Ftl weapons tier list
After seeing so many FTL tier lists floating around on the Internet, I decided that Ftl weapons tier list might as well put one together myself and post it here on my website. I've divided the 28 ships into five main tiers based around different levels of overall strength. Ships within tiers are intended to be roughly comparable in power, although they are also ranked within tiers as well.
Last Updated on September 12, by Samuel Franklin. Our FTL weapon tier list guide will help you understand the best weapons to purchase and equip during a FTL run to ensure the best chance of victory. With a diverse list of weapons Faster Than Light offensive decisions are always difficult and while it will depend somewhat on your current ship configuration and planned setup for the final boss battle there are some clear winners that will improve your chances of success in each game attempt. This can be because of the great flexibility, cost efficiency or other utility that the weapon provides over other options within or across weapon categories. Given the randomisation mechanics at the core of Faster Than Light players can not always rely on these best weapons alone though which is why this guide also provides an overview of every single weapon should you need to rely on them.
Ftl weapons tier list
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. Now, this list is split into two — Starting Weapons and Store Weapons. Starting weapons can only be found aboard the ship that has them I include Crystal weapons because getting to the Crystal Sector to buy them is an extremely rare and difficult event and Store Weapons can be found or purchased in regular gameplay. Starting Weapons tiers: Keep — These are weapons that should see you all the way to the boss. Flak I Lanius B 3 flak shots for 1 power and 8 seconds, the most efficient weapon in the game bar none. Efficient AND flexible. Upgrade — These are solid weapons, and should only be replaced if you need to make room for a high-ranked Store Weapon see below list Heavy Pierce I Rock B One second extra for a heavy laser that penetrates 1 shield. IMO, tied in 2nd place with Pegasus for missile weapons. Artillery Beam Federation A, Federation B Costs scrap to fully upgrade, at which point you get a guaranteed unaimed damage every 20 seconds. The only question is if there might be better things to buy.
Jettison — These are weapons that need to be replaced as soon as you find something from Tier 0, 1 or 2 on the store weapon list.
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For more information, see Missile weapons. For more information, see Laser weapons. For more information, see Ion weapons. For more information, see Beam weapons. For more information, see Bomb weapons. For more information, see Flak weapons. Advanced Edition Content. For more information, see Crystal weapons. They can only be found or bought in the Hidden Crystal Worlds , besides being equipped on Bravais and Tektite. Ships and Crew.
Ftl weapons tier list
Last Updated on September 12, by Samuel Franklin. Our FTL weapon tier list guide will help you understand the best weapons to purchase and equip during a FTL run to ensure the best chance of victory. With a diverse list of weapons Faster Than Light offensive decisions are always difficult and while it will depend somewhat on your current ship configuration and planned setup for the final boss battle there are some clear winners that will improve your chances of success in each game attempt.
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I think the Artemis missile launcher may be found in stores but I've never seen one, so I'm not putting it on the list for now. One is the presence of a Crystal crewmember; this is the only non-Crystal ship in the game to start with one of these guys. The factors noted below have been considered when creating this tier list:. Swarm Missiles The best FTL missile weapon available given you can rapidly fire off up to 3 missiles for a single missile resource which counters one of the core issues of missile weapons. The Engi C is the last ship that I place in this tier, and I would argue that it's the weakest of the "above average" group. I don't think it's quite as bad as my bottom three ships, but this one certainly isn't very good. The Anti-Bio Beam deals 60 HP of damage to any crewmember unfortunate enough to get hit with the thing. The player needs to get a Medbay or Cloning Bay quickly to remove the dependence on those silly healing bombs, and the player also needs to improve the ship's weapons ASAP as well. It does have a fast cooldown as its one advantage. The net result is that the Engi A grades out as an average ship, right in the middle of this tier list. The advantage of the crystal weapons is that they pierce through one layer of enemy shields.
Faster Than Light FTL is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same.
An unlucky dice roll when your Slug attackers are about to die could spell disaster - upgrade the Teleporter to level 2 right away for the faster cooldown! Date Posted: 19 May, am. Mantis A has the opposite problem of Mantis C in this regard; Mantis C has the four-tile Teleporter and needs crew to use it, while Mantis A has an amazing starting crew with 3 Mantises and 1 Engi, but can't put them all to use because it's limited to the two-tile version of the Teleporter. There is no hope. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. I had a devil of a time winning with this ship, taking seven tries on stream before pulling it off, and I still find this to be an incredibly frustrating setup. Chain Burst Not as extreme as the Vulcan, but less vulnerable to disruption and cheaper to support. For conventional weaponry, the Rock B also starts out with a Heavy Pierce Laser, which is almost identical to a normal Heavy Laser one shot that deals two damage with the ability to pierce through one shield layer in exchange for a slightly longer cooldown. The Artillery Beam will completely ignore shields, and it can be an effective strategy to ignore standard weapons and rely on the beam to deal damage. Having two useful systems on hand right from the outset is a major boost to this ship. As I wrote above, all four ships in Tier 1 are extremely strong, and all fairly comparable in performance. At best, these things will fight off attackers and repair systems which would have been handled normally by the missing crew. This is a frustratingly random ship to play, where the player can miss some early shots and die through no fault of their own.
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