Slay the spire the watcher guide
The Watcher is Slay the Spire's fourth character, a blind ascetic - a kind of monk - who has come to evaluate the Spire. What makes her so different from the other classes is slay the spire the watcher guide endress&hauser to move in and out of powerful stances using cards. This page explains how to unlock The Watcherand gives our best Watcher build suggestions and some cards to look out for.
Slay The Spire is a staple of the deckbuilding genre of games, combined with the randomly generated run-based nature of rogue-like titles. Even among such a packed genre, however, Slay the Spire stands on its own. With 4 characters to choose from, and dozens of different enemies, cards, and relics, the game offers unparalleled customization. However, the newest of these four characters, the Watcher, can prove difficult to fully appreciate. While most concepts and gameplay mechanics are the same between characters, the Watcher is particularly complex, and there are many tips that can help players master her playstyle. At first glance, Wrath Stance seems incredibly intimidating. Unlike the Silent's focus on poison and low-cost attacks, or t he Defect's use of orbs , Wrath Stance has an unavoidable downside.
Slay the spire the watcher guide
Slay the Spire is a tough roguelike game that can often come down to the finest of margins. As a result, it is important to make sure that you're using the most efficient builds possible for each of the game's four characters. The Watcher was the fourth character to be added to the game and has a deck that focuses on energy generation and producing cards mid-combat. She begins the run with 72HP, and a ten card deck that includes four Strike cards, four Defend cards, one Eruption, and one Vigilance. Here is our guide on the best builds to use with The Watcher. Updated July 7, by Matthew Pentleton: The Spire has evolved, so we've updated this guide to keep you in the know on all the latest Watcher strategies. The rule of thumb in Slay the Spire is that you can't really build decks at will, due to the amount of RNG in the game. Because of this, the best approach is to work with the cards and relics given to you, rather than trying to make a different kind of deck happen, as you might never see the cards you're hoping for, and end up with a deck that's too weak as you haven't taken enough cards. For example, rather than deciding you want to do a Divinity deck and ignoring cards that don't work with Divinity, if you get a strong stance-shifting card like Tantrum from your first card reward screen, it's probably a good idea to be on the lookout for other cards that synergise with this, and ultimately building a deck that utilises stance-dancing. As always, skipping card rewards where there's nothing that works with your deck once you have a build going is key, as is taking advantage of question mark events and shops to remove cards like Strikes. Any size of deck can work if you have the right amount of draw, but you want to minimise the number of dead cards to prevent drawing weak cards on vital turns. Though the sheer number of unique mechanics she uses can be intimidating, the Watcher is widely regarded as the easiest character to win with in Slay the Spire if you know how to play her, and the reason for this is her stances - a complex, but powerful mechanic. A stance-dance deck focuses on switching between two stances: Wrath and Calm. When in Wrath, the Watcher both deals and takes double damage, making her very strong but also very vulnerable to any attacks.
Divinity solves your damage, but can struggle against fights that force you to defend, which Wallop fixes by providing a huge burst of Block while barely easing up on the offense.
The Watcher is one of four playable characters in Slay the Spire. She is a monk that utilizes the effects of her different stances to her advantage, boasts an arsenal oriented around deck control via scrying , retain , and Energy generation, as well as a unique focus on mid-combat card generation. She starts with 72 HP. The Watcher's starting Relic is Pure Water , which adds a Miracle to your hand at the start of each combat. The Watcher was first added to the beta build in the Testing the Fourth Character update and released to the public on January 15 th ,
Slay the Spire The Watcher is the game's 4th character, and she's made a home for herself in Mega Crit Games' deckbuilder. The blind monk glides gracefully into battle wielding a staff, but much of her damage-dealing power comes from her different stances, each of which completely twists the ways in which she plays. The smartest use of these stances holds the potential for devastating strength, but they also make Slay the Spire's fourth character tough to master. There are three different stances which allow The Watcher to use other cards; Calm, Wrath, and Divinity. The Watcher cannot have No Stance. The Watcher starts each encounter in No Stance, which has no effect on her other cards. The two most common stances are Calm, which grants 2 energy once you leave it, and Wrath, which causes The Watcher to both deal and receive double damage as long as she remains in it. The final stance is Divinity. When The Watcher enters this stance, she gains 3 energy, and while in it, she deals triple damage, but will automatically leave Divinity at the end of her turn. This is the most powerful stance, but the most difficult to enter.
Slay the spire the watcher guide
The Watcher is Slay the Spire's fourth character, a blind ascetic - a kind of monk - who has come to evaluate the Spire. What makes her so different from the other classes is her ability to move in and out of powerful stances using cards. This page explains how to unlock The Watcher , and gives our best Watcher build suggestions and some cards to look out for. Make sure you also check out our essential tips for getting better at Slay the Spire. Calm doesn't do anything inherently but when you move out of it, you get two extra Energy to spend. Wrath, meanwhile, grants you double-damage but has you receive double-damage too. The general rule of thumb is to move from Calm into Wrath, gaining extra Energy to use on your assault.
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For 3 or 4 mana you can essentially rip Omega right out of your deck and play it twice. Other deck themes include building around Mantra to trigger Divinity, and holding onto a powerful attack like Signature Move or Conjure Blade to use when you get there. Slay the Spire Wiki Explore. There are simply better one-cost cards. The huge damage potential of Wrath is what makes the Watcher so strong, but the obvious drawback is how easily you can be killed. However, by the third act, I fall behind in my ability to mitigate damage especially against multiple enemies. Mostly i'm just venting here. Make sure, to begin with, you have enough cards to get in and out of Calm and Wrath. It does two things when you play it: it applies a Mark debuff and causes damage equal to it. This isn't a card you can pick up unfortunately but is rather something that is generated during fights. Meditate - Apart from entering Calm , it can return one or two Pressure Points that you have played to your hand. Originally posted by coyote :. Prostrate is one of the best active Mantra generators, as getting the free block on cast can make this a fine pick in the early game. Putting this in play, while a bit of a task, is incredibly valuable, as Omega alone can serve as your damage for any fight in the game, with the possible exception of the heart.
Slay the Spire is a tough roguelike game that can often come down to the finest of margins. As a result, it is important to make sure that you're using the most efficient builds possible for each of the game's four characters. The Watcher was the fourth character to be added to the game and has a deck that focuses on energy generation and producing cards mid-combat.
Beta - Beta shuffles Omega into your deck. It's just that those bursts come with an accompanying increase in damage taken. Global Leaderboards. Mental Fortress should be an auto-include if you are going up against the Corrupt Heart or Time Eater. Signature Move - Because Pressure Points , this deck's primary offense, is counted as a Skill , you will be able to play this card far more often. Usually you should be consistent enough at cycling stances that you kill low health enemies quickly and have energy to spare on defense or scaling. You also exit Divinity when the turn ends. As a rogue-lite game, a degree of randomness between runs of Slay The Spire is expected. Posts: Repeat this process until the fight is over. I think I might play the others for a bit to clear my head. This can sit in your hand and have its cost reduced thanks to Establishment , followed by a Stance change to Wrath, likely killing your target.
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