The masked carnivale

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Hey folks! This guide is mostly updated now, I just need to polish the Goldor fight tips! NOTE: Apparently Square has adjusted one of the fights 8, part 2 without any obvious notice that they were doing so. Dammit Square! Not fair! Big thanks to Valjean Trevereaux of Adamantoise for letting me know about the change. Please do let me know, Blue Travelers, if you notice any other issues with these fights!

The masked carnivale

Forgot your password? This page covers the Masked Carnivale, a Blue Mage-specific content that requires you to defeat enemies using certain strategies or spell load outs. The Masked Carnivale is a set of solo duties for Blue Mage. Initially introduced in Final Fantasy XIV: Stormblood when the job itself was introduced, it has been updated with new stages each time Blue Mage has been updated! Many of the stages act as puzzles requiring certain combinations of spells in order to be cleared, while some act as difficult encounters approaching Extreme trial difficulty! This page contains guides for each stage, so check below if you need help with a specific stage! The Masked Carnivale is fun! But seriously there are some good rewards for completing stages in the Masked Carnivale. It is required for the Blue Mage job quests, which allows us to get access to our job gear and new rewards from the Blue Mage vendor. Some stages will have achievements and titles associated with them and the guide will include specific notes about those achievements where applicable. The last reason, and one of the biggest ones, is that the Masked Carnivale rewards Allied Seals! There are weekly challenges that grant Allied Seals on top of the default rewards for completing the stages. Why does this matter? You can buy Aetheryte Tickets for 5 Allied Seals each, which means for very little time investment you can get free teleports per week! Over time this adds up to quite a bit of gil.

Additionally, our "Vibe Check" combo of The Ram's Voice and Ultravibration can be used to cheese some stages, which will also be mentioned the masked carnivale the stage guides where applicable, the masked carnivale. This is extremely useful, although the point at which it is safe to use this combo can vary drastically from fight to fight, so some experimentation might be necessary to pin down exactly when to use it for maximal effect.

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Located in Ul'dah after completing the quest The Real Folk Blues , it provides a series of challenges for Blue Mages to earn regular rewards. Its function is similar to the battle arenas from previous games, in which the player can enter to fight in challenges. Enemies of the Masked Carnivale have resistances and weaknesses to certain skills or elements, requiring a strategic preparation for Blue Mages to avoid their attacks and defeat them. Currently there are 31 stages at the Masked Carnivale, though only three stages " Dirty Rotten Azulmagia ", " The Catch of the Siegfried ", and " Anything Gogo's " are required to complete the Blue Mage's final job quests. The Masked Carnivale's HUD is similar to the ones from classic Final Fantasy games, showing a blue notification infobox with white text. Final Fantasy Wiki Explore. VII Rebirth. Characters Jobs Races. Explore Wikis Community Central.

The masked carnivale

Once your Blue Mage is level 50, you get access to this set of trials to put your skills to the test. My Blue Mage walked in with trembling legs but flaunted her way out with an Azulmagia staff and her pockets full of poetics. There are 25 of them to complete the main quest, mind you. TIP : I recommend you try them out on your own without help. The Masked Carnival is a full-fledged celebration. Cameos from previous franchises, exclusive magic spells, and suicide — all in one place! I found this arena-based challenge to be stupidly fun. However, it still leaves up to the imagination.

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Just like with Eye Society if we're blinded we can ignore the gaze attack. Lock up your Snorters This is an annoyingly slow tactical fight. Some stages will have achievements and titles associated with them and the guide will include specific notes about those achievements where applicable. It is mostly wasted in Act 3 since you need to kill the three clones, but you can use it in Act 2 to potentially skip Shattersteel. There will be a safespot just barely on the edge of the arena where you killed the orb. You will want to use a filler spell that corresponds to each slime's weakness, which is visible over their heads. Gogo will then cast Mimicked Raw Instinct which gives them a critical hit rate up buff. This time around Rebekkah has a trick — she summons a circle of adds in the lightning ring Hot Hips who will all aim a gaze attack at you, which you will have a very hard time avoiding. Next, he will use Throttle, which you must Exuviate or it will kill you. Surecast will stop the knockback, but the attack will still do substantial damage. Heal spells. Act 1 is pretty straightforward. Basically, Gogo stops all the random spell nonsense and just straight up tries to murder you.

The content is arena-based, pitting you against one or multiple enemies.

Our friend Kreios returns in Act 2 and he behaves essentially the same as in his previous stage. The Me Nobody Nodes. This will hit all the Gas Bombs and pull them to you, so you can just keep spamming it until they all die. It's some of the only solo content in the game that is the least bit challenging along with deep dungeons and bozja duels. It will also cast The Ram's Keeper which puts a frost puddle on the ground. Make sure you're not close to it when it explodes! No buffs this time, but lots of AOEs instead. You can learn Protean Wave from him if your luck is good. This stage mostly serves as a check for us to have Eerie Soundwave. Dodge the last Goldor Blast after the knockback. Path of Exile. If you prefer a video format, there is a Blue Academy YouTube playlist with a video for each stage here. Gobskin is somewhat useful but not essential. The fourth pack is two Gravekeepers; kill them the same way you did the other packs.

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