Kolbjorn barrow puzzle
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Kolbjorn Barrow is a medium-sized Nordic ruin southeast of Raven Rock containing draugr. The entrance is initially buried, and the ruin cannot be entered until part of it has been excavated during the quest Unearthed. For historical information about Kolbjorn Barrow, see the lore article. There are two draugr in alcoves in the first room of the catacombs, one immediately on your left as you enter, and the other diagonally opposite. Any attacks, including sneak attacks, on these draugr will alert a third, magic-using draugr, who will come running from the next room. Once they have been dealt with, you will see one of the missing miners, Bradyn , lying dead to the west against a broken table.
Kolbjorn barrow puzzle
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There are seven dead miners around the room.
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Go up and talk to him and he'll explain that he is a treasure hunter and has come with news that he has located a treasure in the barrow, but he cannot afford to excavate it alone and requests a donation of 1, gold, with a promise of a share of any treasure discovered. A few days after you give him the money, a courier will give you a note about the barrow. Head off over to the barrow, and Ralis will explain that the draugr have been disturbed, and they have killed all the miners. He asks you to go in and kill the draugr and then find a way further into the barrow. After you have killed the draugr, take the Skull off the altar to open the next area, Go into the next room and pick up the Ahzidal's Boots of Waterwalking. If the skull has been knocked off the pressure plate on the altar during the fight it must be lifted back onto the plinth and removed once more, or you can "walk" onto it and off by getting on the altar. Go back and talk to Ralis. He'll then ask for 2, gold to hire some more miners.
Kolbjorn barrow puzzle
After speaking with Ralis Sedarys at Kolbjorn Barrow , you can fund his excavation in order for him to unearth the barrow and find the artifacts that his employers have sent him to recover. First you need to find Ralis at Kolbjorn Barrow. Then speak with him and offer to fund his expedition. After a few days, head to the barrow or wait for a courier to find you with a message from Ralis. Immediately head over to Kolbjorn Barrow. Once there you learn that the group had accidentally awakened the Draugr in the Barrow and were all subsequently killed, save for Ralis. Ralis also mentions that had they not awakened the Draugr, the group would have given up anyways as they had met a "dead end".
Lcm 21 and 35
There is a flight of stairs down ahead. Timed tile puzzle Beyond the iron door, a tripwire trap is just past the doorway. The skull itself is unique, as it has been engraved, and is worth 50 gold instead of the normal 5 gold. The draugr mentioned previously is on the other side of the bridge, unless you dealt with it from above. A rotating door will have opened in the northeast wall ahead, granting access to a pedestal holding Ahzidal's Gauntlets of Warding. Ralis himself will be poring over the map on the table again. There are more bowls, cups, and plates on the table, as well as two extra sacks and an extra crate on the wooden ramp on the way down to the entrance. Ralis will explain that the dig has disturbed some of the draugr, and he thinks all the hired miners are dead. At the bottom, three more draugr may have started to rise, one of which is a magic user. Ralis will be found near the map table again. Removing the helm from its pedestal will activate another flame spout trap that is aimed back at the gate. The tent still has a single bed, with a respawning unlocked chest beside it. There is a leveled draugr in this room, and another pull chain in an alcove, with a bowl and two goblets underneath. You can hear several draugr moving around before you can see them, as you are on the balcony above the room.
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You can hear another draugr nearby. Ahzidal's gauntlets Turning to the southeast, in the next room a draugr is on your left in front of an iron door in an adjacent room. Turning the rune totems both to whales and pulling the lever will open the southern gate, giving access to the armor. As soon as you pass through the door, the center of the room will glow red, a disturbance in the middle will knock Ralis flying, and Ahzidal will arise and attack. To the south, behind a pillar to the left of an unlit brazier, is a pair of random boots. Against the southwest wall is a flight of stairs leading up. As you approach, you can hear Ralis chanting "Master Arise" over and over. Once they are taken care of, you will find the corner of the eastern raised area has been dug out, revealing an unlocked chest in an alcove. There is a pressure plate between this room and the room to the southeast with the spellcaster trap, which activates a battering ram in the first room. Follow the balcony to the northwest to find a burial urn. Outside on the map table are more pots, plates, bowls, cups, and goblets, and also an urn. Back in the main room, there are two open upright sarcophagi against the northeast wall, with the gated alcove between them, and a dead miner by the gate. Inside the large tent on the small table is The Journal of Ralis Sedarys - Volume 23 , a bowl of apple cabbage stew , a bottle of wine , a bottle of alto wine , a goblet, and a jug. To open the gate and two other gates behind it, pull the second handle from the top, then the bottom handle. Be careful, as there is also a pressure plate trap on the floor in the doorway that will activate a spear trap between the doorway and the pedestal holding the helm.
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