factorio expansion

Factorio expansion

Almost 1 year ago FFF we said "we don't think that [the expansion] will take less than a year to factorio expansion.

Sound the factory-sirens, folks, Wube Software has announced that expansion Factorio: Space Age is coming in The expansion will make the immensely popular Factorio roughly double in size, Wube has previously said, and the concept has been in the works since at least Factorio: Space Age will continue the engineer's journey into space, continuing the main campaign of Factorio itself—which ends with launching a rocket. The new expansion will rebalance that to become sending the first of many rockets into space in order to build space platforms for orbital industry and exploration. That will bring players to four new planets, each of which will have "its own unique theme, resource, challenges and gameplay mechanics. The structure of the expansion seems to revolve around three new types of scientific research—one for each of three new planets—expanding the "science packs" in Factorio to a total of ten. Those three planets will be visited in any order, and Wube says that the order you exploit them in will be a meaningful choice.

Factorio expansion

In other languages:. This is a list of known information about the upcoming expansion pack Factorio: Space Age and the upcoming 2. Friday Facts shows some concept art for the expansion. Friday Facts shows some item icons from the expansion. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms. Consists of 3 major mods which can be enabled and disabled at will: Space age, quality and elevated rails. Space Age features 4 new planets Vulcanus is the only one to have been officially revealed, the rest are thought to be named Bacchus, Fulgora, and Aquilo with their own "unique theme, resource, challenges, and gameplay mechanics", as well as new enemies to deal with. Rockets will be significantly cheaper. Chemical science unlocks rocket silo and access to space. Space science unlocks access to other planets. Some technologies have been moved to one of these planets; artillery, cliff explosives, spidertron, tier 3 modules, and some personal equipment are in this list. Space platforms are player-created surfaces that function both as factories and as transport to other planets. Platforms are created by launching a "starter pack" on a rocket, which creates the surface with a hub on it with a small amount of flooring.

We still don't want to be specific about many things, not even the expansion name, but we can start by giving you some general idea about the scale of the project, factorio expansion.

Post by kingwolf » Mon Jan 01, am. Post by mmmPI » Mon Jan 01, am. Post by BaggyK » Mon Jan 01, pm. Post by kingwolf » Tue Jan 02, am. Post by FuryoftheStars » Tue Jan 02, am. Post by CureSafaia » Fri Jan 05, pm.

In other languages:. This is a list of known information about the upcoming expansion pack Factorio: Space Age and the upcoming 2. Friday Facts shows some concept art for the expansion. Friday Facts shows some item icons from the expansion. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms. Consists of 3 major mods which can be enabled and disabled at will: Space age, quality and elevated rails. Space Age features 4 new planets Vulcanus and Fulgora are the only ones to have been officially revealed, the others are thought to be named Bacchus and Aquilo with their own "unique theme, resource, challenges, and gameplay mechanics", as well as new enemies to deal with.

Factorio expansion

Almost 1 year ago FFF we said "we don't think that [the expansion] will take less than a year to develop". Well it has been less than a year and it is not finished, so we kept our word on that :. We still don't want to be specific about many things, not even the expansion name, but we can start by giving you some general idea about the scale of the project. The general goal is to make the expansion feel like as big an addition as the whole vanilla game. Honestly, making the price and thus the expected scope a little bit more concrete in this way, motivates us not only to make enough, but also to not overshoot, so we wouldn't spend another 9 years doing it.

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Friday Facts shows some item icons from the expansion. The goal was to be able to finish it in non-speedrun mode in less than 80 hours for an experienced player. Mountains are large volcanoes, covered in cliffs and with a large lava pool at their center. We decided to go with the approach of having a small number of predefined planets, which represent your progression through the game. The foundry, a new building for crafting with molten materials, can be researched here. Factorio: Space Age will continue the engineer's journey into space, continuing the main campaign of Factorio itself—which ends with launching a rocket. When the game feels close to finished, we can tweak the final details, like new simulation screens, tips and tricks, achievements, and so on. UK Edition. Mp4 playback not supported on your device. As of August , development is at the end of step 5 "First pass of tweaking" out of 7 total steps until release. Post by kingwolf » Tue Jan 02, am. Post by FuryoftheStars » Wed Jan 10, am. Step 5 - First pass of tweaking This part should feel much better, as the content is more stable and the chance of removing things is lower. It is still a long time, but at least it is getting more specific. A lot of bigger structural problems can be discovered at this point, which might require some wild removals, changes, or additions, required to make it all work together.

The first planet you arrive on is a strange new land, rich with iron, copper, coal, stone, oil, and uranium. Everything a starting factory needs and more. There's also water, fish, grass and trees.

To be clear, the expansion will not be 'just' a mod, the game engine itself will have some significant improvements and technical backing to make many of the new gameplay features possible. I think that makes me the most qualified to talk about how these two things are very different from the ground up. But while it might not be finished, there is a still a lot we have done so far. This is where we can actually have the semi-final list of requirements for the graphics department, which allows us to start making reasonable time estimates. Space science unlocks access to other planets. Quality modules can be used on any recipe, unlike productivity modules which can only be used on intermediates. Step 2 - Basic shape This is the step where we start to make the actual game objects, even when they don't even do anything at that point. There's still a lot to fix and a lot of playtesting to do on their end. The base quality of a craft is the lowest input quality, ignoring fluids; it's impossible to get a Normal iron gear from two Uncommon iron plates. When he's not on his PC, he can be found playing every tabletop game under the sun. They are home to leafless alien trees, presumably a source of wood. Since the versions are compatible, the expansion version can connect to non-expansion multiplayer games by disabling the expansion mod. We knew that we wanted to control how the intersections work, and that it should act as the largest scale logistics option, but the details weren't laid out yet.

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