Ending mystic messenger
Mystic Messenger is the most hardcore game about texting cuties you will ever play.
If you haven't played Mystic Messenger completely, you might read something that will reveal to you the complete story of the game. So please pay attention! Throughout the events of Mystic Messenger , there are several endings in each character's specific route. Depending on the choices of the player made within the ten days prior to the 11th Day, the player can obtain either a Good Ending , Normal Ending , one of three Bad Story Endings , or one of two Bad Relationship Endings. When the player reaches the 11th Day, the number of guests who attend the party on that day will be the determinant of whether the player gets the Good Ending, or the Normal Ending. Once the player has obtained the Good Ending of a character's route, they will be able to unlock that specific character's After Ending for 50 hourglasses. See also: Chat room timings.
Ending mystic messenger
Need help getting your favourite character's route? Keep getting a bad end on your route, or just a bad end in general? Want to see a certain character's bad end, or see the bad ends available in the game? Do you keep messing up the emails? Want to Now for this bad end you need to be on the Casual Story. Which obviously means you need to be on the story mode that involves Yoosung , Zen , and Jaehee. To get this bad end is simple. Ignore all the chatrooms. Do not participate in any chatrooms.
Gaining the trust of Seven and the player, he offers to lead them out of the building, asking Seven if he could teach him how to hack, ending mystic messenger. If done correctly, you should trigger Bad End 1 after one visual novel section and one chat.
If you haven't played Mystic Messenger completely, you might read something that will reveal to you the complete story of the game. So please pay attention! Even though the party isn't crowded by guests, the remaining RFA members - Jumin , Zen , Yoosung, and Jaehee - still take care of the party and greet people. In his speech, Jumin mentions that some of their members are not present due to circumstances and mentioned that he hoped that God will protect them Jumin is a Christian, which is mentioned in a chat room. Meanwhile, Seven - along with MC - visits the Catholic church he used to go in his childhood. While asking for God's protection, Seven hugs MC, and confesses how grateful he is to meet "someone with the holiest love". He promises that he will love and protect her until his last breath.
A Mystic Messenger walkthrough to ensure you get the Good End - and unlock the further mysteries and secrets of this many-layered story. This Mystic Messenger guide page provides details on how to successfully complete 's route. It begins at Day 5, so you will need to have got yourself onto 's route by playing days of Deep Story mode. It is absolutely chock-a-block with spoilers, so you may prefer to click away and check out the full route Mystic Messenger chat times schedule instead. If you're still with us, below you'll find a full list of route endings and details on how to obtain them. Scroll down past the image below for the full Day 5 through 11 route walkthrough. As with other Mystic Messenger characters, 's route offers multiple endings.
Ending mystic messenger
In order to this, you have to gain the most number of Hearts with him. I advise focusing on getting his Hearts during the first four days of the game, and ignoring the rest of the characters to increase your chances of getting locked into his route. Also, do note that his route is only available in the Deep Story mode. There will be times when he starts to get a little more serious, however, and you need to know when to tone down the jokes. When he does this, stop cracking jokes, and start providing him with more emotional support.
Gooding and company
He wants to be angry enough to hurt her, but he can't seem to do it when it's her. Altering your system clock or using saves to try and cheat the system can result in an account ban. After he explains he offers her to become his assistant. Seven checks on the player and reports it on the chat room as she gets to the apartment safely. Have a safe trip to the hospital. Seven, who is silent the whole time, finally speaks and tells them that Zen is in his house the whole day. He reveals that the security cameras in front of Rika's apartment were hacked and replaced with a still image, and the rest of the members begin panicking as they try to locate her. Zen finally opens the door and meets the player. Jaehee is upset to see that the gift is a coffee grinder and refuses to accept it. When Unknown breaks through MC's window to kidnap her and take her to Magenta, Seven does not come to save her in time. Seven tells the player to run out of the building and that he'll take care of Saeran. He emotionally abuses the player by giving her gifts and taking them back, constantly reminding her that she is undeserving of anything.
Hey there, fellow Mystic Messenger fans! So buckle up and get ready for a journey through love, heartbreak, and everything in between in the world of Mystic Messenger endings. When it comes to Mystic Messenger, one of the most exciting aspects is the ability to choose different routes and explore various storylines.
Throughout the events of Mystic Messenger , there are several endings in each character's specific route. Once inside, Yoosung and the stranger make a deal to protect one another, but the player feels something is off. Prologue Bad Ending 2 Summary: The player agrees to meet the game developer at a cafe. Want to The player makes her feel like a person and not just "the savior" or someone who can be taken advantage of. Do you want me to go? But upon arriving, they discover that V is too drugged out of his mind from Ray's torture to do anything. To prove his point, Seven and the player show him the floppy disc filled with his photos. Assuring her that he is not a kidnapper, Unknown asks her to follow him into Magenta, a place of paradise, where she will be much more appreciated and loved than she currently is now, and promises to protect her. Getting two out of three correct replies results in a green "completed" message, and a chance the guest may attend the party. The player then takes the sleeping medicine and finds herself in an unknown apartment when she wakes.
0 thoughts on “Ending mystic messenger”