Maya vertex

I'm a beginer character modeler.

Please visit the new forums HERE. Second Life. Join Now » It's fast, free, and easy! Please visit the new forums HERE or search the achive:. Maya vertex problem! Ok suddenly after having no problems with maya in the past I activate the vertex on my model to move the points manually..

Maya vertex

Sign in. Integrating 3D models with photography Interested in integrating your 3D work with the real world? This might help. Add More Vertex points?????????? View Public Profile Visit mr pix. Find More Posts by mr pix. Subscriber Join Date: Jul Location: london. This adds a edge, which in turn crosses another edge thus creating a vertex. I dont think you can just add vertex's. Maybe im wrong. Or using the edge loop tool, or split polygon tool all in the modelling menu, edit polygons. Maybe some modelling genius will be able to shed some more light on this. Like i sed, im not into modelling but ive dabbled in it and this seems one way out.

If the selection is empty, or if more than one shape is returned, then a warning message is displayed.

I have two meshes a sphere and a torus. In Maya, I can make a set and store vertices in it so that I can select them later. Is there a equivalent method to store vertices information in blender? The maya set can contain vertex information even from different objects. For example, I have meshes those are all separated and not merged. I want to store several vertices in one place from each meshes.

I am trying to write a little check to ensure that the lowest vertices on a selected object is not below Y 0. My thinking was I would just get each of the vertices for the selected object and just loop through checking the translate of Y for each of them and if I see 0 or less stop. I have tried to get the list of vertices but I am struggling to find what I need. I am pretty new to working with MAYA and somewhat struggle with their docs as well, so if there are other resources people use for MAYA that would also be a massive help. Also, if possible, try not to use the polyListComponentConversion command because it has very poor performance. Of course, creating a flatten list for all mesh vertices at once may not seem like the best idea.

Maya vertex

When creating a polygon object, Maya assigns vertex IDs to it automatically. You can change the vertex order using the Reorder Vertices command. Maya reorders the rest of the vertices to match the source object relative to the three selected base vertices. To reorder vertices Delete the history of the polygon object whose vertices you want to reorder. Select the Reorder Vertices command. Click three adjacent vertices pertaining to the first three vertices in the new vertex order you want to establish.

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Thank you for your advice. However, the iterative approach using maya. For classic Maya python code, the check is implemented in a separate function. Sometimes we do. I have two meshes a sphere and a torus. Which is much much worse but if you dont need to control the pole then no biggie. Hadriscus August 20, , am 4. I am trying to write a little check to ensure that the lowest vertices on a selected object is not below Y 0. Subscriber Join Date: Jul Location: london. Integrating 3D models with photography Interested in integrating your 3D work with the real world? Please visit the new forums HERE. Its not certainly as bad a s a 5 sided polygon. Once you know what to look for, it is an easy thing to change. How could I rework this model so I don't have these??? Want to make sure one does not exist before I embark on writing my own.

Go to Solution. Solved by mspeer. I'm just trying to connect two vertices in which they are highlighted in the screen shot.

For a single vertex, cmds. Renzatic Professor Emeritus Billy H. March 9, Hence best avoided if possible, or moved to a location that is not expected to deform. Once you know what to look for, it is an easy thing to change. Usually, imagination and adaptability … ingenuity … is the best tool. I dont think you can just add vertex's. Any 5 edge vertex polygon can be split a few more 4 sided ones! See attached imaage. August 20, , pm 7. Integrating 3D models with photography. Land now available for rent in Indigo.

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