Swtor commando dps
SWTOR 7. The guide is up-to-date for Patch 7. Gunnery Commando is capable of dealing gargantuan amounts of damage with individual destructive rounds and high-velocity blaster bolts that can penetrate armor! Unfortunately, these massive bursts are inconsistent and do not translate to high sustained DPS throughout a boss fight or possess sufficient reliability for burst swtor commando dps.
The gunnery Commando specializes in ranged cannon attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights. Devastating blaster round combinations and relentless assault cannon volleys generate a spectacle of explosive brilliance and transform the Commando into a virtual blaster storm. You can start playing Gunnery at level 1. To start playing Gunnery, you will need to first create a Commando character, which can be played by Troopers, Bounty Hunters, Smugglers or Imperial Agents. Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Gunnery from the three options. This choice is not permanent, you will be able to switch between all three options by finding a rest location like a cantina.
Swtor commando dps
Cons - Umm.. None of the 2nd Tier abilities in the Combat Medic or Assault trees really lend themselves to Gunnery gameplay either, aside from possibly Parallactic Combat Stims, which just isn't a good payoff for the point cost. Flexibility - If you have no intention of PVP'ing, there are plenty of points here that you could reallocate elsewhere. I'm just about to turn level All along the way I was messing around with Tren's build, but now that I'm almost to 50 and have experimented with just about every way to play DPS Commando myself, I have to say that Tren's build really is one of the more efficient builds and should be a template for anyone looking to play Commando with a DPS spec. The issue I have is in regard to my last few points--which I am completely undecided about. Tren put 2 points into Cover Fire and neglected Reserve Round. I'm either going to put them into Reserve Round mainly for the shorter cool-down on Reserve Powercell or Weapon Calibrations in the AS tree for 6 percent more alacrity. My question is this Obviously, playing gunnery Commando equates to a ton of spamming of abilities. That's why I think alacrity may help, but I've read so many post saying that alacrity is worthless. This is my first build in a MMO and my first post in these forums, so I apologize for being a noob. I welcome any and all constructive criticism and advice. Alacrity is not important to put on gear since you can always get something better crit, surge, accuracy, power but you really don't have any good choices for the last two skill points.
Comments: This set bonus was swtor commando dps in 6. The earlier you proc the first use, the earlier you are able to proc the second use, though it will typically proc somewhere around the time that the DoT has about half its duration left.
They excel in target swapping. They do well in fights with mobility. With proper utilities, every Gunnery ability is instant or can be used on the move except for Grav Round. Unfortunately, Grav Round is the most frequently used ability in the rotation. In fights with lots of mobility, a Gunnery player may have to use a basic attack occasionally but generally can maintain very good DPS on the move with practice. Commandos have great survivability. Except for classes that include a tank discipline, they are the only DPS class that wears heavy armor.
SWTOR 7. The guide is up-to-date for Patch 7. Gunnery Commando is capable of dealing gargantuan amounts of damage with individual destructive rounds and high-velocity blaster bolts that can penetrate armor! Unfortunately, these massive bursts are inconsistent and do not translate to high sustained DPS throughout a boss fight or possess sufficient reliability for burst checks. Yes, you will have to work a bit harder compared to your mDPS peers in group content to pull viable numbers, but you should still be able to clear almost all content with Gunnery.
Swtor commando dps
The gunnery Commando specializes in ranged cannon attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights. Devastating blaster round combinations and relentless assault cannon volleys generate a spectacle of explosive brilliance and transform the Commando into a virtual blaster storm. You can start playing Gunnery at level 1.
Cr1 adjustment of status
Grade 11 Biochem items from the crafting tier released with 6. Amplifiers: Armor Penetration. This is your mez, a CC ability that breaks on damage. Part of knowing a fight is understanding how much damage you take and what you can do to mitigate that damage. Rotations are usually pretty consistent, though there can be some decision-making for a few GCDs, and there is for this tactical. Increased drop rate from PVP. Boltstorm is your highest damage ability, so proccing it as often as possible is the most important priority. Supercharged Celerity. It can be a little different than the standard rotation because everything is off cooldown, including your OCDs and relic procs. If not using this tactical, the priority for filler abilities will be slightly different as Vortex Bolt becomes your lowest priority versus being the filler priority with the tactical and as presented below. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out.
SWTOR 7. The guide is up-to-date for Patch 7.
Shield Specialist. You should only use this tactical over Energized Charges if your DoT spread damage without this tactical is insufficient and you find yourself using Hail of Bolts and Mortar Volley frequently throughout the fight, though please remember that single target DPS checks generally take priority. In my experience, you need every single ammo regen talent you can get your hands on for an endgame gunnery DPS build. This becomes less necessary as you gear up. Along with your armor and Charged Barrier ability tree proc, you will have The Alacrity boost is much stronger than the Critical Chance boost. Vortex Bolt takes top priority if you are using the Primed Ignition tactical due to the damage dealt and the DoT applied by the tactical. Since each tick of Boltstorm ticks the DoT, you want to make sure that you exclusively use Boltstorm while the DoT is active to maximize the number of ticks. In order to accomplish this, you need to use the first Boltstorm within the first couple of GCDs and then have the second one procced and activated while there are still at least seconds left before the DoT falls off. General Suggestion: Forced March - This choice singlehandedly makes commandos much more mobile than they normally are, making it much easier to position correctly and stay safe while remaining effective. This ability makes your next ability with a cast time instant, allowing it to be used on the move. Page updated. This is the cleanse for Commandos.
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