Ffxi ninja
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Ffxi ninja
Strict training in the forbidden arts of the Far East have transformed these fighters into cold, hard killing machines. Ninja appears in Final Fantasy XI as an advanced job available to players. Originally intended as a damage-dealing class, the Ninja job was cast into tanking by the players, due to their Utsusemi -blinking and the ability to provoke enemy attacks by using Warrior as a Support Job. Ninja also get other spells that allow them to blind , paralyze , and slow the enemy, as well as elemental attack spells, and spells to make themselves Invisible or grant the effect of sneak. All of these spells use ninja tools rather than MP , allowing Ninja to cast without worrying about running out of MP. Ninja themselves have no MP at all, but they do benefit from support jobs that give them MP, like Black Mage because of the raise in Intelligence. Ninja are the first job to gain the Dual Wield ability, with Dancers , Blue Mages , and Thieves also gaining the ability at later levels. To become a Ninja, one must complete the quest "Ayame and Kaede" and have reached level The quest features the story of Ensetsu's family and their connection to the pirates of Norg. Ensetsu wishes to reclaim an item he has sold to the Tenshodo, but they will not exchange it for anything other than a Strangely Shaped Coral from the Korroloka Tunnel.
This game for many is about doing things ffxi ninja, more efficient and less stupid. Fantasy Final Fantasy. About - Advertising - Privacy - Contact.
Hume Ninja Slipping quietly through the shadows, the Ninja uses their naturally high evasion and mastery of Ninjutsu to become a nearly untouchable foe to any who confront them. Attainable upon completion of Ayame and Kaede. Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff. Grants a bonus to accuracy, critical hit rate, and ninjutsu damage when striking target from behind.
Ninjutsu skill affects the spell interruption rate, potency, and magic accuracy of ninjutsu spells. Also interesting to note is that ninjutsu spells will not cause mobs that aggro magic to detect and attack the caster. This is probably due to the fact that ninjutsu is not MP-based, and relies on the consumption of ninjutsu tools. There are primarily three types of Ninjutsu: buffs, debuffs, and elemental-based damage "nukes. For example: casting Raiton , which is thunder based, will weaken a mob to Earth. This also increases the chances that earth-based spells will not be resisted, whether the spell is cast by a Ninja such as Hojo or Doton or a Black Magic spell such as Stone or Rasp. This effect has the same potency whether the spell is cast at Ichi, Ni, or San tier.
Ffxi ninja
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Top Show Op. Job Traits are passive abilities that are always active for your job. Ninjutsu elemental spells are capable of doing significant damage in this setup. All of these spells use ninja tools rather than MP , allowing Ninja to cast without worrying about running out of MP. Final Fantasy XI player character. The everything-including-the-kitchen-sink Ninja Equipment Guide by Everyone with an opinion. Ninja appears in Final Fantasy XI as an advanced job available to players. Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. Magic Evasion Bonus. Promotional artwork of the Ninja by Yuzuki Ikeda.
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Meanwhile Distract 3 definitely does block it, maybe Distract 2 as well but unsure on that. Daken will always activate but consume shuriken. Ninja: Elemental Wheel. Increases accuracy when attacking from behind the target while under the effects of Innin. Suiton: San. Uses the ninja tool "Kodoku". Uses the ninja tool "Shihei". VII Rebirth. Ninjutsu Magic Accuracy. Physical Defense Bonus. Afaik Reikiko and Barbarity work in offhand, so no idea why would you doubt it.
It is reserve, neither it is more, nor it is less
Very useful piece