Fen ve teknoloji dersinde oynanabilecek oyunlar
The research aims to evaluate the science practices based on interdisciplinary teaching in preschool education according to the opinions of students, teachers, and parents. A case study which is one of the qualitative research methods was used in the research.
Language Editing Service. Adair, J. Adalar, H. Turkish Studies, 12 28 , Akbayrak, N. Akcanca, N.
Fen ve teknoloji dersinde oynanabilecek oyunlar
The effects of educational games and feedback-correction on the success of 6th grade students and the retention of the knowledge were investigated in this study. Two classes of 6th grade with equal probability in this secondary school were determined as the experimental group while another class of 6th grade was determined as the control group. The electricity and systems unit was taught for 4 hours per week for 10 weeks by means of educational games in the experimental group 1, by means of educational games and feedback-correction in the experimental group 2 and according to the current MNE Ministry of National Education curriculum in the control group. The learning level test developed by the Yildirim was used in the study to measure the learning levels of the students and the retention of the knowledge. According to the findings obtained in the study, it was statistically determined that the educational games and feedback-correction applied in the experimental group 2 and educational games applied in the experimental group 1 were more effective in terms of retention of knowledge and learning levels compared to the current curriculum applied in the control group. On the other hand, it was also statistically determined that teaching by means of educational games, which was the method used for the experimental group 1, increased the learning level compared to the control group, on which the current curriculum was applied; however, there was no difference in terms of retention of the knowledge. This work is licensed under a Creative Commons Attribution 4. Bayat, S. Fen ve Teknoloji dersinde egitsel oyunlarin yedinci sinif ogrencilerinin akademik basarisina etkisinin incelenmesi. Buyukozturk, S. Sosyal bilimler icin veri analizi el kitabi Ankara: Pegem Akademi. Canbay, I.
Baki, N. Inquiry and the national science education standards. Campbell, C.
Altunay, D. Aksoy, B. Aycan S. Bayat, S. Ve Tural, B. Boyraz, C. Dindar, H.
By using our site, you agree to our collection of information through the use of cookies. To learn more, view our Privacy Policy. To browse Academia. Abstract Keywords Educational systems of our epoch put the focus on the learner and enable their active participation as well as the use of many new methods and techniques in the learning process. Educational games, which are.
Fen ve teknoloji dersinde oynanabilecek oyunlar
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Need an account? To browse Academia. Ibrahim, R. El-Masri, M. ESSAI, 7 26 , Download Brigido Camargo. Given the rapid pace of science today, we can feel the influence of it in all aspects of our lives. Game-based Learning or Game-based Teaching? Science Education, 98 3 , Karal, H. Electronic Turkish Studies, 11 14 , For this reason, in this study, it is aimed to determine the views of secondary school science, pre-school and primary school teachers on science education with intelligence games.
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Bu calismanin amaci, matematik ve fen bilimleri ogretmenlerinin ogrenciyi merkeze alan, etkili ogretme veogrenme temelli yaklasimlara yonelik dersliklerde gerceklestirdikleri ogretim uygulamalari hakkindakigoruslerinin belirlenmesidir. Routledge, London and New York. International Journal of Science Education , 35 9 , Baki, N. Frontiers in Psychology, 8, Hanus, M. Log in with Facebook Log in with Google. İnal, M. This research was conducted in two different 6 th grade level in a middle school. Korkmaz, S. Kaya, S.
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