nuckelavee 5e

Nuckelavee 5e

Back in 3. But they pretty easily took down something that should have eaten them for lunch So I'm hoping I won't have that problem in 5e. I'm gonna throw this nucklavee at them, and if they beat nuckelavee 5e, Rocks are going to fall, nuckelavee 5e.

Literally, hundreds more features for you to discover and use to create the ultimate worldbuilding experience for you, your players, your readers and your team. Freshwater disruption. Deadly Chills Creatures within 20 feet of the Nuckelavee are unable to heal in anyway and have disadvantage on death saving throws. Frightened creatures, livestock and non-combative creatures have disadvantage on this saving throw and receive double damage. The Nuckelavee makes two claws or grab attacks, one bite attack, and uses its frightening presence. The Nuckelavee will attack a village or hamlet occasionally even fairly well defended towns and curses the landscape with it's weretched breath. Description at a distance you might mistake it for someone riding a horse but upon further inspection the true horror of this creature is revealed.

Nuckelavee 5e

Large fiend , neutral evil. Challenge 13 10, XP. The nuckelavee can take 3 legendary actions, choosing from the options below. The nuckelavee regains spent legendary actions at the start of its turn. This giant, vaguely humanoid fiend is draped in tattered, bloody rags that drag along the ground. Its arms split at the elbow into six separate arms, each with a clawed hand. Pauldrons of black feathers adorn its shoulders. Each nuckelavee is a greedy fiend, eager to collect any magic item or resource it can use to further its eventual ascension into a fiend lord. It is not above stealing the good luck of its allies to fuel its own continued rampage. For this reason, other fiends tend to dislike the nuckelavee, and thus it is usually encountered alone.

The nuckelavee has advantage on Dexterity Stealth checks made while underwater. Toggle navigation.

The Nuckelavee I am creating for the fledgling Orkney based setting for Dungeons and Dragons 5th edition, is based on the creature of the same name which is in the folklore of the Orkney Islands in Northern Scotland. The islands, along with the Shetland Islands, have a strong Norse link having been occupied and under the rule of the Scandinavians from the late 8th century until the midth century when the islands were part of a dowry given by Christian I, King of Denmark, Norway and Sweden when his daughter married King James III of Scotland. Despite coming under Scottish rule the islands maintained much of their Norse heritage with this and the Scandinavian folklore and legend still strong today. Like most of the creatures of folklore, the Nuckelavee appears to have its origins in Norse folklore. The Scottish version is the Kelpie. Marwick indicates that these types, going under several names knuklavi, knopi, or knavie were the Celtic water spirits. In Orkney the [fresh] water horse is known as the Noggelvi or Nuggle.

Demon from the seas of Scotland Nuckelavee appears on land as fiery-eyed demon riding a fleshless horse. The rider is a horror to look upon and merges into the horse's body, as if sticking out like a mutant appendage. His was a hard life, but a rewarding one. It had been full of back-breaking work, but also love, children, happiness. He was returning home, walking the miles back to the home he shared with his wife, back to the sea, when he heard the pounding of hooves approaching. He turned, raising a hand in greeting thinking it to be another islander. Instead, it was a demon, a monster, a horse from hell called Nuckelavee. Its eyes blazing red as it charged towards him.

Nuckelavee 5e

The Nuckelavee can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn. Dragged to the Grave. The Nuckelavee does not have its speed reduced while grappling a creature. If the Nuckelavee moves while it is grappling a creature, the grappled creature suffers 1 point of bludgeoning damage for every 5 feet the Nuckelavee moves. If the Nuckelavee fails a saving throw, it can choose to succeed it instead.

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Toggle navigation. Better still, contact me requesting use or at least tell me what you are planning. Where Draugr are inherently evil, the Hogboon can be nasty or relatively benevolent. More confusion arises where there is mention of Brownies Broonie, in Shetland , again appears to be used interchangeably but in Scottish folklore is a house spirit which will, for a small payment eg. The Nuckelavee I am creating for the fledgling Orkney based setting for Dungeons and Dragons 5th edition, is based on the creature of the same name which is in the folklore of the Orkney Islands in Northern Scotland. New Pages Recent Changes. In Orkney the [fresh] water horse is known as the Noggelvi or Nuggle. Amphibious The Nuckelavee can breathe air and water. Orkneyjar: The Heritage of the Orkney islands. In researching the folklore of Orkney, and by default, Shetland and Scandinavia, let alone diversions into other European folklore, many of the creatures are the same, or versions of each other. Horrifying Visage this effect happens as a free action when a target first views the nuckalavee. Nuckelavees prefer to live in swamps, where they can easily hide and stalk their prey.

Huge fiend styxite , chaotic evil. The fiendish nuckelavee NUK-el-AH-vee dwells in the darkest corners of Infernus, emerging from subarctic coastal waters and ruins to sow chaos and destruction.

The Nuckelavee at CR10 has been designed with a one shot adventure in mind with anything from 4 — 8 Level 3 PCs — will be a deadly encounter for a smaller party, but this creature is Nasty! The Scottish version is the Kelpie. Share this: Twitter Facebook. The Nuckelavee makes two claws or grab attacks, one bite attack, and uses its frightening presence. So his low end output will be 15, his typical output will be either 32 or 41, and every three rounds it spikes to as much as Despite coming under Scottish rule the islands maintained much of their Norse heritage with this and the Scandinavian folklore and legend still strong today. Our Allies. The Orkney Press. The Undead translated by A. Marwick, George. The nuckelavee can take 3 legendary actions, choosing from the options below.

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