Skyrim abandoned shack key
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It is an old hunting lodge built in the traditional Nordic style common in Skyrim. It contains little of importance except during the quest A New Source of Stalhrim. Prior to starting the quest, the door is key -locked; you will be unable to enter until the quest has started. In front of the entrance is a campfire, three snowberry bushes, a bear trap , a meat barrel, two empty barrels, three sacks, and two crates. Along the northeast wall are two more bear traps, a meat barrel, an empty barrel, four sacks, three crates, two snow bear pelts , and a knapsack.
Skyrim abandoned shack key
The Abandoned Shack is an isolated house in Hjaalmarch , east of Solitude. This is where you will awaken the first time you sleep after completing Innocence Lost and receiving the mysterious note. The quest With Friends Like These This is also where you can instead begin Destroy the Dark Brotherhood! The shack cannot be accessed before this point, as the door is locked and requires a key; however, it remains unlocked after you leave it. There are two barrels and a crate either side of the door. A few feet to the southwest is a rowboat and a crate. There are blood splatters on the door. The following plants are found on the same island as the shack:. Upon awakening in the shack, you will see in the southwest corner an empty set of shelves with Astrid sitting on top. Against the west wall is an empty, unlocked chest, a small cage, an empty dresser, and another set of shelves. The north wall has a cart, an empty barrel, a fireplace with piles of firewood on either side, and a woodcutter's axe in front. Against the east wall are three kneeling prisoners— Fultheim the Fearless , Alea Quintus , and Vasha —with their hands bound and their faces covered by execution hoods. There is another small cage in the southeast corner. There is a locked door key required in the center of the south wall, which leads outside.
A few feet to the southwest is a rowboat and a crate.
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This quest begins after the Dragonborn kills Grelod the Kind and subsequently receives a Mysterious Note via courier bearing the sign of the Dark Brotherhood. After the note has been delivered, the next time the Dragonborn sleeps, he wakes up in an Abandoned Shack and is greeted by Astrid. Astrid then informs the Dragonborn that they have stolen a contract that rightfully belonged to the Dark Brotherhood, so they must fulfil a contract for the Brotherhood as recompense. She then indicates three captives who are blindfolded and bound and tells the Dragonborn that they must decide which captive is destined to be assassinated and kill them, but she will not tell you which one. There is a very composed Khajiit , called Vasha , who proudly states that he has committed many crimes, and would find it disappointing not to have a bounty on his head. Then there is Alea Quintus a quite gruff mother of six without husband, who seems to have done whatever she could to survive, pushing others aside in the process. Finally Fultheim the Fearless admits to being a sellsword having killed many people for coin. After killing one of the captives, Astrid admits that there was no right or wrong choice. She then gives the Dragonborn the password to the Dark Brotherhood Sanctuary and arranges to meet there.
Skyrim abandoned shack key
The Abandoned Shack is located in a frosty, swamp-like area of Hjaalmarch along the northern coastline. It is southeast of Solitude and northeast of Morthal. It is an old, desolate house coated with blood. The shack is inaccessible from the outside before starting the quest " With Friends Like These The Dragonborn is taken here by Astrid after completing the " Innocence Lost " quest and receiving a Mysterious Note from a courier. The key required to leave the shack is received after completing " With Friends Like These The Dragonborn will meet Astrid who commands them to kill one of the three victims in the shack: Fultheim the Fearless , Alea Quintus , or Vasha. Alternately, attacking Astrid instead of killing a victim will initiate the quest "Destroy the Dark Brotherhood!
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There are two ways you can respond. Walkthrough When you wake up, you'll find yourself locked in an Abandoned Shack, with somebody named Astrid sitting on a bookshelf looking down on you. Please see the project page for guidelines. To the right of the entrance is a meat barrel, an empty barrel, two sacks, and a crate. Along the east wall is a food barrel, an unusable barrel, a set of shelves holding a bear trap, three salt piles , and two snow bear pelts, a novice-locked chest, and a wood pile. In the southeast corner is a single bed. She'll then point out the three prisoners in the room, and she'll explain that the Dark Brotherhood has been contracted to kill one of them. So if you want to eliminate the Dark Brotherhood, you should attack Astrid when you first encounter her. Along the north wall is a set of shelves and a bar counter holding two salt piles, a piece of bread , two bottles of ale , a bottle of alto wine , and six bottles of Nord mead , and a chair and a small round table holding another piece of bread, with a garlic braid hanging from the ceiling near the table. Along the north wall is a double bed with an empty chest at its foot, an unlit fireplace, and a wood pile.
It is an old hunting lodge built in the traditional Nordic style common in Skyrim. It contains little of importance except during the quest A New Source of Stalhrim.
So if you want to eliminate the Dark Brotherhood, you should attack Astrid when you first encounter her. RPG Search. The Abandoned Shack is an isolated house in Hjaalmarch , east of Solitude. There is blood splattered over the south, east and west walls. Once the related quest has begun, four hostile Thalmor soldiers , one of whom carries the key to the lodge, will be on guard outside. Along the east wall is a food barrel, an unusable barrel, a set of shelves holding a bear trap, three salt piles , and two snow bear pelts, a novice-locked chest, and a wood pile. Subsite Navigation Game Information. The entrance leads into a derelict building strewn with scattered debris and cobwebs. There are blood splatters on the door. East-southeast of Solitude. He'll then hand you a Mysterious Note , which will read, "We know. Let us know! The following plants are found on the same island as the shack:. Shack: Abandoned Lodge view on map. There are two barrels and a crate either side of the door.
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