Precon commander
Every year, the most exciting products that Wizards releases are the Commander pre-constructed decks or Commander precons. These precon commander are designed specifically with Commander in mind, precon commander, so they always make an impact on the format and keep Commander players on their toes. Wizards have been releasing these decks almost every year for the past nine years.
Matt Bassil. Published: Feb 6, We recommend you always start off with an MTG precon before learning how to build a Commander deck. You can then upgrade your first precon over time and get a feel for the deckbuilding process. There are two reasons for this, and neither are recency bias.
Precon commander
Each set has brought something new to the game, and almost every release saw preconstructed decks designed just for our format. We're the only format really getting that much tailored attention now, and it absolutely shows. Not including the secret lairs which are certainly their own beasts , we saw a grand total of 25 new Commander precons. That's quite a lot, and with so many there are definitely a few clear winners. Here, I'll go back through the entire stack of precons and tell you about the best and the worst that the year had to offer, starting from the bottom and working our way up. We start on an impressively low note with what may be the worst precon experience I've ever had. Superfriends strategies can sometimes struggle in Commander overall, and Planeswalker Party throws itself a pity party by not even running the best walker colors omitting both Black and Green, which is just… not good. Messy mana, unneeded ramp, mediocre answers, clumsy threats, and so many more issues compound into something that shouldn't have seen print. The winner for the most forgettable experience in precons goes to Tinker Time. The deck can't quite decide what it wants to be doing and suffers from that divided strategy— I would tinker with almost anything else on this list. As we near the bottom of the list we're moving into play experiences that are not so much "bad," but more what I would quantify as… well, forgettable. Divine Convocation is fine, playing plenty of token synergies and using them to convoke out decent cards, but as a whole there are stronger ways to play token decks and convoke as a strategy generally just doesn't have any legs. You're probably safe to not believe in whatever divinity inspired this list. Aggressive Boros strategies typically fail to impress, and Rebellion Rising is another in a long line of this disappointment.
It fit the theme of that set reasonably well, but most people expected it to reappear in the Dungeons and Dragons set coming out the next year. Ezuri, Claw of Progress, precon commander.
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Every year, the most exciting products that Wizards releases are the Commander pre-constructed decks or Commander precons. These decks are designed specifically with Commander in mind, so they always make an impact on the format and keep Commander players on their toes. Wizards have been releasing these decks almost every year for the past nine years. In recent years, they started releasing commander decks with almost every set release. This gives them an opportunity to develop themes and mechanics that appear in the main set more thoroughly for Commander without filling standard with too many made-for-commander cards. As there are so many precons, I want to talk about each and every Commander deck that Wizards has released in paper. I will start with the most recent ones and make my way back in time. Today, there are over a hundred precons! However, you can still find additional information in their linked articles.
Precon commander
I love the Commander Precon experience. Getting a ready-to-play, card deck right out of the box feels great, and for the most part they play very well against one another. If you want a "fair" Commander experience, the best possible thing you can do is pick up your favorite precons and jam them against each other.
Canon in d piano sheet music
Ezuri, Claw of Progress. Or did I miss something about it in the list? The last Standard set of was a return to the popular plane of Ixalan. You can find in-depth information and decklists of March of the Machine Commander decks here. A quick recap can be found in the following table. Divine Convocation is fine, playing plenty of token synergies and using them to convoke out decent cards, but as a whole there are stronger ways to play token decks and convoke as a strategy generally just doesn't have any legs. This list gets dinged in my personal perspective due to its complexity— ordering all those suspend triggers, tracking so many time counters on multiple permanents, and general complexity is not particularly fun, but it is powerful so you won't be Timey-Whiney. It feels like a Selesyna deck that just barely splashes some red cards, and it does what it wants to do with no frills. Great work! The fourth Lord of the Rings Commander precon features all the villains from the book, including Sauron. Each one with two themes, one tribal, and the second one a bit different. In fact, there are more recent ones, I made a mistake. The Mimeoplasm.
Each set has brought something new to the game, and almost every release saw preconstructed decks designed just for our format. We're the only format really getting that much tailored attention now, and it absolutely shows.
In addition to the new cards, this deck also includes a solid bunch of Commander-staple reprints. Thematic and powerful, Necron Dynasties was the surprise winner out of the Warhammer 40k decks. Hard to pinpoint my favorite, I like too many, but I tend to like ones that have a mechanic that the commander caters to. Each Confluence has three modes, and you can choose up to three. Since these are three very different strategies, this deck seems a little unfocused at first glance. Sidar jabari features the broken eminence mechanic. The lone Phyrexian representative in the March of the Machine Commander decks does the villainous faction proud. The best creature type if you want to try to out-tempo the table has basically always been faeries. Very useful list. Ob Nixilis of the Black Oath. Wyleth, Soul of Steel. If you like making sticky, exponentially growing threats, this deck is accurately named and does what you're looking for.
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