lav video dxva2 native vs copy back

Lav video dxva2 native vs copy back

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Lav video dxva2 native vs copy back

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. Ok, thanks. Solved it. Glad to have finally managed to solve this pet peeve of mine. It feels like I'm seeing too much. I suppose an analogy might be like running PS1 games in HD or something. I mean it's technically better, but also different. I'd like to try downscaling these shows to around p or p internally if possible. Originally Posted by Sunspark. You can change your display resolution, which will then force the need to downscale. In my opinion though, while it's true the quality of the remastering can definitely vary there is more to it than just upscaling. They also mess with the colour grading, e. You can see these gamma shifts with anime for sure e.

It could be that you're not able to read the file fast enough to keep the queues full.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. User Name Remember Me? What's the difference between Copyback and Native? I would assume that "copy back" means that the decompressed frames are copied back to main memory after they have been decompressed by the graphic card's hardware decoder.

MediaPortal 1. After clicking on the screwdriver icon next to the LAV Video Decoder, you'll be presented with the following settings screen:. DXVA implementations come in two variants: native and copy-back. Almost all implementations are of the native type. The LAV video decoder that is included in the pack offers both variants. With the native type, the decoded video stays in GPU memory until it has been displayed. This brings some limitations with regard to playback. The DXVA decoder must be connected directly to the video renderer. There can be no processing filter in between.

Lav video dxva2 native vs copy back

Corporate Solutions: Overview Customers Company. Home Download Purchase Support Company. Please login or register. Pages: [ 1 ] Go Down. CUVID forces the graphics card into its highest performance state. One of the reasons to use hardware accelerated decoding is to reduce power consumption.

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I have just had my projector calibrated this week so I am trying to get 4K HDR movies to play smoothly. Is the 10bit issue with windows 11 fixed with ? I'm not a python at JRiver - just another Aussie. Thread Tools. We'd really appreciate it! Starlink Talk. Browse pages. Those three all have gamma at 2. Quote from: on May 03, , pm. You don't need to confirm it with video capture, that is how it is supposed to work. PS: Samson seems to say that disabling HW accel doesn't help him, so the problem seems unrelated. Find More Posts by CruNcher. Last edited by lazostat; 4th June at

Our decoding and rendering benchmarks consists of standardized test clips varying codecs, resolutions and frame rates being played back through MPC-HC. The former provides hints on whether frame drops could occur, while the latter is an indicator of the efficiency of the platform for the most common HTPC task - video playback.

Sadly MC doesn't offer any such fine-grained controls. Mark Forums Read. What ladder would be better? MAG79 wrote: D3D11 decodes frames from video stream and leaves them in video memory. I would assume that "copy back" means that the decompressed frames are copied back to main memory after they have been decompressed by the graphic card's hardware decoder. Pages: [ 1 ] Go Down. I would guess Windows 7 is the culprit because Windows 10 worked when tested. The team works very hard to make sure the community is running the best HTPC-software. Latest Releases MediaPortal 1. Pages: [ 1 ] Go Up.

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