Maya shelf separator
Victor Andreyenkov shares his advice on how to make a workflow in Maya more efficient and less confusing. Sooner or later every artist inevitably adds so many tools to the shelf panel that it becomes overloaded, and it moves the maya shelf separator bar to the rightmost side of the shelf. From this point on using the shelf becomes unhandy, maya shelf separator. Not only does the artist need to scroll the bar for ages, but they are also unable to see all their instruments at once.
To open the Shelf Editor. The Shelf Editor lets you create and edit shelves, which are collections of tools and actions that you want grouped together. See also Shelves. Right-click any item on a shelf, then elect Edit or Edit Popup. Rename a shelf In the Shelf Editor , Shelves section, select the shelf you want to edit and enter a new name in the Rename text box.
Maya shelf separator
Due to all of the UI changes re: icons etc. Now I'm recreating my custom shelves. I notice that pre-built shelves like "Polygons" have separators, which displays as a vertical bar between buttons. However, after inspecting those in that shelf, and searching the documentation, I can't work out how to add separators to my own shelves. Go to Solution. Solved by pshwayka. I don't see any documentation on adding shelf separators, but after examining the mel script for one of the existing shelves, I discovered that the command addShelfSeparator ; does the trick. I was able to create a new shelf, add some items to it, then go in and edit the script to add the separator between shelf button definitions. I know Seemed like it got stripped the first time I tried it, but in the end it worked. Thanks for the input. Now Maya team, add a button "Add Separator" to the Shelf Editor for those not comfortable manually working with mel. Seems like a natural addition It's a one-click operation if you install Bonus Tools for
Instantly sets the Z-axis Up.
If you change the type of shader in Hypershade , Maya discards every time the name of your shader. You can add Self Separator to your custom Maya shelf. Just open your custom shelf file and put these lines between two items. I think the smart selective XRay in the viewport is very useful, for instance for retopology. With this script, you can use XRay only for selected meshes.
Victor Andreyenkov shares his advice on how to make a workflow in Maya more efficient and less confusing. Sooner or later every artist inevitably adds so many tools to the shelf panel that it becomes overloaded, and it moves the scroll bar to the rightmost side of the shelf. From this point on using the shelf becomes unhandy. Not only does the artist need to scroll the bar for ages, but they are also unable to see all their instruments at once. Of course, you can create another shelf and switch between the shelves each time you need to use some of your instruments, but what is the point in buying big high-resolution screens if we cannot see everything we want on them? Though, even if you have got only a p screen, two rows of the most frequently used tools are always better than one. Maya does not allow you to choose how many rows you need to see at once.
Maya shelf separator
Due to all of the UI changes re: icons etc. Now I'm recreating my custom shelves. I notice that pre-built shelves like "Polygons" have separators, which displays as a vertical bar between buttons. However, after inspecting those in that shelf, and searching the documentation, I can't work out how to add separators to my own shelves. Go to Solution. Solved by pshwayka. I don't see any documentation on adding shelf separators, but after examining the mel script for one of the existing shelves, I discovered that the command addShelfSeparator ; does the trick. I was able to create a new shelf, add some items to it, then go in and edit the script to add the separator between shelf button definitions.
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The Shelf Editor lets you create and edit shelves, which are collections of tools and actions that you want grouped together. The default value is 45 for one single row of buttons. This script removes all mental ray nodes from your Maya scene, just put this MEL script to the shelf:. This command is also not available through Maya menus. Go to Solution. It creates virtual cutting plane for the object. Instantly sets the Y-axis Up. For the same reason they dont do a lot of things they should.. Maya supports a sample count, but Maya only supports an 8-sample count based on its Viewport 2. In order to efficiently use certain scripts, it would be wise to assign a hotkey for them. Tags 3.
One of them is relating to the shelves: The separators are now absurdly big. I assume it is the size of the usual icons.
Now I'm recreating my custom shelves. After making these changes you will need to restart Maya if it is currently launched. In the Shelf Editor , Shelves section, select the shelf you want to edit and enter a new name in the Rename text box. After that, you can use this button and edit any of its properties in the Shelf Editor. The first step is to understand what commands are executed when a certain Maya menu item is activated. I know After all is set, let us activate the Smooth Wireframe function and see the History. Go to Solution. Victor Andreyenkov shares his advice on how to make a workflow in Maya more efficient and less confusing. In order to avoid that in the majority of cases you might save a MEL command called by the menu item as a button on your custom shelf. In Maya viewport, the selected object has always wireframe. Message 8 of 9.
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