swtor marauder pvp

Swtor marauder pvp

Being a marauder main in pvp is not for the feint of heart.

It describes both PvE and PvP elements of the gameplay for this discipline with a slightly heavier leaning towards PvE. The guide features an introduction to the class, gearing and stats priority, abilities descriptions of how they work and how to use them for best effect, utilities break-down, rotations and ability priorities and tips. Hello, welcome to my 6. Fury is the third combat proficiency path available for the Sith Marauder. While Annihilation currently deals slightly more damage, Fury makes up for it with better defense and increased mobility.

Swtor marauder pvp

By Seravis April 26, in PvP. With everyone calling marauders the new overpowered class and calling them the best at everything in PVP, it seems like a good chance to explain some of the strengths and weaknesses of the class as a whole. If only to educate the masses of people asking for nerfs to a class with very powerful strengths, and very glaring weaknesses. I'll start with the Pros to being a marauder without much detail given as I am sure with all the hate Marauders are getting most will agree with them. Marauders put out almost unparallelled damage to non-tank classes. If a marauder is able to stay in melee combat with a squishy target they can put out incredibly high damage. Have the best defensive tool set of any dps class when it comes to temporarily avoiding being focus fired. It is nearly impossible to kill a marauder quickly with all his defensive CDs up and a healer behind him. This is as it should be considering Marauders have purely backloaded damage and require to be in the middle of the enemy team to do anything. After their short defensive CDs end they die just as quickly as a dps operative.

Have the best defensive tool set of any dps class when it comes to temporarily avoiding being focus fired. Well, if dual wielders are weak at killing tanks in PvP, then I probably just have to forget about them at all, as I had trouble killing tanks with every other class, swtor marauder pvp.

By cheeseforme May 5, in Combat Styles. With a raidbuff as well as predation they just bring more utility to the table. For PvP things might be different, and I don't really have the expertise to answer on that front. That said, both are totally viable for endgame pve, and dps tier lists change over time, so play what you like. In PvP both are very viable. Assassin is more fragile unless darkness than marauder but has good utility in terms of being able to defend objectives and move around unseen as well as their CC.

SWTOR 7. The guide is up-to-date for Patch 7. Carnage is the burst DPS spec for Marauders, and its burst is devastatingly and reliably concentrated. Thanks to the introduction of the Shard of Mortis tactical with 7. While damage boosts from taking damage e. Lightning Barrier and Reflective Armor are far less prevalent in 7. Carnage can deal a decent amount of dedicated AoE damage for a burst DPS spec, but you have to sacrifice a massive amount of single-target damage output to maximize your AoE.

Swtor marauder pvp

The dark side can be a powerful ally when one channels their inner fury, and no one knows this better than the Fury Marauder. You can start playing Fury at level 1. Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Fury from the three options. This choice is not permanent, you will be able to switch between all three options by finding a rest location like a cantina. If you are below level 80, there are no true guides available to tell you what specific abilities you should be using, because the ideal rotation would change every level. Instead, you can use this guide to figure out which of your abilities are attacks, which are defensive, and which are just useful. Once you hit at least level 60, you'll have most of your main abilities and ca try learning an actual rotation.

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You have a slow, and an AoE knockback. My quarrel is with the fact that a pure dps class, like my marauder, is even remotely similar or less effective in dps as a class that has tank defensive cooldowns. This weakness affects Huttball the worst, but also carries over to general group PVP. As I said above, please, note that there is no just one Utilities build that can get you through everything. Followers 1. Suffice to say a marauder without any defensive CDs is a very dead marauder. Overwhelm : Ravage immobilizes the target for 3 seconds. Again, you keep saying to learn my class, as if I dont know how to use every single ability at my disposal The seventh piece is redundant. EternityDre Posted April 26, The guide features an introduction to the class, gearing and stats priority, abilities descriptions of how they work and how to use them for best effect, utilities break-down, rotations and ability priorities and tips. You tell people to kite, and then you say I think you're trying to say this actually that ranged isn't effected by rooting or snares. Carnage players are basically not being compensated in playing carnage vs fury.

Optimized to perform extremely well in solo content. The guide is up-to-date for Patch 7.

Its channeled. Exactly, juggs have literally nothing besides ED. On the hard mode Revan fight, Obliterate can cause two problems on the final floor. Link to comment Share on other sites More sharing options They aren't tanky enough to carry the ball Their defenses are very temporary. It's that simple. Doesn't matter how many people are around me. Thank you guys for your opinions and replies. When there in cover they can't be leapt to so it takes a huge opener away from them. Jugg however doesn't have these tools and not only does he not equal carnage at all but he falls short of fury as well.

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