starsector mods

Starsector mods

Starsector 0. Fractal Softworks Forum. Please login or register.

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register.

Starsector mods

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Subject Started by Replies Views Last post Misc modding questions that are too minor to warrant their own thread « 1 2 Locked Topic Sticky Topic Poll. Powered by SMF 2. Misc modding questions that are too minor to warrant their own thread « 1 2 March 06, , PM by Kaysaar. What Was That Mod? Harmful Mechanic. February 23, , AM by s6nko. New Map of the known Modiverse « 1 2 3 ».

If that sounds helpful or even aesthetically appealing to you, you may want to consider this mod. First, create another folder:. So starsector mods

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. If you want your mod added to this list, PM a moderator. List of moderators.

Some of the best strategy games have a mixture of RPG features with the touch of a sandbox experience. Starsector, in particular, is the perfect futuristic-themed strategy RPG where you get to control your own space fleet. You can expand your experience by downloading a few free mods that can make for even greater time and enhance the game with various aspects. Here are some of the best ones you can try today. Nexerlin is a major overhaul mod for Starsector that adds faction diplomacy and warfare and enhances the game with new starting options, events, and new interactions you can complete in the game, such as mining, constructing outposts, paying tributes, and more. Try the Nexerlin mod here. Unknown Skies adds tons of new discoveries to make in space, with up to 30 new planets, you can colonize.

Starsector mods

This section of the wiki is for creating mods. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum. All mod articles are NOT guaranteed to be up to date. For current modding documentation please refer to the official Starsector forum. Broadly speaking things are added and not removed nor modified so older information is very often still relevant. This format is designed to facilitate finding specific information quickly when you know what to look for. If you are seeking a step by step guide then look in Intro to Modding. It is also frequently helpful to search the official forum for posts by Alex user "Alex" on any niche topics not yet covered here. Mod updating from 0. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding.

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Now comes the slightly harder part, the weapon sprite itself. What's great: Adds a large variety of characters of all different ethnicities and walks of life. Once we've saved it, let's continue: Press 'c' and set the center of mass the point the ship turns around then 'ctrl' and drag out the collision circle -- this needs to fully encompass the ship and it's shields, so don't be afraid to set it a little big. Once you have your weapon open in the editor, simply click to place the offset. What's great: Ordinarily, if you lose your entire fleet you respawn with a single, very small ship. The second faction is the P. A ship is normally limited to two logistics hullmods. A bunch of new hullmods, simple enough to understand in what they do. Thyrork Lieutenant Posts: 61 Give more then you take. What's great: Whilst each individual Shadowyards ship is merely somewhat off-beat, in aggregate they are an eclectic but highly effective fighting force, utilizing mobility and strong interceptors to create local superiority and leverage their unique ship systems. Oh, and Nex also lets you start aligned to any faction you want including Pirates and Luddic Path, if you're so inclined , with a ship or ships appropriate to that faction, selected from a range of combat and trading-oriented starting fleet options for each faction.

Starsector 0. Fractal Softworks Forum. Please login or register.

Starsector 0. They are instead similar to built-in mods, appearing on specific hulls. Nick XR Admiral Posts: Home Help Search Login Register. What's less great: Even by ship pack standards, there's very little to complain about here. They are also quite pretty to look at with their lean, appealing lines and oddly menacing navy blue colour scheme. Dismiss alert. Arrays ; import java. Hullmods are modifications that can be made to a ship through the Refit Screen , at an Ordnance Point cost. Please login or register. Start a Wiki. In this case, I want the Firefly to be fairly common among midline-capable factions so I'm adding it to the midline blueprint package tag , and besides that it seems like something that the Luddic Church would have access to despite not knowing the midline blueprint, so let's add it to their faction tag as well.

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  1. Excuse for that I interfere � I understand this question. It is possible to discuss. Write here or in PM.

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