fallout 4 melee build

Fallout 4 melee build

Fallout 4's melee build is more viable than in fallout 4 melee build previous game in the series and relies heavily on certain stats, perks, and weapons. And chems. You're going to need all the chems you can find, especially to conquer late-game fights. There are a few different ways to play melee in Fallout 4, but the principle remains the same: try to take as little damage as possible, and play around the environment.

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Fallout 4 melee build

Melee builds are viable even on upper difficulties in Fallout 4, particularly when you invest in the right perks. This guide to a melee build will highlight some of the best perks you can take to enhance your character's damage potential, durability, and make them viable. First we'll look at SPECIAL point priorities then get into the individual perks you should consider and why they're worth a few points. Endurance - You'll need to get up close and personal far more often than any ranged character. You can take this later if your HP are fine, it is retroactive so you get far more HP when you take a point at a higher level. Luck - For crits, you will one day benefit greatly from grim reaper's sprint, critical banker, etc. Idiot savant is also an incredible perk for a melee build that will not invest much into Intelligence. Charisma - Only marginally more useful than below. If you're playing as a raider you won't need local leader, but charisma has its uses in speech checks and bartering. You just won't need many of its perks. Inspirational will be handy if you want to roll with a companion one day, but getting 3 points for Lone Wanderer and using Dogmeat reduces your need for this. Intelligence and Perception - These two stats are nearly useless to you as a melee player, and you're kind of lucky in that due to ranged particularly snipers needing a bit more of everything. Late-game, 6 points in INT for Science!

Most of the ingredients to craft them are common especially the first two!

Want to play Fallout as a big boned bad ass chick called Bertha? I sure did I suppose you could be a beefy bloke called Bob as well, whatever floats your boat. If so this guide is for you. Big Bertha is intended to be played at the highest difficulty setting so this build focusses a lot on endurance and strength to stay alive. That way when you collect the bobblehead for the attribute in question it will bump you up to the level required for that perk trees top level perk for the build. Get one point with bobblehead and one point with special book to make it 9.

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Fallout 4 melee build

The Blitz Perk is amazing for Melee Fallout 4 characters who make heavy use of VATS in order to utilize crits and use the slowed time to their advantage in queuing up automated attacks. Here's a look at the two ranks of this high-agility Perk, see examples on the range increase, and how you can best use it to your advantage. Your character is just 'there'. That's the only drawback of this Perk - I didn't see my character fly through the air and strike, he just Regardless, Rank 1 doing that alone is very useful in large fights so that you can chain up attacks and may make Fallout 4's survival difficulty a bit more doable for Melee players, especially those who sneak, because of the first hit getting the sneak attack bonus. It's strategically appealing, just not jaw-dropping. Rank 2 is where this Perk begins to shine. Not many Perks deserve to be called 'amazing', but Blitz certainly does at Rank 2, where it gives a damage boost based on the range from your target. I did some tests measuring the pixels for one strike in VATS at nearly max range and close-up, and took sneak attack off so that it wouldn't mess with my results. Close-up, where Blitz wouldn't be a factor, it measured 11 pixels.

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Keep a pistol, a sniper rifle, and a combat shotgun on you too and don't be shy about using them, even if they're not your best attack. This is probably the easiest melee build to aim for in Fallout 4. Cook ALL the meat. This perk kicks in whenever you stand completely still. With melee, use Blitz and attack using Vats. Essentially you want tough armor, a big melee weapon and then just bash anyone in your way. Comment on the appropriate page if you have a tip to share with other readers. Last edited by Ashy ; 16 Apr, am. There are a few different ways to play melee in Fallout 4, but the principle remains the same: try to take as little damage as possible, and play around the environment. If you do prefer having a companion, someone ranged would indeed be helpful. It focuses on swordplay with lots of agility and luck with a little strength to boost melee damage. For the mirelurk queen at the Castle I generally save up bottlecap mines and let her walk up the shore from the water and blow HERSELF up with a missile or couple grenades to finish her off if needed. Per page: 15 30 It takes a bit of getting used to having to stop every time you want to make an attack but the damage resistance and attack damage boost are super powerful.

Melee is something that interests a lot of people, and many prefer melee combats and builds in the games to long-range. I am one of those people, and earlier Fallout games like Fallout New Vegas and Fallout 3 sorely lacked melee abilities. But, Fallout 4 has changed that.

For the mirelurk queen at the Castle I generally save up bottlecap mines and let her walk up the shore from the water and blow HERSELF up with a missile or couple grenades to finish her off if needed. Premu View Profile View Posts. Blitz Agility 9 Blitz is a super powerful perk for the melee build because it essentially allows the player to teleport to their opponent via VATS. You should be making and taking as much jet and psycho as you can preferably just merging them into psychojet , along with whatever Medex that you find. There, you can also watch the trailer and view new weapons that can be found. Blacksmith Strength 4 This perk lets you upgrade your melee weapons for extra damage. Idiot savant is the 5th perk point in the luck tree and when you have an intelligence of 1 the perk acts as though you've put more than 10 points into intelligence for leveling purposes. Lots of drugs. You can choose to explore the locations on your own or read descriptions for those I've taken notes about. Seeing as how we have to base a melee character around strength, we may as well take advantage of the carry weight buff that provides. You just won't need many of its perks. Simply walk into battle, gradually whittle your opponents down, then consume some health items to recover the little HP that you lost. The key to making this build work is survivability perks. Instalar Steam. On very hard difficulty this is going to be difficult.

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