factorio big bertha

Factorio big bertha

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I struggle to make the tank work well for me. The vehicle is too slow to really kite enemies, and the turret rotation speed is really slow, too. The only serious use I have found for it is to use the flamethrower to carve long, straight lines through dense forests with ease. Am I missing something? Is there some secret to using the tank that makes it more combat effective? Is it important to use one of the cannon ammo types in preference to the other? Tank speed, like all vehicles, is affected by fuel.

Factorio big bertha

In other languages:. The artillery wagon is an end-game wagon mounting a rail cannon that can be added to a train. It fires artillery shells , relatively slow-moving projectiles that explore chunks of terrain they travel across. The wagon gun has both automatic and manual even longer-ranged firing modes. Projectiles have sufficient damage to destroy spawners and any type of worm with a single hit, and have a modest area of effect. Infinitely-stacking research upgrades are available for range and firing speed, but not damage. The artillery turret is essentially the same weapon, but deployed as a static structure like other turrets. Artillery wagons, like Artillery turrets, have a massive range, outranging non-Artillery fixed fortifications by a factor of 10 or more. In automatic mode, when the train is stopped, the artillery wagon will automatically scan for enemy structures spawners and worms and shoot at them. Automatic mode cannot target mobile units biters and spitters ; shells do, however, damage mobile units in the vicinity of impact normally. Targeting remotes show the number of fire-ready loaded and, for wagons, stationary artillery pieces in range of cursor position when held.

Sometimes not all artilleries begin to fire at one target.

Log in. Bigger Artillery by Mrxmen Mod category: Content. Combat Mod tag: Combat. New ways to deal with enemies, be it attack or defense. Doesn't seem to do anything, I have it loaded and hooked up to electricity.

It's not clear from the album, but the entities also blocked my movement where they were packed most densely. Note, I only noticed these because they prevent building at their location, but if you were to somehow make it possible to build on top of these entities, that still wouldn't really solve the problem. The entities need to be cleaned up. The sound trigger entities persisted because their prototype was a SimpleEntity; changing it to Explosion apparently causes the entities to be destroyed after their animation and sound finish. Thanks a lot for the extensive bug report and provided fixes! I've integrated most of your patches and pushed a new version. So I've kept the sound type as it seems much lighter code wise at least. Log in.

Factorio big bertha

In other languages:. The artillery wagon is an end-game wagon mounting a rail cannon that can be added to a train. It fires artillery shells , relatively slow-moving projectiles that explore chunks of terrain they travel across. The wagon gun has both automatic and manual even longer-ranged firing modes.

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Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Have module armor with a drone port that repairs your tank. Kill a few nests, kill a few worms, kite everything you aggro'd back to your turrets. Car Tank Spidertron Spidertron remote. Circuit network. There are no reviews yet. Place some turrets and shoot with ap rounds at biter nests, the biters will be killed by the turrets and you outrange most of their turrets. It appears your browser does not have it turned on. However, players should keep in mind that extensive shelling of large biter-infested areas will produce massive attack waves centered on the position of the artillery piece at time of firing, and should plan close-range defenses accordingly. Sometimes it takes some time so start shooting. I did not care for them, so I don't bother anymore. Of course, I tend to drive my car into trees and rocks accidentally, so maybe I'm not the best example of how to effectively use tanks!

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Range in automatic mode is tiles 7 chunks ; in manual mode, tiles Before you have uranium ammo, they are great. However, players should keep in mind that extensive shelling of large biter-infested areas will produce massive attack waves centered on the position of the artillery piece at time of firing, and should plan close-range defenses accordingly. No question, hands down, absolutely, better. Take your robotports out of your armor first though. It mostly comes down to a playstyle thing. Doesn't seem to do anything, I have it loaded and hooked up to electricity. Logistic network. Sign up Log in. To be honest I've never gotten good results out of the tank cannon either and I never even bother building shells for it anymore. Is there some secret to using the tank that makes it more combat effective? Artillery shelling will antagonize enemy mobile units in the vicinity of the impact into rushing the wagon's location at time of firing, regardless of their normal "aggro radius". Finally after a LONG time I researched uranium shells as well, another power adder, I have really taken my time so the enemy is everywhere but the tank holds up, artillery is just pretty cumbersome for most purposes until you set it up, and you may have the bugs coming to unexpected places because you're not managing the aggression of the little ones. I use the machine gun though, with lots and lots of AP ammo. In addition to firing them, artillery wagons can be used to transport shells from place to place.

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