factorio map editor

Factorio map editor

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In other languages:. Factorio includes a fully featured map editor. The editor allows the player full creative control to completely change map terrain, clone parts of the map and much more. However, the map editor cannot be used to create custom scenario scripts , for that see modding. The "Tools" tab in the GUI shown in the top left when using the map editor allows to switch between different map editor modes.

Factorio map editor

Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode. Content Mod category: Content Mods introducing new content into the game. Cheats Mod tag: Cheats Play it your way. The mod will rearrange the top-left mod GUIs so that they remain visible while inside the editor. If you have cheat mode enabled, your inventory and cursor will be synced between the map editor and regular play. Enable the testing lab in the per-player mod settings to teleport to an isolated testing space when entering the map editor. This testing lab will run alongside your actual factory, and you can freely design and test within the lab without cheating in your actual game. The mod adds a variety of supercharged entities, items, and equipment for testing your factories. Spawn or void items with the infinity chest, spawn or void fluids with the infinity pipe, saturate or void your transport belts with the infinity loader, and more. You are essentially invincible, you run super fast, and you have a personal roboport that can instantly construct or deconstruct. The mod adds a new scenario specialized for testing. This scenario generates a blank world filled with lab tiles, researches all technologies, enables cheat mode, provides you with testing items and equipment, and sets up a super roboport with super robots that can build or destroy anything you want.

The cliff editor mode allows to create cliffs easily.

In other languages:. The scenario system allows save-based mods to be created, so that installing mods separately is not necessary. This allows for server side scripting, or to provide a separate objective than the vanilla freeplay which is actually a scenario, just like the tutorial campaign. Scenarios count as mods for the purpose of isolating achievements. Creation of a scenario starts in the map editor. The map editor allows an author to save a map that they have created as a scenario.

In other languages:. Factorio includes a fully featured map editor. The editor allows the player full creative control to completely change map terrain, clone parts of the map and much more. However, the map editor cannot be used to create custom scenario scripts , for that see modding. The "Tools" tab in the GUI shown in the top left when using the map editor allows to switch between different map editor modes. Each of the modes provides different tools and ways to change the map. All editor modes use Q to clear the cursor, like the normal game. The "None" mode is the default editor mode when opening the map editor. It works very similar to the normal game, mostly providing additional utilities such as instant blueprinting, deconstruction and upgrading, and the ability to craft any item infinitely, even if item is not researched yet or hidden.

Factorio map editor

Extends the Factorio map editor with new features, testing tools, and other utilities to aid with sandbox play and scenario creation. Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Download on the Mod Portal.

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Similarly, recipes in machines can be set even if they are not researched yet. Scenarios made by other players can be installed into a folder called scenarios in the player's user data directory. Cheats Mod tag: Cheats Play it your way. The brush and spray tools allow to place many entities at once. These scenarios are saved to the user data directory. Already researched technologies can be un-researched by selecting the technology and clicking "unresearch". The area and position editor mode allows to create positions and areas in the world that can be named. Do this at your own risk, as it may break the save depending on how intertwined the scenario is with the save. The "None" mode is the default editor mode when opening the map editor. Additionally, it is possible to import a different save file into the save that is currently being edited.

Post by raiguard ยป Mon Feb 24, pm.

Mod tag: Cheats. Enable the testing lab in the per-player mod settings to teleport to an isolated testing space when entering the map editor. It works very similar to the normal game, mostly providing additional utilities such as instant blueprinting, deconstruction and upgrading, and the ability to craft any item infinitely, even if item is not researched yet or hidden. This operation will create a new surface that contains the map from the imported save file. Fel View Profile View Posts. Change language. Spawn or void items with the infinity chest, spawn or void fluids with the infinity pipe, saturate or void your transport belts with the infinity loader, and more. These scenarios are saved to the user data directory. The cliff editor mode allows to create cliffs easily. Namespaces Page Discussion. In other languages:. The mod will rearrange the top-left mod GUIs so that they remain visible while inside the editor. The original map editor was simple to use, intuitive, and did just about everything people wanted.

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