Swashbuckler rogue dnd 5e
By duncan. On May 14, In Character BuildsPlayer Tips.
Swashbucklers are an interesting twist on Rogues. Their main subclass feature is the tweak to Sneak Attack, which allows Swashbucklers to apply their extra damage when dueling an enemy 1v1 rather than the original circumstances advantage, an ally within 5ft, etc. This allows Swashbucklers to be a bit more autonomous than a normal rogue. They can dive into combat, do massive damage on a target, then move away because of their Fancy Footwork ability. No more waiting in the shadows for one of your party members to engage an enemy before you rush in. Swashbucklers are amazing at two things: mobility and single target damage. Their Fancy Footwork ability allows them to disengage from a target for free they made a melee attack against it.
Swashbuckler rogue dnd 5e
A Swashbuckler is a flashy, showy, bombastic adventuring type, usually but not necessarily a swordsman. In Dungeons and Dragons 5e, the Swashbuckler is a Roguish Archetype specializing in a mix of Charismatic Panache and being an expert duelist. Some hear the name Swashbuckler and think pirate, and while that is a perfectly reasonable direction to take, there are plenty of other ways to play one. What sets Swashbucklers apart from other Rogues right away is their Rakish Audacity, allowing one to reliably apply Sneak Attack damage while in one-on-one combat. Additionally, Fancy Footwork grants the Swashbuckler what amounts to a free disengage vs their dueling opponent, for the most daring of acrobatic movements about the battlefield to leave a foe in shambles and disarray. Speaking of acrobatic maneuvers, more accomplished Swashbucklers can give themselves Advantage on Athletics and Acrobatics checks in order to pull off such marvelous stunts. Never discount the usefulness of a well-timed shove or a daring leap to get yourself out of a jam. Not a tank by any means, but not made of paper, the Thundering Thrillseeker shows off in combat as a nimble duelist that darts in and out of the fight with precision attacks. Have a look if you want to see another fun way to build a Swashbuckler. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated.
Your points will already be heavily split for this build, so this will likely be the lowest priority.
A swashbuckler rogue can cover the traditional utility skills of a rogue while also leveraging their charisma to represent the party in social situations. How you build the character will allow you to rely more heavily on the subclass-specific features or fall back on the rogue class's bread-and-butter abilities. The Swashbuckler cares more about charisma than other rogue archetypes; your species choice can reflect this. Changelings are an already potent choice for rogues, able to change shapes and disguise themselves easily. A swashbuckler with this can use the same feature to accentuate their personality and stand out more heavily instead of disguising themselves, or use it to turn off the bombastic parts of their physical presence when the adventure calls for more subtlety. A powerful choice from the player's handbook is the high elf. The cantrip Booming Blade increases the damage of your weapon attack and coats enemies in an energy field that deals bonus damage when they move.
And thankfully, this classic source material is well-represented in the 5e mechanics. The bravado, bluster, and superior dueling of the Swashbuckler make them an exciting class in combat and cunning schemer in social situations. The literary tradition of the Swashbuckler differs very little from its Dungeons and Dragons subclass. Influenced by the Romanticism of their era, these writers painted a livelier , more human picture of historical settings than in previous literature. Until this point, the focus had been on events and not people, creating fairly dry prose.
Swashbuckler rogue dnd 5e
Quick and crafty, the Swashbuckler makes for a formidable duelist and is able to easily outmaneuver their opponents. Swashbuckler Rogues focus heavily on combat and perform particularly well when fighting enemies one-on-one. As talented fencers, their agility lets them expertly dart around their opponents as they make quick and decisive strikes.
Redfoot levelling system
Panache At 9th level, your charm becomes extraordinarily beguiling. Archaic insults could also prove to be a fun source of merriment at the table. Depending on the skills and classes other people are playing, it can help to take skills that complement them or cover up gaps in the group's overall ability. Skill proficiencies, climbing speed, and Darkvision all fit in perfectly. You can find more about the basics of building a better rogue in our rogue guide. Your Fancy Footwork ability already provides the main bonus of ignoring opportunity attacks. You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. Another option that gives us less HP overall, but improves our saves and support capability, would be to take Resilient Constitution now at 12 and Chef at 19, resulting in the same total Constitution, with a higher save and with additional healing for the party during short rests. It states:. Wisdom is always useful for Perception checks and saving throws, so I prefer not to have a minus at least, hence the 10, and Intelligence is not going to be of much use at all… so 8 it is! Your sneak attack uses finesse weapons that scale to your dexterity for their accuracy and damage. Some sourcebooks such as Tasha's Cauldron of Everything, allow for players to substitute the ability score increases provided by a species. Lindsay Clark. When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal.
Swashbucklers are an interesting twist on Rogues. Their main subclass feature is the tweak to Sneak Attack, which allows Swashbucklers to apply their extra damage when dueling an enemy 1v1 rather than the original circumstances advantage, an ally within 5ft, etc. This allows Swashbucklers to be a bit more autonomous than a normal rogue.
Criminal gets them Stealth and Deception. They are typically brave and romantic fighters who favour finesse over brute force, and they can cut nearly as deep with their rapier-sharp wit as their actual rapiers. Not a bad feature. It can be fun to play a traditional strength-focused species such as the mountain dwarf or centaur and put a new spin on them by turning them into a rogue. Archaic insults could also prove to be a fun source of merriment at the table. You'll want to be careful, as the familiar barely has any hitpoints. Some of the links are "affiliate links", a link with a special tracking code. They would be a dual wielder and a paladin of ellistraee. I like craft beer, vintage clothes, street festivals There once was a rogue named Drake Who yearned for an ale and a steak He was short on coins But long in the loins So a deal with the landlady he did make.
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