pathfinder kineticist feats

Pathfinder kineticist feats

I'm making a pyrokineticist for a game of mine tonight after losing a character.

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Pathfinder: Kingmaker Store Page. Global Achievements. Level 8 Kineticist, about to hit 9.

Pathfinder kineticist feats

Tags Edit Source Print. Leadership Pilot Tech. Benefit: When you use your gather power class feature, you can also spend a standard action to reduce the total burn cost of a blast wild talent used on your next turn by 2. At 11th level you can spend a standard action to reduce the total burn cost of a wild talent used on your next turn by 3. Gathering power in this way ends your turn immediately. You cannot gather power on your next round on your next round as a move action to further reduce burn cost. Normal: Utility wild talents have their effective spell level treated as their level for determining their DCs. Benefit: If you accept burn from a wild talent except for your elemental defense , on your next round you can reduce the burn cost of an infusion by 1. This feat has no effect if you already possess the maximum number of points in your internal buffer, and can only add 1 point to your internal buffer per round. Special: If you possess battle burn, this feat does not trigger when accepting points of battle burn. Benefit: You gain the basic utility wild talent for any one element. If you later gain a level in the kineticist class, you can immediately exchange this basic utility wild talent for a level 1 utility wild talent for which you qualify unless you possess a wild talent the requires the basic utility you wish to replace. Prerequisite: Must possess an animal companion with the bounding blast class feature. Normal: You must deliver a blast imbued to you by the bounding blast ability by the end of your next turn.

Caltrops created this way have no monetary value. Increase your chance to ignore critical hits.

Benefit: You permanently gain vulnerability to cold. This effect is a one-time penalty; this effect does not stack. You cannot learn any kinetic blast which deals cold damage; if your primary element is water and you choose to expand into water, you do not gain cold blast or ice blast. In addition, whenever you take damage that is partially or totally negated by use of this feat, you are treated as if you had used the gather power class feature as a move action in the previous round. If you possess Incredible Hidden Power, you gain neither the benefits nor the drawbacks of this feat while in your social identity. Special: You can select this feat multiple times; its effects stack if you choose the same type of resistance, though you may choose a different type of resistance each time. Benefit: When you use your gather power class feature, you can also spend a standard action to reduce the total burn cost of a blast wild talent used on your next turn by 2.

While several of the following feats can be utilized by any character, they were all developed for use by kineticists in particular. Library of Metzofitz Wiki Explore. Equipment Magic Items Weapons. Recent blog posts. Explore Wikis Community Central. Don't have an account? Current Wiki. Start a Wiki. Sign In Register. Kineticist Feats.

Pathfinder kineticist feats

Enter the Kineticist, and bizarre magic-based class with no spellcasting. While these options in no way compete with a full spellcaster, they are still very interesting. Expect to supplement gaps in the capabilities provide by the class using Traits to get better class skills and magic items to fill gaps in your magic abilities. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Also note that many colored items are also links to the Paizo SRD. Hit Points : Good for a caster-style character, and with a dependence on Constituition. Saves : Two good saves, dependent on Constitution, and two dump stats to free up points to spend on your Wisdom.

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All Messageboards. You must expend the same amount of gp when used with a bomb or accept the same amount of additional burn when used with a kinetic blast you would to remove its time limit. Gain a vigilante's dual identity and seamless guise features Interweave Composite Blast Kinetic blast class feature. Thing is, long story short, there are no wizards in this campaign save for ONE, which we have no intent on attacking or going near because he's essentially 20th level and absolutely hates us. You can also accept burn instead of spending ki or a combination of the two to activate an ability that costs ki points, with each point of burn you accept counting as 2 ki points. Benefit: You gain the ranged blast form infusion; this infusion can be applied to your kinetic blast regardless of the normal limitations of your archetype. Results 1 to 16 of Any shaken, frightened, or panicked opponent hit by your kinetic blast is flat-footed to your attacks until the end of your next turn. All trademarks are property of their respective owners in the US and other countries. Light: light prison 2nd , silverlight 3rd , daybreak arrow 3rd , Blazing rainbow 6th ,morning sun 7th. Drink alcohol to reduce burn Heir to Power Unstable Kineticist 1st, gather power class feature. Effectively, you can have resistance to physical damage any time that you want to and the only cost is that you lose the benefits of your aura outside of your turn, which might not matter depending on your other build choices. In addition, if you push a creature back with a successful combat maneuver and it strikes another creature or object, that creature or object takes 1d6 points of damage 2d6 if you confirmed a critical hit , plus an additional 1d6 points of damage for every time after the first you have selected his feat.

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The blast originates from your position at the time you used the blast, not your current position when the blast takes effect, and it targets the position or area you had specified which may or may not include any targets. If you possess the elemental overflow class feature, you are always considered to be suppressing your overflow while in your social identity; the visual effects and benefits of your overflow do not automatically return when you use utility wild talents, although you may not accept burn while in your social identity. Benefit: When you use your gather power class feature, you can also spend a standard action to reduce the total burn cost of a blast wild talent used on your next turn by 2. Mask of Raw Divinity. Entropist 1st, shuffling focus class feature. Implant Bomb or implant blast utility wild talent. Benefit: If you hit a creature with your kinetic blast, on your next round that creature takes a -1 penalty on saving throws against any utility wild talents you use that share the same element as your blast and a -2 against any utility wild talent with a different element from your blast. Your mind can link with those further away, increasing the range of the telepathy provided by your basic neurokinesis by 10 feet per 2 kineticist levels you possess. Editor's Note: Although these feats are listed on a separate page, they do not have a specific feat tag, much like how some feats are "Combat" or "Psionic". The Dandy Lion. Kinetic Channeling. Normal: You use your Dexterity modifier to calculate saving throws for your form infusions. Time Bomb. You have learned to use your elemental weapon as a ranged attack.

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