elite zealot

Elite zealot

The Zealot is a Covenant command rank associated primarily with the Sangheili. They are extremely skilled in combat, but take a more political role, elite zealot. Zealot is also a generic term for an Elite with official command responsibilities.

The Sangheili Zealots are the elite Covenant Sangheili officers who is charged with the recovery of Forerunner artifacts. Unparalleled among the Covenant for their skill at arms, Zealots will stop at nothing, not even the eradication of heretical species, in order to recover these holy relics. Zealot is also a generic term for a Sangheili with official command responsibilities. While some Zealots are strictly deployed to non-combat Fleet or Field Command posts, they often operate on the front lines and possess considerable battlefield experience, having killed countless enemies of the Covenant before attaining their post. As members of the Ministry of Fervent Intercession , true Zealots form the razor's edge of any significant Covenant military operation. Zealot squads are tasked with the location and analysis of any information which might lead to a reliquary site. Once located they are then charged with its recovery, typically through apostolic intervention by force, though no measure is considered too extreme.

Elite zealot

Zealot is a military rank of high-ranking warriors in the Covenant military , as well as some of its splinter factions during the Blooding Years. Zealots are greatly experienced and unparalleled in combat skill. Equipped with advanced armor systems and equipment, this title is almost exclusively used by the most resilient and powerful Sangheili fighters. Zealots may serve in a variety of command roles ranging from Shipmaster [7] [6] to Supreme Commander. Field Marshals hold supreme authority over Covenant land forces, effectively making them the groundside counterpart to a Fleet Master or Supreme Commander; Field Marshals are also occasionally tasked with leading Zealot strike teams. Unlike the majority of the Covenant's conventional military forces , which fell under the authority of the Ministry of Resolution , the Zealots were a separate group that reported to the Ministry of Fervent Intercession. Within the Ministry existed a number of chapters such as the Devoted Sentries , many of which adhered to particular interpretations of ancient codes of honor or debt-packs. During the Human-Covenant War , many Zealots were assigned to battlefield duties in order to directly partake in the destruction of a species the Covenant viewed as heretical. When deploying into battle, only warriors from within the Zealot ranks, or those seeking to aspire to join them, would be permitted to employ these insertion pods. After their betrayal by the High Prophets, some worshipped the Foreurnners without belief in the Great Journey, while others forsook the religion all together.

Zealot is the highest military rank for a Sangheili can achieve with the exception of the ArbiterCouncilor and Imperial Admiral, elite zealot.

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The Sangheili Zealots are the elite Covenant Sangheili officers who is charged with the recovery of Forerunner artifacts. Unparalleled among the Covenant for their skill at arms, Zealots will stop at nothing, not even the eradication of heretical species, in order to recover these holy relics. Zealot is also a generic term for a Sangheili with official command responsibilities. While some Zealots are strictly deployed to non-combat Fleet or Field Command posts, they often operate on the front lines and possess considerable battlefield experience, having killed countless enemies of the Covenant before attaining their post. As members of the Ministry of Fervent Intercession , true Zealots form the razor's edge of any significant Covenant military operation. Zealot squads are tasked with the location and analysis of any information which might lead to a reliquary site. Once located they are then charged with its recovery, typically through apostolic intervention by force, though no measure is considered too extreme. They wear a number of different armor iterations, from gold to red, which are highly advanced with advanced shielding tech and improved protection.

Elite zealot

Technology level :. Colonies Cities Language Mythology Culture. The Sangheili [9] Macto cognatus in Latin taxonomy, [10] meaning "I glorify my kin" are a saurian [11] sapient species known for their warrior culture and combat skill. Named after their home planet, Sanghelios , they have historically been known to humans as Elites for their former role in the Covenant 's military hierarchy. They had a very strong rivalry with the Jiralhanae , [13] [14] which finally led to genocidal violence during the Great Schism at the conclusion of the Human-Covenant War.

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They are difficult to kill on Normal mode and even more so on Heroic or Legendary. During the Human-Covenant War , many Zealots were assigned to battlefield duties in order to directly partake in the destruction of a species the Covenant viewed as heretical. The Sangheili Zealot, unarmed, as it appears in Halo 4. Start a Wiki. The Cole Protocol Envoy While some Zealots are strictly deployed to non-combat Fleet or Field Command posts, they often operate on the front lines and possess considerable battlefield experience, having killed countless enemies of the Covenant before attaining their post. In Halo: Combat Evolved , Zealot Elites appear with about the same frequency on all settings, although their strength on each difficulty increases significantly in a direct proportion with the difficulty level. Zealot is also a generic term for an Elite with official command responsibilities. Zealots did not appear in Halo 3. An unarmoured Zealot megablox. As members of the Ministry of Fervent Intercession , true Zealots form the razor's edge of any significant Covenant military operation. The armor itself is a traditional design from Hesduros. The M6D pistol is only moderately effective, taking 16 head shots to kill a fully shielded Zealot on Normal difficulty. Considering the Arbiter was leading the forces seen in unison with the UNSC, the dispersal of Zealots elsewhere seems likely. However, if you enter the predetermined field of view, it will instantly leap at you, which can kill an unwary player.

Ministry of Fervent Intercession. Field Marshal is a high Sangheili rank within the Zealot order. Field Marshals command large-scale ground forces in widespread field operations, such as in full-scale planetary invasions.

If you try to give them a chance to get in one, such as in Uprising , their animation will glitch and they will start to walk toward the vehicle and turn around, they will then keep doing this. They are still very deadly in close-quarters, so the player should keep their distance. Their shields are much more powerful than those of their subordinates, and wield either an Energy Sword or Plasma Rifle They fire much faster than other Sangheili and with greater accuracy. The Sangheili Zealot, unarmed, as it appears in Halo 4. Don't have an account? Zealots have access to a variety of armor types and styles, including the Ceremonial battle harness or even the Infiltration harness which is used by Special Operations and Stealth Sangheili , [17] and reflecting the multiple roles encompassed by those who hold the title. It would do some form of roaring animation similar to the Elite berserkers in Halo 2 , or pointing out the player and yell. If a player tries to give them a chance to get in one, such as in Uprising , their animation will glitch and they will start to walk toward the vehicle and turn around, they will then keep doing this. They are considerably harder to hit and they constantly duck behind obstacles to avoid fire, although this can be used against them if they are on a bridge. A Zealot issuing orders to his subordinates in Old Mombasa. Zealots did not appear in Halo 3.

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