Swtor mercenary dps build
The Swtor mercenary dps build Mercenary specializes in distance attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights. Devastating missile-fire combinations and relentless blaster volleys generate a spectacle of explosive brilliance and transform the Bounty Hunter into a virtual artillery platform.
This guide explains the best builds for Mercenary DPS disciplines that are optimized to perform extremely well in solo content. The guide is up-to-date for Patch 7. Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities! I believe this disconnect was responsible for making skipping trash via stealth and cheese such a popular approach to playing PvE in SWTOR. BioWare clearly understood this and mostly solved it by introducing extremely powerful new ability tree buffs and legendary implants that synergize with existing tactical items. These ridiculously potent effects form the basis of the solo builds and are able to exist without causing too many balance issues in group content because they are short-lived and only reliably trigger off of combat events that are fairly unique to and common when fighting trash mobs.
Swtor mercenary dps build
This build basically skips Critical reaction and Med tech, and instead will put your Jet Boost on a 15 second cool down which is amazing for PvP with the 2 PvP set bonus. Don't bother with alacrity at all, the 1. Even the Jet Boost buffs from talents are slightly useful in PvE when trying to get adds off a healer or yourself and other situational uses. That being said, I think this talent spread would be more beneficial as you can dump wasted alacrity stats into heavier heat reduction in a burst phase or what have you. Anybody else care to comment on the viability of this build? Also, can anyone recommend ordering on allocation of the talent points, specifically when it would be best to pick up the BG and Pyro talents. Am I racing to get TM as soon as possible? Game Update 7. Existing user? Sign In. Share More sharing options Followers 0. Recommended Posts. Posted February 14,
Thermonuclear Fusion.
SWTOR 7. The guide is up-to-date for Patch 7. Arsenal Mercenary is capable of dealing gargantuan amounts of damage with individual missile attacks and high-velocity blaster bolts that can penetrate armor. Unfortunately, these massive bursts are inconsistent and do not translate to high sustained DPS. Yes, you will have to work a bit harder compared to your mDPS peers in group content to pull viable numbers, but you should still be able to clear almost all content with Arsenal, and even without massive crits, throwing out missiles like candy is still extremely fun. The Thermonuclear Fusion tactical from 6. Utility points are gone!
Read on for all the information you need about Mercenary Bodygiurad Healers. Happy to receive feedback on this guide, especially improvements or corrections. Quality feedback will be compensated! Below is an infographic I put together designed for players new to the spec. Hopefully, it will help you get started with this combat style. If you want to know more details about why I picked specific things or exact details on my gear loadout, read the corresponding sections via the contents menu above. How does one sum up the new Mercenary Bodyguard Combat Style? On the one hand, it could have been far worse. On the other hand, there are some bizarre and incredibly frustrating decisions we have to make in our new ability tree especially PvPers. In this guide, I discuss the differences between 6.
Swtor mercenary dps build
Complete Bodyguard Mercenary 6. Focuses strictly on PvE! Out of the 3 imperial healing classes, the mercenary is your quintessential single-target burst healer. Using a combination of medical scans, missiles that heal you somehow, and medpacs fired from a pistol, the mercenary healer is a valuable asset to any raid team. This guide will go over everything you need to know about building and using this class.
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Use it whenever you want to create distance between you and your enemy. Exly Posted June 13, The Awakened Flame. Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities! Thank you to these players who have submitted cool screenshots of their Trooper characters:. Since Mag Shot is a heavy hit on its own and will detonate Thermal Detonator early, we want to use it before we get its proc to reset its cooldown. Fires a missile at the target that knocks it out for up to 60 seconds. I will say there is a huge lack of Arsenal Mercenary data, but someone has uploaded a raid parse involving myself doing a non-cheesy Dashroode in a public group and I believe low 20k is about right for Arsenal while taking both AOE perks. Gyronamics Posted July 8, Gyronamics Posted July 4,
SWTOR 7. The guide is up-to-date for Patch 7. Pyrotech is a DoT spec that attempts to kill things with fire by utilizing high-tech gauntlets as weapon platforms for a flamethrower, incendiary missile launcher, and railgun.
Load More Comments. In this fight we get real fight issues, we have movement interfering with casting, raidwide periodic damage causing pushback on casts and maybe but not always, the use of energy and GCD consuming cleanse to help the healers. The Mercenary has these defensive and healing abilities and you'll want to know where they are in a difficult fight. Death from Above deals more single-target damage than Tracer Missile with that tactical, but consider if it would be off cooldown in time for your next AoE opportunity if you decide to use it against a single target. You passively vent 2 heat every 1. DOT Damage. Your email address will never be shared or sold. The higher the iRating, the more stats they offer and the more expensive they are to make or buy, though most of the benefit is provided by having augments at all, and the base-rarity blue augments are pretty cheap. Lasts 10 seconds. Chaff Flare. If you have the choice, purchase the Relic of Focused Retribution first because in equal amounts, and only in equal amounts, Mastery offers more of a DPS gain than Power. I said it before patch 3.
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