Mareep serebii
Can normally be used up to six times.
Touching it can be shocking. Y It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter. Omega Ruby Mareep's fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail glows. The foes' Attack stats are lowered. It causes paralysis if it hits. It may also leave the target with paralysis.
Mareep serebii
Calling 1,, Points Medium Slow 70 1 Sp. Ultra Moon Rubbing its fleece generates electricity. This lowers their Attack stat. This may also leave the target with paralysis. This also raises the user's Sp. Def stat. This also damages the user a little. The faster the user is than the target, the greater the move's power. This may also cause paralysis. This may also confuse the target. Its poison damage worsens every turn. TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to reduce damage from special attacks for five turns. TM17 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
The user's body generates an eerie impulse.
Name No. Touching it can be shocking. Pearl Platinum HeartGold If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you. SoulSilver Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week. The target's Attack stat is lowered.
It evolves into Flaaffy starting at level 15, which evolves into Ampharos starting at level Its head is blue, and it has black eyes. Its four feet are blue and have two digits on each foot, and it appears to be on tiptoe at all times. Its conical ears and tail have a yellow-and-black striped pattern. Mareep has an orange sphere at the end of its tail, which acts like a small light bulb. This sphere glows brighter the more electricity it has. Mareep's wool grows continuously and stores electricity, rubbing together and building a static charge.
Mareep serebii
Touching it will shock you. Violet Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week. This lowers their Attack stats. This may also leave the target with paralysis. This harshly lowers their Speed stats. This also boosts the user's Sp.
Void text generator
TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. A wondrous wall of light is put up to suppress damage from special attacks for five turns. A jolt of electricity crashes down on the target to inflict damage. This attack can be used only if the user is asleep. If static electricity builds in its body, its fleece doubles in volume. It also damages the user by a fairly large amount, however. The user may use any remaining electricity to raise its Sp. The user growls in an endearing way, making the foe less wary. It may also make the target flinch. The user levitates using electrically generated magnetism for five turns. The user hits the target with a powerful electric current collected by its Z-Power.
This shows the effectiveness of each type on Mareep.
The user takes a nap to fully restore its HP and recover from any status abnormalities. A weak electric charge is launched at the target. Snore 40 15 30 An attack that can be used only if the user is asleep. Flattery is used to confuse the target. However, it also sharply raises the target's Attack stat. Flatter -- 15 -- Details Flattery is used to confuse the foe. The user levitates using electrically generated magnetism for five turns. The user's body generates an eerie impulse. A jolt of electricity is hurled at the foe to inflict damage. Sand Attack -- 15 -- Details Sand is hurled in the target's face, reducing the target's accuracy.
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