save the gondians

Save the gondians

To save the Gondians, you need to go to the Iron Throne. Freeing the captives is worth it in the long run since you can also gain another ally here save the gondians your war against the Mind Flayers.

There are multiple ways into the Foundry - including lockpicking DC 20 the iron gates X, Y , entering a vent in Wild Shape form X, Y , or flying onto the roof and jumping down from an open hatch X, Y There are two Steel Watchers guarding the front entrance - one which patrols the front and western side of the building, and another which stays on the western side near the loading dock. The Steel Watcher patrolling the front can easily be avoided by lockpicking the front gate and enter the front door while the Watcher is on the western side. Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approaches, the Banites move to attack the party and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:.

Save the gondians

The prison is hidden, and rescuing the captives is a complex endeavor, so our walkthrough will guide you through finding it and provide advice for rescuing everyone inside. To start this side quest, infiltrate the Steel Watch Foundry and speak to Zanner Toobin, who is distraught at your actions, since it spells the death of the workers and their families. You can prevent this by offering to rescue their families, at which point the quest will be added to your journal. You can also earn this quest by freeing the Gondians in the Iron Throne and speaking to them afterwards. This quest will lead you to the building marked Flymm Cargo on the east side of the Grey Harbour. A hatch in the northwest corner of the building leads to the basement with a submarine hidden within. When you take the submersible down to the Iron Throne, Gortash commands you to turn back. If you proceed, he sets the entire prison to self destruct. Overall though, you should ensure your entire party is carrying at least one Potion of Speed each, so that they can rush to their objectives. The Gondians can be found in cells in the central chamber, as well as the rooms to the east, south, and the largest group is imprisoned in the western room. The party member that heads south should be able to fly or jump, due to the flooding occurring in that room. You can still succeed if a few Gondians die, but they dash toward the exit on each of their turns, so most of them should escape safely once freed from their cells.

We must be careful not to be seen - or risk disaster.

Screenshot via Upcomer Baldur's Gate 3 screenshot. The Gondians are forced to do this due to their family members being locked away and threatened with death in the underwater Iron Throne prison. When you receive this quest, you likely have no idea where to go or what to do to complete it. Luckily, I have managed to save the Gondians in BG3 and am here to walk you through the entire quest. As a warning, there are slight spoilers for Act 3 of BG3 below. Your first step in this quest will be to visit the Iron Throne prison to save as many Gondian hostages as possible. You can get to the Iron Throne by going inside the Flymm Cargo building, heading into the basement via the hatch, and then convincing Redhammer the Deviser to take you down there in the submarine.

Save the Gondians is a Quest in Baldur's Gate 3. Save the Gondians can be acquired during Act 3. This quest can be obtained when you reach Baldur's Gate. All Baldur's Gate quests will be grouped together in your quest journal. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earn more loot and experience to become more powerful. I appreciate all the help in the comments but I did not enjoy this mission. Duke was dead very first turn no matter what. If you made pact with Gortash — will he become hostile after yo do the prison break?

Save the gondians

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. The Grand Duke quest in Baldur's Gate 3 spans the entirety of the campaign. But, it seems that every time he's within reach, you learn that he's been moved to another location. That ends in the game's third act, as you'll finally have a chance to pull off a heroic rescue. Our guide discusses how you can save the Gondians and Duke Ravengard in Baldur's Gate 3, as well as the time-sensitive nature of the encounter. Likewise, please be aware that this article contains spoilers. If the location sounds familiar, that's because it's a landmark from the first game in the series-- not exactly the chair that everyone in Game of Thrones wants to sit on. In any case, the key factor that leads to this task is Wyll's survival and presence in your group, given that Duke Ravengard is his father. Here are the things that we did during our playthrough:. Mizora is also there, so talk to her.

That1iggirl

In my case Omeluum wasn't there, so keep that in mind. Choosing the third or fourth option makes Wulbren walk away, but promising death on both the party and the Gondians. Talk to Mizora after the proclamation scene and return to your camp. Act One quests. This must be the way to the underwater prison. Dad to a host of animals. PlayStation 5. We should speak to the survivors. Regardless, the prisoners are being held in an underwater prison which is accessed via a submersible under Flymm Cargo. The Iron Throne hostages we saved asked us to go to the Steel Watch Foundry and liberate their families. After the battle, Zanner appears and asks if the party is ready to proceed.

There are multiple ways into the Foundry - including lockpicking DC 20 the iron gates X, Y , entering a vent in Wild Shape form X, Y , or flying onto the roof and jumping down from an open hatch X, Y There are two Steel Watchers guarding the front entrance - one which patrols the front and western side of the building, and another which stays on the western side near the loading dock. The Steel Watcher patrolling the front can easily be avoided by lockpicking the front gate and enter the front door while the Watcher is on the western side.

Categories : Quests Time-Sensitive Quests. As a warning, there are slight spoilers for Act 3 of BG3 below. He asks the party if his daughter is alright, which the party can either tell him she is alive or lie about it if she died during the escape. Dominique' McClain. However, keeping Grand Duke Ravengard alive will also benefit you since his survival will tie into another quest and give you an ally down the line. Save the rest of the Gondians. Your goal is to get to the cells and pull the levers before the Iron Throne comes crumbling down from the water pressure. Category: Baldur's Gate Baldur's Gate. Once you arrive in the prison, head down the ladder and you will find yourself in combat with Sahuagin enemies. A hatch in the northwest corner of the building leads to the basement with a submarine hidden within. Views Read Edit Edit source View history. Baldur's Gate 3. If the party did not visit the Foundry before saving the Gondians at the Iron Throne, then the Gondians on the ground floor immediately begin attacking the Banite cultists who are keeping them subjugated. Originally posted by The Child :.

2 thoughts on “Save the gondians

Leave a Reply

Your email address will not be published. Required fields are marked *