Retrotink
The 2X-Pro takes everything from the original device and improves upon it, retrotink.
Rather than being an all-purpose line doubler like the OSSC , RetroTINK 2X aims to be a highly affordable device that can function either as a basic transcoder or line doubler on its own, or as a device integrated into a more complex setup. Since the unit uses a Mini USB connector as a DC power supply input, most powered USB ports can be used to supply voltage, but please ensure the port you use supplies at least one amp of current. If your television has a USB port then this can usually be used to power the device, subjet to it suppling enough current to do so. If you require a separate power supply unit for the device then a suitable power supply can be purchased from VideoGamePerfection. The currently selected input can be selected by pressing the input switch, which is the bottom of the two push button switches on the left of the unit. Important - Ensure that only one powered input is connected at any one time. For example, if devices are connected to S-Video and composite inputs at the same time, only the device currently in use can be powered, the other device must be powered off.
Retrotink
For schematics including the dimensions and measures of its casing, see the CAD and Schematics archive. Head to that section to learn more. Here are some more advanced options to explore:. The RetroTINK-4K can be updated to any firmware including older firmware , with new releases adding more new features as they are made. All custom profiles, CSC files, banner images, input modes, mask overlays and modelines will be kept, as those are stored on the SD card instead of on the RT4K itself. The Remote features one function that cannot be accessed anywhere else: the Pause function. Pressing this will pause the on the current frame and mute the audio. This frame will even be remembered if you switch to a different input source and back. Safe Mode is an option accessible by pressing the blue Reset button on the back of the unit, or by holding down the "SAFE" button on the remote for two seconds. This causes the following:. Below is a chart for LED light behavior and what they mean.
Default Resolution for the RT4K.
For schematics including the dimensions and measures of its casing, see the CAD and Schematics archive. Head to that section to learn more. Here are some more advanced options to explore:. The RetroTINK-4K can be updated to any firmware including older firmware , with new releases adding more new features as they are made. All custom profiles, CSC files, banner images, input modes, mask overlays and modelines will be kept, as those are stored on the SD card instead of on the RT4K itself. The Remote features one function that cannot be accessed anywhere else: the Pause function. Pressing this will pause the on the current frame and mute the audio.
Updated: Apr 20, There isn't a day that goes by where I'm not amazed that we had the opportunity to create these devices for keeping your childhood video game consoles alive. Thank you so much to everyone in the community for making this possible. Check out the product page for the full details -- here we would like to highlight what we think are the three most important features:. Automatic optimal phase algorithm to produce the sharpest image with zero adjustments needed beyond selecting the base mode. We built the first video processing system that can evaluate all possible phase combinations and once and select the best one, all while you play the game. Motion adaptive deinterlacing that can produce high quality, flicker-free and sharp images from interlaced game content. Zero drops during resolution changes for seamless gameplay or capture even in titles that constantly change their display modes. Simply turn on triple buffering in the menu and you'll never see signal cut outs.
Retrotink
By Shaan Joshi. There are a few schools of thought when it comes to playing retro games in the present day. Some argue that the games from yesteryear were meant to be played on an old-school CRT, with concerns regarding their bulky designs and aging, decades-old electrical components chalked up to the cost of doing business. Others contend that retro games are perfectly serviceable when paired with an inexpensive scaler and a flat panel display, with no care paid to how these titles look when hooked up to a modern TV.
Lilo a n d stitch characters
Anything except for "Off" will enable the settings below. Discarding vertical lines results in a loss of vertical resolution. Will not appear to do anything until "Load from File" is used. This doesn't look right with my display! Can be set to On or Off. Applying custom post processing effects for retro games on emulators. This causes the following:. The version 3. The control sets the maximum brightness of the PQ in units of nits. Enables the Mask feature, as well as the Strength option.
All other input resolutions preserve the full original chroma bandwidth.
RetroTINK is controlled using the two pushbuttons on the left of the unit. This is possible, but your color mapping will not have any of the intended effects. This menu can be quickly accessed by pressing the ADC button at the top of the remote when S-Video or Composite are selected as inputs. What other devices it's connected to splitter, etc. The contents do not include an AC adapter. The RT4K can support most progressive outputs that do not cross the 18Gbps threshold. The second batch sold out in minutes. If your television has a USB port then this can usually be used to power the device, subjet to it suppling enough current to do so. Lets you choose between "Auto", "Rec. LaserDisc video output by a player with a built-in comb filter via S-video should work much better. Minimum acceptable frame rate floating point 2. The Sample Rate Detection menu is where you control how the RT4K automatically detects the sample rate of a given analog source. However you will see a momentary glitch on every inversion. You may want to search for community members creating their own rack mount solutions. Crops should be applied on a per-game basis.
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