Nurgle dnd

Aura of Fear.

He is the god of disease, decay and destruction and oldest of the four. He has the most care for his followers or indeed, anyone infected by one his "gifts" , leading to his other name, Grandfather Nurgle. He is also god of rebirth, as death and decay breeds new life in many cases. His desire to break down and destroy anything he touches has led to a rivalry between him and Tzeentch , who seeks to build, plot and scheme. A number of Nurgle's followers turned to him willingly not through corruption, but from the agony caused by the gifts he bestows on mortals, gifts those who don't worship Nurgle see as disease. The greatest and worst of these is known as Nurgle's Rot, and it responsible for the creation of the Plaguebearers that make up the brunt of his daemonic forces.

Nurgle dnd

The Warriors of Chaos, also known as the Hordes of Chaos, the Followers of Chaos, Chaos Undivided, the Northern Barbarians or simply just Northmen, are the names given to a race of savage, warlike tribes of Human Barbarians that occupy the harsh and unforgiving lands of the uppermost North, known in the lands of the Old World as the dreaded Northern Waste. To all those that faced them, the northern warriors are considered by all to be the enemies of the entire world, whose unwavering worship to an uncaring and sadistic pantheon of ancient and evil Gods has given them a single driving motive to usher in the inevitable downfall of all mortal kind into their hellish enslavement. Out of all the many threats that the Old World must face, none strikes such fear and misery into the hearts of Men like the Followers of Chaos. Slaves to darkness all, they have given themselves wholly to the Ruinous Powers, some willingly, others because they felt they had no other choice. Chaos itself is a corrupting influence upon the world, like a dark, malign cancer that eats at the minds of all those that live within the World. No single race, no matter how noble or powerful, will ever be safe from their barbaric invasions, nor are they safe from the seductive whispers of the Dark Gods. However, out of all the mortal races that Chaos has corrupted over the centuries, perhaps the greatest and most numerous of their followers are those of Mankind. Humans and Chaos. The race of Mankind is a paradox upon the World, for although they are considered the world's greatest defenders against the darkness that is Chaos, they are nevertheless also one of Chaos's greatest and most numerous servants. The corruption of Chaos runs deep within the blood of Men, and its influence upon Human history has literally shaped the founding of entire Nations. From the Northern Waste, armies of the Dark Gods would attack the southern lands time and again, slaughtering without reason, pillaging that which is not nailed down, and just simply wrecking wanton destruction to the nations of the Old World. No matter how many of these marauders are killed, no matter how many invasions are pushed back and enemy armies annihilated, the Hordes of Chaos can never truly be defeated, and after a few years of relative peace, they shall once more come down south and begin the vicious cycle once again.

Nurgle dnd the target is affected by crippling pain, any speed it has can be no higher than 3m.

Edit this Page All pages with an unattributed image. One of the four Chaos Gods the other three being Slaanesh, Khorne, and Tzeentch , Nurgle is truly a terrifying entity. He, like his brothers, was borne out of a single emotion. In his case, it was despair. When manifested upon the material plane, he often appears as a huge, bloated daemon covered in sores and boils. His body is completely rotten through with disease.

The Warriors of Chaos, also known as the Hordes of Chaos, the Followers of Chaos, Chaos Undivided, the Northern Barbarians or simply just Northmen, are the names given to a race of savage, warlike tribes of Human Barbarians that occupy the harsh and unforgiving lands of the uppermost North, known in the lands of the Old World as the dreaded Northern Waste. To all those that faced them, the northern warriors are considered by all to be the enemies of the entire world, whose unwavering worship to an uncaring and sadistic pantheon of ancient and evil Gods has given them a single driving motive to usher in the inevitable downfall of all mortal kind into their hellish enslavement. Out of all the many threats that the Old World must face, none strikes such fear and misery into the hearts of Men like the Followers of Chaos. Slaves to darkness all, they have given themselves wholly to the Ruinous Powers, some willingly, others because they felt they had no other choice. Chaos itself is a corrupting influence upon the world, like a dark, malign cancer that eats at the minds of all those that live within the World. No single race, no matter how noble or powerful, will ever be safe from their barbaric invasions, nor are they safe from the seductive whispers of the Dark Gods. However, out of all the mortal races that Chaos has corrupted over the centuries, perhaps the greatest and most numerous of their followers are those of Mankind. Humans and Chaos. The race of Mankind is a paradox upon the World, for although they are considered the world's greatest defenders against the darkness that is Chaos, they are nevertheless also one of Chaos's greatest and most numerous servants.

Nurgle dnd

Chaotic Neutral Domains. Death, Disease, Entropy Divine Rank. Greater Deity. He is the god of Death and Disease, but also Finality and Sloth. He is willed unto existence by the fear of death that all sentient beings carry and the desperate cries of those brought low by disease. He is nicknamed "The Grandfather" due to the fact that he treats his followers in the same manner that a grandfather treats his grandchildren, giving his followers gifts in the form of new plagues and poxes to spread across the realms. It is a common saying that "Nurgle always loves you", as all being rot and die, and he gives his followers peace of mind knowing that they will all join him in his Garden of Pestilence.

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The target must succeed on a Constitution saving throw or collapse as its body undergoes a series of horrific transformations. Each time it gains this mutation, the horns grow larger. A humanoid slain in this way rises up as a zombie after 1 round. Vessel of Chaos: Vilitch enjoys the patronage of the Great Sorcerer himself and as part of Tzeentch's fickle plans, he has gifted the Twisted Twin with a dark crucible; a powerful artefact that is able to harness and store a great reservoir of unstable magical energy. Indeed, it is in his very nature do so, as he embodies that particular aspect of Chaos more deeply than any of this brothers. There is an age old saying of the followers of Khorne which illustrates this best: "Khorne cares not from whence the blood flows". Contained within the flickering tongues of fire are images of the future. The first Warrior. Khorne is the second eldest and perhaps the mightiest of the Gods of Chaos. On a success, the pestigor drops to 1 hit point instead. The hellstrider is rewarded by an intense wave of pleasure each time it collects souls for its master. In an effort to reduce the risks of working with magic, Imperial Magisters Wizards devote themselves to the study of a single Wind, learning from long practice how to impose structure on this energy and produce miraculous effects known as spells.

If the daemon fails a saving throw , it can choose to succeed instead. Magic Resistance. The daemon has advantage on saving throws against spells and other magical effects.

Unlike the influence of the other Chaos Gods, Slaanesh influence is more prevalent amongst the civilized nations of the Old World. Scyla leapt from every piece of flotsam and jetsam and tore into the beast, turning the waters of the bay black with its blood. He has the most care for his followers or indeed, anyone infected by one his "gifts" , leading to his other name, Grandfather Nurgle. If the saving throw succeeds, the spell ends. On a hit, the target takes 4d10 psychic damage and it must succeed in a Wisdom saving throw or gain a random mutation and a random madness DM's Guide page In addition any spells cast by him deal one additional die of damage, e. Those who seek to undo him from afar with the arcane must instead gather their courage and face him in close quarters; a suicidal task, for Scyla strikes not only swifter than other Spawn, but also harder and deadlier. Such exposures are all blessedly rare. The sorcerer regains spent legendary actions at the start of his turn. They sing of the delicious doom that awaits their victims. He would for all time be a servant and thrall to those mortals who attracted the attention of the Ruinous Powers. When the army of Kul was slaughtered by the vengeance of Magnus the Pious , many thought that Scyla had fallen as well. Views Page Discussion Edit History. Khorne knows no forgiveness, and those who fail to prove their devotion are struck down by crippling mutations.

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