Loadscene unity

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In this section, I enumerate the most relevant declarations related to loading a scene in Unity. The Unity API docs include additional declarations. In this article, you will learn how to load a scene in Unity. By the end of this article, you will feel comfortable using the Unity SceneManager class to load scenes using the LoadScene and LoadSceneAsync methods. Both of these methods are static methods of the SceneManager class. Therefore, you will always need to call them by first writing out the class reference, like this:. This is a unique identifier for your scene.

Loadscene unity

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. Note: In most cases, to avoid pauses or performance hiccups while loading, you should use the asynchronous version of this command which is: LoadSceneAsync. When using SceneManager. LoadScene , the scene loads in the next frame, that is it does not load immediately. This semi-asynchronous behavior can cause frame stuttering and can be confusing because load does not complete immediately. Because loading is set to complete in the next rendered frame, calling SceneManager. To avoid this, use LoadSceneAsync instead. The given sceneName can either be the Scene name only, without the. If only the Scene name is given this will load the first Scene in the list that matches. If you have multiple Scenes with the same name but different paths, you should use the full path. Note that sceneName is case insensitive, except when you load the Scene from an AssetBundle.

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In this section, I enumerate the most relevant declarations related to loading a scene in Unity. The Unity API docs include additional declarations. In this article, you will learn how to load a scene in Unity. By the end of this article, you will feel comfortable using the Unity SceneManager class to load scenes using the LoadScene and LoadSceneAsync methods. Both of these methods are static methods of the SceneManager class. Therefore, you will always need to call them by first writing out the class reference, like this:.

Loadscene unity

Published Jul 24, But how do you navigate between scenes? How do you load a scene at runtime in Unity?

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It might be a Known Issue. We will do that in a separate tutorial. Built: As promised, you have learned how to load a scene in Unity. This is a unique identifier for your scene. If you have multiple scenes with same name but different paths, you should use the full path. For some reason your suggested change could not be submitted. Description Loads the scene by its name or index in Build Settings. Leave Feedback Is something described here not working as you expect it to? If you use the sceneName, you should generally use a case sensitive filename for the scene, and you should always require scenes to have a unique filename. Is something described here not working as you expect it to? SceneA can additively load SceneB multiple times. If only the scene name is given this will load the first scene in the list that matches. This number will change if you move the scene up or down in the list.

Implemented in: UnityEngine. Thank you for helping us improve the quality of Unity Documentation.

SceneA can additively load SceneB multiple times. And thank you for taking the time to help us improve the quality of Unity Documentation. Note that sceneName is case insensitive. Language English. Scripting API. Thanks for reading! This number will change if you move the scene up or down in the list. Thank you for helping us improve the quality of Unity Documentation. Legacy Documentation: Version 5. Pick your poison.

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