Kenku fm
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Prebuilt binaries can be found at kenku. Docs on using Kenku FM can be found here. If you wish to add protected media playback support follow the build steps from the Electron for Content Security repo. The stream deck plugin can be found here. Unfortunately the story isn't as simple on Linux. Unfortunately at this time Spotify requires VMP.
Kenku fm
Under the hood Kenku FM is a web browser. When you open your favorite website you're using the Chromium browser to load and interact with web content. We then provide a streaming layer that grabs the audio from the browser and sends it to Discord instead of your computer speakers. Since the first version of Kenku FM there's been quite a few steps in this process. A lot of this comes from the structure of Kenku FM. The app is split into two halves; the first half runs the web browser and can interact with third-party content. The second half runs a NodeJS application that can interact with system level features of your computer. To ensure that no website you visit can harm your computer these two halves must remain separate. Since our audio engine needs to grab audio from your browser tabs it needs to run in the browser part of the app. But it also needs to send encrypted audio to Discord using a UDP connection which can only be done in the system level part of the app.
Specifically with the four very quick kenku fm network requests being made: When looking at the packet length of these requests it looks like they only include headers because they're very small. Firefox is the only one of the bigger browsers now that is not based on Chromium and has their own engine, kenku fm.
I found a method thanks to jmchalard messaging me directly about this. I also realized throughout the forum and other places as I looked around, this is a very popular method lately as it significantly reduces the complications of previous methods. I created a new tutorial for getting this to work and a little bit about how the software functions. Then it also goes into a more technical method of using VB Audio Virtual Cable to use the Offline Syrinscape Fantasy Player or Web Browser to push audio through for those that wish to have options due to issues with hardware or software on their PC. One thing you might not be aware of is that as the GM, you can just go to app.
Prebuilt binaries can be found at kenku. Docs on using Kenku FM can be found here. If you wish to add protected media playback support follow the build steps from the Electron for Content Security repo. The stream deck plugin can be found here. Unfortunately the story isn't as simple on Linux. Unfortunately at this time Spotify requires VMP. You can read more about VMP and Linux here. If any of these change we'll be happy to update Kenku FM with full support for protected media on Linux. Within the src folder the index. This includes things like managing the Discord connection, creating the HTTP server for the remote control and managing the browser views.
Kenku fm
I found a method thanks to jmchalard messaging me directly about this. I also realized throughout the forum and other places as I looked around, this is a very popular method lately as it significantly reduces the complications of previous methods. I created a new tutorial for getting this to work and a little bit about how the software functions. Then it also goes into a more technical method of using VB Audio Virtual Cable to use the Offline Syrinscape Fantasy Player or Web Browser to push audio through for those that wish to have options due to issues with hardware or software on their PC. One thing you might not be aware of is that as the GM, you can just go to app. Thanks for that tip, might have to redo the tutorial. I have also been thinking that I should do an all inclusive tutorial that covers both running the local thick client and the web interface through Kenku FM so that you have the pros of both methods in one tutorial as most have been asking. This would replace all methods I had before and put everything in one place. Because the method in this tutorial has a bit of latency because of the web controller to web player to Kenku to Discord. If you played the interface directly in Kenku would probably cut down quite a bit of latency.
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Packages 0 No packages published. This node sits at the very end of the graph where it is given the final mixed samples of all audio being played. Project Structure. Got it! When looking at the packet length of these requests it looks like they only include headers because they're very small. Severus will be deployed with version 1. Under the hood Kenku FM is a web browser. This runs as a separate web view and is loaded as a separate entry point in the forge. How it Works. If you played the interface directly in Kenku would probably cut down quite a bit of latency. When we first implemented the new WebRTC streaming server both the Go and Rust version had an audio skip every 5 seconds. To do this we use a WebAssembly module which is fast but not as fast as doing the encoding using a lower level language.
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April 1st, , 6. Here's a recording of a regular WebRTC event:. Log in Forgotten Your Password? We then steal audio samples from this buffer in a separate thread and send it over the socket. Go uses a garbage collector to clean up memory whereas Rust uses a static borrow checker to enforce strict memory requirements. I created a new tutorial for getting this to work and a little bit about how the software functions. We then mix that audio together using an audio graph. In the short term we created forks of the libraries we needed but as we work more on this we'll most likely create a more tailored library for our use case. So I want my ultimate tutorial to make it easy to follow for those less technically inclined. All work done in the audio processing node must be very minimal because it has to process all the audio in realtime. We also log into discord on a different device to the one we are playing Foundry on. The player folder contains the code for the built in audio player. When we first implemented the new WebRTC streaming server both the Go and Rust version had an audio skip every 5 seconds. History Commits.
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