wo long patch notes

Wo long patch notes

Home Discussions Workshop Market Broadcasts. Change language. Install Steam.

Shortened the startup sequence of the first strike of normal attack chains. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point. Made changes to normal attacks following normal attacks while dashing. The timing of the follow-up attacks was adjusted to match these changes. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.

Wo long patch notes

.

Increased the amount of Spirit recovery from normal attacks. Increased Spirit recovery speed to make it equivalent to that of other characters.

.

Shortened the startup sequence of the first strike of normal attack chains. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point. Made changes to normal attacks following normal attacks while dashing. The timing of the follow-up attacks was adjusted to match these changes. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point. Increased the amount of Spirit damage received by Demonized Zhang Liang. Made changes so that all attacks will now cause the status effect Armor Break to accumulate. Like elemental status effects, Armor Break will be triggered once a certain amount has accumulated.

Wo long patch notes

Take a break from your day by playing a puzzle or two! Please check your email to find a confirmation email, and follow the steps to confirm your humanity. Movies TV Comics. Star Wars Marvel. Filed under: News. Reddit Pocket Flipboard Email. Wo Long: Fallen Dynasty ver 1. Fixed a bug in which the special effects of equipment in the storehouse would be lost if the saved data from the demo version was transferred to the full version.

Greenshines

Reduced Spirit consumption. Reduced Spirit damage received. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point. Posts: Increased the Spirit damage dealt with Spirit attacks. Shortened the distance of the backstep at the beginning. Originally posted by Amene :. Added a sequence in the second phase of the battle that involves its parts recovering from damage. Store Page. Every "balance" change in souls games is a politically correct word for "dumbing down". Players now make a thrusting motion to the front and jump back.

Hello to everyone who has been enjoying Wo Long: Fallen Dynasty. First off, I want to introduce you to the newest weapon in your arsenal — the long sword.

Has it been fixed? Shortened the startup sequence of the first strike of normal attack chains. Repeatedly pressing the button will no longer trigger this action. Made adjustments to the AI. Like elemental status effects, Armor Break will be triggered once a certain amount has accumulated. Increased the speed of the thrust. Changes specific to clones: Slightly increased HP damage received. Decreased the boost in Spirit attack power when Spirit is high. Last edited by Senki ; 18 Jan pm. Made it easier for part destruction to occur. Change language. Adjusted the impact position of ice projectile attacks.. Made it more difficult to increase the Divine Beast Gauge. Made changes so that players can obtain bonus Spirit upon successfully performing a deflect just before receiving an enemy attack. Added more attack combo patterns.

3 thoughts on “Wo long patch notes

Leave a Reply

Your email address will not be published. Required fields are marked *