skyrim apparel

Skyrim apparel

Clothes are classed as apparel and are worn by people throughout Skyrim.

Apparel can be divided in categories:. The maximum amount of apparel that can be worn is seven: there are head, body, feet, hands, fingers, neck and left hand item slots the latter can hold an equipped shield. Apart from the cosmetic and aesthetic value, most apparel items that are not already enchanted can be enchanted at an Arcane Enchanter. A variety of useful enchantments can be applied e. Fortify Skill, Resist Magic.

Skyrim apparel

This article is about the type of apparel. For the magic effect, see Armor effect. For the spells, see Armor spells. Armor is a type of apparel that is worn on the body to reduce damage from attacks. Armor comes in two varieties, corresponding to the two different skills governing armor usage: Heavy Armor and Light Armor. In addition, there are shields which provide an additional passive increase to armor rating active blocking is governed by the Block skill. Armor comes in several pieces which can be equipped independently of each other. These pieces are:. In addition to standard pieces of armor, two necklaces in the game provide an armor bonus: the Locket of Saint Jiub DG , and the Amulet of Articulation. Armor appears in several different materials and styles, which determine the quality of the armor. Higher quality armor provides better protection but is generally heavier. Which quality armor you will find is generally determined based on your character's level. The following tables describe the base level at which an armor type begins to show up randomly for the player. Lower level armor will also randomly appear, but so will higher level armors in certain situations: potentially up to at least 12 levels "early". Enchanted versions of each armor type will begin to appear one level later; see Generic Magic Apparel for more information.

Can be bought at Radiant Raiment. Worn by Heimskr. Shoes 00 05B6A0.

This page describes the mundane non-magical clothing items in Skyrim. The Generic Magic Apparel page details most magical clothing with the rest found at Specialty Gear ; the category Skyrim-Clothing provides lists of all the individual pieces of clothing in the game. Clothing items do not provide any armor; wearing them doesn't improve the armor rating. See Quest: Waking Nightmare. Includes all non-armor versions of boots. These go on your feet and cannot be worn with armored boots.

This page describes the Generic Magic Apparel items in Skyrim. All of the randomly generated enchanted armor, clothing, and jewelry in the game are listed on this page, including items found on enemy NPCs and items found in loot. Tempering any magic armor requires the Arcane Blacksmith perk to be unlocked. The type of ingot or other material necessary for the upgrade, as well as which Smithing perk augments the upgrade, is the same as for the base version of the armor. The base version of each armor is highlighted via a link in the armor name; that link leads to the page detailing the base armor. Clothing can not be upgraded. The levels in the table describe the base level at which an item begins to show up randomly for the player, and appears to only be a hard minimum level for shops. Lower level items will also randomly appear, but so will higher level armors in certain "loot" situations: potentially up to at least 12 levels "early".

Skyrim apparel

The apparel item category includes armor, mage robes, rings, amulets and other garments and jewelry. For a list of apparel items excluding basic armor listed below, refer to the Apparel Database. Armor gives the wearer protection by increasing his or her armor rating. The armor rating determines the amount of damage the player takes from an enemy attack. The higher the rating, the higher the damage reduction.

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Dwarven Shield 00 Clothing items do not provide any armor; wearing them doesn't improve the armor rating. Silver Amethyst Ring 00 A7. Chitin Armor DB. Blue Robes 00 0AB. The second type of Footwraps is a bloody version added by Dawnguard. These are worn by cultists. However, there are a handful of items that occupy only the "hair" and not the "circlet" body part slot, allowing them to be worn simultaneously with any circlet:. Boots 00 A5. All standard armor can also be tempered at Workbenches , if you have the necessary auxiliary item. Hide Boots 00 Although Dragonscale , Dragonplate , and Daedric armors can all be found in random loot, once your level is high enough, the chances of finding any of these armor types is 20 times less than finding other armor types. Mage Robes 00 06B46B.

Apparel can be divided in categories:. The maximum amount of apparel that can be worn is seven: there are head, body, feet, hands, fingers, neck and left hand item slots the latter can hold an equipped shield. Apart from the cosmetic and aesthetic value, most apparel items that are not already enchanted can be enchanted at an Arcane Enchanter.

Her Hand Armor CC. Mythic Dawn Gloves 00 0BB. Dragonplate Insulated Armor CC. Gold Diamond Ring 00 C9. Stalhrim DB. Redguard Hood 00 0E0DD2. Ebony Spell Knight CC. Elven Gilded Armor 00 a. Gold Ring 00 01CF2B. Bonemold Shield DB xx Miner's Clothes 00 06FF Wedding Sandals 00

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