Hyperdimension neptunia
Hyperdimension Neptunia is a role-playing game produced by Compile Heart with character designs done by Tsunako. The series takes place in a world known as a Gamindustri which parodies the real-life gaming industry, hyperdimension neptunia. The franchise follows characters that act as the representations of gaming consoles, gaming companies, and even games themselves. Since then, Hyperdimension Neptunia games have been subsequently localized and have produced hyperdimension neptunia not only for PlayStation consoles, but also for PC and Nintendo Switch with a number of main series titles, spin-offs, hyperdimension neptunia, and remakes.
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Hyperdimension neptunia
The series debuted in Japan on August 19, , with the video game of the same name for the PlayStation 3 , which received two sequels, Hyperdimension Neptunia mk2 and Hyperdimension Neptunia Victory. All three games were remade for PlayStation Vita and Windows. Another sequel, titled Megadimension Neptunia VII , as well as multiple spin-off and crossover games were released for various platforms since then. It has also branched off into a manga , light novel and anime media franchise series. Each region is completely different from the others in appearance and atmosphere, with each representing a specific video game console. In the beginning of the story, the four goddesses are fighting each other for "shares" in a war known as the Console War. Shares are the manifestation of the belief citizens put into their goddess, and without shares, a goddess dies. Prior to Q3 , Compile Heart was conceptualising a new RPG project centred upon character designs by Tsunako , with the intention of collaborating with a partner company. This game was originally planned to feature three princess sisters and a protagonist. However, the partnership deal fell out, and as a result the project plans were redesigned and eventually became "Neptunia" close to the end of following the completion of Trinity Universe ' s development. During the early stages of the project, the characters Noire and Blanc were originally coloured red and blue respectively, however their colour schemes were changed to black and white so that they could better fit in with the new game setting and plot. The release of the first sequel to the original game, Hyperdimension Neptunia mk2 , saw the introduction of a reworked game engine and the replacement of various components such as the battle system and dungeons, which were completely rebuilt from scratch. Hyperdimension Neptunia Victory later built on this, with the parts from mk2 which were considered "weak" by the developers removed and improved, eventually setting Victory as the foundation for the design of future titles within the series.
Neptunia Re;Birth1, hyperdimension neptunia. March 16, During the early stages of the project, the characters Noire and Blanc were originally coloured red and blue respectively, however their colour schemes were changed to black and white so that they could better fit in with the new game setting and plot.
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Find out more about our reviews policy. Hyperdimension Neptunia is a prime example of an interesting game concept that fumbles in its execution. In the fantasy land of Gamindustri, there are four ruling goddesses fighting for supremacy in the Console War. As much as they all loathe each other, they decide killing each other would be easier if they teamed up to eliminate the weakest link — the goddess Purple Heart. Along the way, she meets several companions all of whom are also sickeningly cute anime girls of dubious age and helps the natives of the various territories fight evil forces like a massive robot-controlled company bent on undermining and destroying all of the smaller, human-controlled tech firms. Behind it all lurks a being by the name of Airfoire bent on destroying everything — can Neptune end the Console War and save all that Gamindustri holds dear? The primary character designs come from the school of modern moe , and the writers make sure to pander to the fringe interests of the presumed otaku audience often hope you like jokes about boob size, because there are plenty of those.
Hyperdimension neptunia
The team has shared the first details about this trilogy in a PR. The same collection will also be getting a physical release on the Switch in Japan this May, but there's no mention of this being made available locally right now. One of the CPUs — Neptune — was defeated by the others and banished from the heavens. Joined by Compa, IF, and the sentient book known as Histoire, Neptune embarks on an extraordinary journey across four different nations on a quest to save the entire world! International Crime - morality has all but vanished.
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This made it so I could breeze through most of the game's chapters, but still took hours of my time to do. Details Details View All. Although the default image is blank, one can change the image by using pictures in the PlayStation 3 photo library. Character designs are done by Hitomi Takechi, based on the original designs by Tsunako along with art direction by Masanobu Nomura and sound direction by Jin Aketagawa. July No more random battles and search like a crazy Shampoo! In Hyperdimension Neptunia Victory , shares also play a role in the story by showing off new nations. Both songs are available on the album Prismatic Infinity Carat. Crossover with the Senran Kagura series. Retrieved April 1, This wiki is about the Neptunia series that anyone can edit! Download as PDF Printable version.
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During this time, that enemy will receive more damage than usual until the GP gauge refills. Current Wiki. Game Maker R:Evolution. Hyperdimension Neptunia is a role-playing game produced by Compile Heart with character designs done by Tsunako. Neptunia Series. Hyperdimension Neptunia Re;Birth1. Neptune can summon characters from classic video games by initiating the combo assigned to that game disc, and it will inflict higher than normal damage. Categories Categories. The original version received favourable reviews in Japan. Drives that are the game's super moves, dealing massive damage to enemies in its radius at the cost of some of the EXE.
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