Swtor deception assassin guide
Deception is particularly strong as a melee burst DPS class and is relatively easy to play though it has among the highest skill ceilings to maximize its DPS due to the RNG nature of certain aspects of its rotation. Assassins have strong utility for a DPS class.
From the murky depths of the dark side, the deception assassin emerges with a calculated plan. As the assassin presses the attack, force lightning accumulates within their double bladed lightsaber results in massive discharges that can ravage the assassins opponent before they even know what hit them. You can start playing Deception at level 1. To start playing Deception, you will need to first create a Assassin character, which can be played by Sith Warriors and Sith Inquisitors or even the Jedi Knight and Jedi Consular if you unlock the dark-side Combat Styles. Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Deception from the three options. This choice is not permanent, you will be able to switch between all three options by finding a rest location like a cantina.
Swtor deception assassin guide
SWTOR 7. The guide is up-to-date for Patch 7. Deception Assassins charge their saberstaves with static electricity using a combination of high-voltage Force lightning attacks and lightsaber swings. At any point, they can discharge this pent-up electricity to unleash devastation upon unsuspecting foes, though their saber needs to be fully charged in order to deal maximum damage. In terms of AoE, Deception offers basically nothing. If you want to do AoE, switch to Hatred or leave it to other specs. In terms of survivability, Assassins received minor nerfs. That said, almost all disciplines received some sort of survivability nerf with many being a fair bit more significant than what Assassins lost. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. You can check at the top of the guide to see if the guide has been updated for the most recent patch. Utility points are gone! Instead, there is a new system called the Ability Tree.
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This guide explains the best builds for Assassin DPS disciplines that are optimized to perform extremely well in solo content. The guide is up-to-date for Patch 7. Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities. I believe this disconnect was responsible for making skipping trash via stealth and cheese such a popular approach to playing PvE in SWTOR. BioWare clearly understood this and mostly solved it by introducing extremely powerful new ability tree buffs and legendary implants that synergize with existing tactical items. These ridiculously potent effects form the basis of the solo builds and are able to exist without causing too many balance issues in group content because they are short-lived and only reliably trigger off of combat events that are fairly unique to and common when fighting trash mobs.
Hey everyone, here is the 3. The shadow Infiltration guide is coming soon as well for those playing the Republic version. The beginning paragraph tells people to go with hatred. Who cares about single target if u can face tank almost all classes while heal up while beeing cc immune. And if you say "oh, but I can heal from dot spread" then I'm going to remind you that that drop in the bucket is going to get relatively smaller with more people beating your face in, even if you can spread dots, because Leeching Strike half of that and Demolish are both only single target. You can't use something both specs identically have to say one is better. No, not on paper. I can't talk about what happened, really, but I can assure you, it's doing just fine, at least in PvE.
Swtor deception assassin guide
SWTOR 7. The guide is up-to-date for Patch 7. Deception Assassins charge their saberstaves with static electricity using a combination of high-voltage Force lightning attacks and lightsaber swings. At any point, they can discharge this pent-up electricity to unleash devastation upon unsuspecting foes, though their saber needs to be fully charged in order to deal maximum damage. In terms of AoE, Deception offers basically nothing. If you want to do AoE, switch to Hatred or leave it to other specs. In terms of survivability, Assassins received minor nerfs. That said, almost all disciplines received some sort of survivability nerf with many being a fair bit more significant than what Assassins lost. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update.
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You can spread your OCDs out for more sustained damage, or you can use them all closer together to deal more damage in a shorter window at the cost of less damage overall. Many enemies are often immune to mezzes even if they are vulnerable to being hard stunned or interrupted. About Vulkk Contact. Meanwhile, Formless Phantom will basically always significantly reduce the amount of damage you take. Not so good sir or madam! In fights where you have to focus down one add at a time, like the droids during the clock phase when you fight Brontes, this option is absolutely AMAZING because you get to Phantom Stride to each one and whack it with a full power Discharge. The core idea of this opener is that you Phantom Stride in from stealth to get Shadowcraft, use Severing Slash to proc Charged Veil and also build a stack of Voltage that will grant May Cause Injury, so Discharge deals boosted AoE damage that will also be a supercrit thanks to Recklessness and Shadowcraft. Maul is a very expensive ability absent a proc and should rarely be used outside of a proc of Duplicity. That said, almost all disciplines received some sort of survivability nerf with many being a fair bit more significant than what Assassins lost. This is an advanced tactic and should be used very carefully, because having to use Saber Strike or delaying Discharge or Ball Lightning makes the tactic a DPS loss. Take in all situations. In solo content, this option is completely overshadowed by the 1 min cooldown reduction you get each time you exit combat. Wait for Recklessness to come off cooldown, then repeat steps around 75 seconds after step 2. This should result in Force Cloak coming off cooldown around 10s or so before Recklessness comes off cooldown.
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This is a toggle ability that lets you enter stealth when out of combat. Recommendation : This is your AoE tactical. It does have a 10m range, so if Discharge, Ball Lightning, and Low Slash are all unavailable, you can technically use this ability to deal damage. Each time you exit combat in Deception, the cooldown of the ability is effectively reset, meaning you can use this in every single combat encounter. Activating Discharge consumes all stacks of Static Charge. Agitating Energies. Voltaic Slash has 1 proc associated with it that is relevant to your rotation: Voltage Ball Lightning can trigger Surging Charge off of its normal rate limit. Whirlwind Effect : Grants the Whirlwind ability, which mezzes the target for 8 seconds. As currently constituted the DR can be helpful for fights with high damage taken for DPS or if you may need to emergency tank while a combat revive goes out. Every other Combat Style that deals Force damage provides the debuff for itself.
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