kenshi save location

Kenshi save location

Home Discussions Workshop Market Broadcasts. Change language. Install Steam.

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Kenshi Store Page.

Kenshi save location

The Main Menu is the first actionable screen which players see upon opening Kenshi. Many buttons here are also available through hitting Esc while in game. Options range from a poor man with a dog, or a man hated by the Holy Nation that has a sword and a thousand cats! The money cats. Your options range from a homeless traveler with a canine companion, to a traveling Trader with a pack animal, to an armless left-for-dead traveler that was dumped in the middle of a desert! The choice is yours! Difficulty depends on your option. NOTE : Does not delete any saves that you previously had, so you can start as many games as you want. Opens up a list of save files to Import. Importing a save allows you to modify some options in the " Advanced " area. Opens up the Options Menu. Allows you to change a variety of things including Font Size, and modify settings that have to do with the game graphically and audibly. Also includes a subsection that allows you see what mods you currently have enabled, which can be useful to avoid save-file corruption or overlaps. Credits for Kenshi!

Then go open their platoon file. You can get the SID number of a tech by opening the tech in the modding tools. Start a Wiki.

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Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Kenshi Store Page. Global Achievements. Long story short, I want to edit my character's save file, but I can't find the save file anywhere.

Kenshi save location

This article is pulled from the 'Using the FCS. Almost everything in Kenshi can be modified using this tool, with the exception of terrain and visual effects. FCS can also be opened through steam. When launching the game, select the Launch Modding tool option. It is highly advised that you create your own mod for testing purposes where any changes can remain isolated from any core game data. Mods that are currently set to be loaded by the game will already be ticked. You should leave the mods that will be loaded after your mod ticked as you will be able to see any changes that could be overriding your mod.

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Along the left side of the main window in the FCS you'll see various sections, select the Colour Scheme section to view all the colour shemes currently available. Like mentioned in the guide, it is best to separate the character to their own squad, and only have the item you wish to edit in their inventory. Also includes a subsection that allows you see what mods you currently have enabled, which can be useful to avoid save-file corruption or overlaps. First off, open the platoon file of the squad. Remove weapons, backpacks, armour, and other items. Assuming your item you wish to equip is in your main inventory, and the slot you wish to equip it is empty, all you need to do is change the value that says "main" to say the name of the slot you wish to equip the item to. And ideally only one item in their inventory. It is far, far easier to just use mods changing tech costs and times to progress faster than it is to edit research. Try to stick to to , going any further can result in bugs under certain circumstances. If your main has an 80 on hit4, but the stand in has a 40 on it, you'll manually change the 80 to a The author of this thread has indicated that this post answers the original topic. It'd be great if you could add that to this amazing guide--or just confirm that it's not possible. Multiple characters can be used, though you can't super easily identify which characters are holding which items though you can track it with IDs if you want, it's an unnecessary pain when you could just do one colour at a time and apply it to all of them. Once you're done, simply save the file and load the save. If you used the campfire method, simply put in the coordinates of the campfire here.

The import game functionality in Kenshi is a particularly useful tool to fix various issues you might encounter within the game. Be it dealing with stuck characters or undoing the damage you have done on your relationships, importing might often be your first step. But how does it work exactly?

It'd be great if you could add that to this amazing guide--or just confirm that it's not possible. Also note the "section" value, as that will tell you what area of the inventory it is in. About weapons quality. TFB -Szpickids 24 Dec, pm. If there is something not covered by the guide that you want know, simply ask and if it's possible to do I'll add it to the guide. Don't have an account? Date Posted: 6 Oct, pm. Discussions Rules and Guidelines. This will actually stop rage quits, love it. Also includes a subsection that allows you see what mods you currently have enabled, which can be useful to avoid save-file corruption or overlaps. You can open each of these up and see exactly which primary and secondary colours are inside. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.

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