no man sky save editor

No man sky save editor

NomNom is the most complete savegame editor for NMS but also shows additional information around the data you're about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific savegame but enhanced if one is loaded. NomNom is a savegame editor for No Man's Skybut also shows you additional information around the data you no man sky save editor about to change.

No Man's Sky has grown a lot since the days when it felt a little like an early access game. Nowadays, it can lay claim to being the epic free-roaming space adventure and worth a new player's time , but there is a daunting amount to do or discover — which is where a save editor comes in handy. However, it should be pointed out that this is technically cheating and uses a third-party program. Run the program file and extract the contents to a folder somewhere. This can be anywhere, it doesn't have to be in the game's folder. Choose the most recent game slot and then the save file to edit.

No man sky save editor

Since No Man's Sky first came out, there have been many notable game-breaking bugs as well as many parts of the game that seemed too grindy and not much fun. Some of the bugs had workarounds or later patches to fix them, but others simply stopped your progress. Either way, I just want to enjoy the game! After many tedious searches trying to find a solution, I came across a save editor that allowed me to make a change to the save file, but it was very limited in what it could do, and unless you were very careful you could screw up your save file completely. So I decided to rewrite it in Java for fun, with a simpler user interface, and as I dug deeper and added more functionality I decided to release it publicly. It has grown to become a pretty useful tool. More screenshots can be found here. Frequently asked questions can be found here. This tool will always be released publicly for free, and I intend to continue maintaining it for as long as there is interest in the game. Skip to content.

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It simply freezes the software when I try to edit the json. I've read elsewhere that savegames are actually 2 files but thats all I know. Its contain 2 files for 1 slot, 1 is save. But i never touch it once. The save system is as follows: Each slot can contain 2 saves - 1 Manual, 1 Auto..

Since No Man's Sky first came out, there have been many notable game-breaking bugs as well as many parts of the game that seemed too grindy and not much fun. Some of the bugs had workarounds or later patches to fix them, but others simply stopped your progress. Either way, I just want to enjoy the game! After many tedious searches trying to find a solution, I came across a save editor that allowed me to make a change to the save file, but it was very limited in what it could do, and unless you were very careful you could screw up your save file completely. So I decided to rewrite it in Java for fun, with a simpler user interface, and as I dug deeper and added more functionality I decided to release it publicly. It has grown to become a pretty useful tool. More screenshots can be found here. Frequently asked questions can be found here. This tool will always be released publicly for free, and I intend to continue maintaining it for as long as there is interest in the game. Skip to content.

No man sky save editor

You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific one but enhanced if one is loaded. You will most certainly notice a similarity to the editor by goatfungus but when this project started it was the only one working and the general layout was good, so why reinventing the wheel? But there are features missing I would like to have and in my eyes bad usability in some areas. I also wanted to have a place where I can directly see how good my stats are, without searching through an online wiki or such. Therefore I started my own project for fun and here we are. NomNom is currently in a beta state. This means that now most things should run smoothly and stable. The UI will significantly change with the next big beta release though, as I will be switching the UI framework.

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Folders and files Name Name Last commit message. The backup files are now stored in the save editor folder - used to be stored in your save folder but the latest version of the editor moved them out of the save folder.. More and maybe newer can be found here. This must be in or one level below the selected one. Since No Man's Sky first came out, there have been many notable game-breaking bugs as well as many parts of the game that seemed too grindy and not much fun. Packages 0 No packages published. But i never touch it once. About NomNom is the most complete savegame editor for NMS but also shows additional information around the data you're about to change. I also wanted to have a place where I can directly see how good my stats are, without searching through an online wiki or such. NET 6 Desktop Runtime and that is it. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific one but enhanced if one is loaded. This can be anywhere, it doesn't have to be in the game's folder. If you need or want to offer help, found a bug, have a suggestion, or something else regarding NomNom, you will find, or can post it there.

NomNom is the most complete savegame editor for NMS but also shows additional information around the data you're about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific savegame but enhanced if one is loaded. NomNom is a savegame editor for No Man's Sky , but also shows you additional information around the data you are about to change.

Ty all for replies. Each platform has anchor file patterns to check whether it is worth to look further into the selected directory. Branches Tags. Once you have so many bases, the file seems too big to handle. It should handle bigger files now, it does for me. Reload to refresh your session. Previous versions are compatible with Beyond 2. Choose the most recent game slot and then the save file to edit. Same freeze with the 4G version. Its contain 2 files for 1 slot, 1 is save.

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