Starsector mod
Starsector 0.
Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Author Topic: Ship pack mods that you'd suggest?
Starsector mod
This section of the wiki is for creating mods. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum. All mod articles are NOT guaranteed to be up to date. For current modding documentation please refer to the official Starsector forum. Broadly speaking things are added and not removed nor modified so older information is very often still relevant. This format is designed to facilitate finding specific information quickly when you know what to look for. If you are seeking a step by step guide then look in Intro to Modding. It is also frequently helpful to search the official forum for posts by Alex user "Alex" on any niche topics not yet covered here. Mod updating from 0. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. This is a work in progress, so if you are a competent modder please consider adding to this. StarSector Wiki Explore.
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The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and processes involved in implementing these. So, the first thing we need to do is literally create the mod. For this tutorial, we're going to call it 'My Mod'. We're going to throw out some of that stuff, and change the rest. Most of these fields are fairly self-explanatory, but here are some that require special attention:. And that's it!
Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Author Topic: [0.
Starsector mod
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This is absolutely fantastic! Fractal Softworks Forum. You'll now have both "jre" containing Java 8 and "jre7-backup". Or the upgrade UI for the module could be accessed via a button on the configuration screen? Frosterus Ensign Posts: Read times lyravega Commander Posts: Note that this is two new folders, a 'world' folder inside 'data' , and then a 'factions' folder inside 'world'. If it does, the DP cost is the normal amount. An art program that supports transparency layers: Adobe Photoshop is industry standard, but expensive. Tired of your colonies fielding crap? Go to your Starsector install and rename the "jre" folder to "jre7-backup".
Starsector 0. Fractal Softworks Forum. Please login or register.
You can have multiple faction mods active at a time. Yunru Admiral Posts: Either I'm misunderstanding what 8 bit per channel means, or that's an error, as 8-bit depth results in a ship that just doesn't display for me whereas 32 does. In the end, you should end up with something like this:. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and processes involved in implementing these. Most systems will have a star which most objects are orbiting, but you can always put other things here like a black hole or pulsar. Once you're done that, it's time to move on the the bounds polygon. Versions in red are very unlikely to function correctly. Recent blog posts Forum. Quote from: levisthered on August 29, , PM. Step 1. Revenant [ 0. I've tried a few of them, but something felt off, and most I've tried was nearly entirely new with a faction and all.
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