem. So it basically got relegated to just being a rather meh clearspeed tool, and one that was inferior to all the others as in order to hit the enemies again, they'd have to be in the proper position to get hit by the returning projectile - although it does go through you to hit stuff behind you as well, for what it's worth.

Poe vengeant cascade

The account verification email has been sent back to your registered mailbox, please check your Email and verify it. If you did not receive the verification email, please check the trash box in your mailbox. You can resend a new verification email after 10 minutes. With Path of Exile metadata is constantly changing. Players can also find new ways to play by introducing new powerful mechanics, or discovering new powerful combinations. While Vengeant Cascade is a passive skill on the skill tree that was recently reworked, any build based on projectile skills will become especially powerful when using this skill.

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Posted by badnewz10 on Nov 27, , PM. It'll create explosions both on passing through the enemy AND on returning to hit them again, further multiplying your damage. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. Vengeant Cascade is one of the largely forgotten because it was largely useless hidden passive tree notables added all the way back in Blight league. For tornado shot only the initial arrows pierce not the small projectiles which actually do the damage. Quote this Post. Posted by runt9 on Apr 9, , AM. That little gem of a new skill from last league may just be Vengeant Cascades' saving grace. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. For example - Kinetic Blast. I know pierce is useless Tornado Shot: "Fires a piercing shot Yeah this appears to be the case. I know pierce is useless since it would fly off random direction, but wouldnt having chain work? If this is actually working as intended currently, then I guess this is safe to ignore, but wanted to get clarification if this is a bug or not.

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Forum Index Code of Conduct Search. In a word, Hydrosphere. Replies are disabled. Use a projectile attack skill that can pierce so not like Spectral Shield Throw , but doesn't inherently pierce so not Tornado Shot. So it basically got relegated to just being a rather meh clearspeed tool, and one that was inferior to all the others as in order to hit the enemies again, they'd have to be in the proper position to get hit by the returning projectile - although it does go through you to hit stuff behind you as well, for what it's worth. I know pierce is useless Tornado Shot: "Fires a piercing shot Can I use a skill that chain 4 times, put the sphere behind the boss and have it hit 3 times on the boss? So how to double your hits on mobs, including bosses? It also doesn't work for projectiles falling from the sky, like Rain of Arrows and the like. That means the projectiles have this fading effect. Posted by badnewz10 on Nov 27, , PM. Posted by trixxar on Nov 27, , PM. Bad news for you, this is intended.

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