Drukhari incubus
The Drukhari are experts in precise torture, sharp blades, cruel poisons and eldritch abominations. Using the labyrinthine network of webway spars, they strike almost anywhere. Realspace raiding parties prey upon worlds across the galaxy, surging from drukhari incubus portals unknown to those they see merely as cattle or playthings. As the Drukhari feed on the souls of the slain, they become imbued with supernatural might, drukhari incubus, eventually turning into killing machines.
Click to read on, or check out the Tactics Corner for more reviews and strategies. Incubi have a mostly-normal stat block, although there are a couple of nice perks in some relevant places. Strength and toughness three are likewise to be expected, although other features of the unit definitely go a long ways towards mitigating both of those disadvantages. But three attacks per model is a huge bonus, well above what is typically seen, and it makes them a very significant combatant. At sixteen points each in squads of five to ten, Incubi come in reasonably cheaply for what they do; as with most units, they also have the option to upgrade one model to a sergeant for plus one attack and leadership. Note, however, that unlike most Drukhari models Incubi do not benefit from Obsessions of any kind, regardless of the detachment they are in, although they also do not prevent other units from gaining an Obsession. They also come with Tormenters, an ability that… might as well not exist.
Drukhari incubus
We both thirst for blood. We both seek only murder. Only in death do we find purpose in life. An Incubus warrior wielding a Klaive , his order's signature weapon. An Incubus pl. Incubi is a member of a mercenary order of Drukhari , very similar to the Aspect Warriors of their Craftworld Aeldari counterparts, who dedicate themselves to the perfection of the killing strike. Their services are in great demand, whether as bodyguards or shock troops, and the Incubi will fight for any who can afford to purchase their loyalty. Their obsession is the mastery of the Klaive , a bladed melee weapon that becomes as much a part of an Incubus as his own murderous heart. In battle the Incubi wield these weapons with lethal precision, their every swing severing limbs and shattering blades with contemptuous ease. The act of becoming an Incubus is dangerous in the extreme; through long and gruelling practice, the strong prosper, while the weak are cut down and their bodies burnt as an offering to the statue of Khaine , the Aeldari god of war, at the heart of each Incubus shrine. Arhra , the Fallen Phoenix, founder of the Shrines of the Incubi. Before her, there were others who paid me to kill their enemies. After, there will be others still, and I will kill their enemies also, for as long as I am paid I do not betray those who pay me — but when a covenant is concluded, I go wherever Khaine wills. The Incubi are an order of faceless warriors, masters in the use of the long-bladed weapon known as the Klaive.
Few warriors in the galaxy are as adept at launching punishing skyborne raids as the Drukhari, drukhari incubus. Explore Wikis Community Central.
.
The Drukhari are experts in precise torture, sharp blades, cruel poisons and eldritch abominations. Using the labyrinthine network of webway spars, they strike almost anywhere. Realspace raiding parties prey upon worlds across the galaxy, surging from hidden portals unknown to those they see merely as cattle or playthings. As the Drukhari feed on the souls of the slain, they become imbued with supernatural might, eventually turning into killing machines. Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used. Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting. Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour. Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear. Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Drukhari incubus
This enemy is the act of murder given flesh, and they will not stop until terror is the only thing that lives. A Drukhari archon leads his Kabal on a raid against an Imperial world's defenders. A Kabal of the Drukhari is an autonomous military organisation that exists somewhere in the gray zone between a criminal cartel, a pirate fraternity and a noble household for that sadistic Aeldari kindred. Their numbers are made of sadists, slavers, torturers, murderers and thieves. Though forever set at each other's throats by the fractious nature of Drukhari society, the Kabals form the primary military strength of the Dark City of Commorragh, and are largely responsible for the constant flow of slaves upon which the Dark City feeds and depends for its people's continued survival. The Kabals occupy the upper tiers of Commorragh's power structure, defining the martial aspect of the Drukhari and maintaining a stranglehold on all aspects of the Dark City. Even the most minor Kabals consist of hundreds of Drukhari, though their territories may be confined to hidden locations and scattered hideouts. The baleful influence of these monstrous coalitions stretches from one side of the galaxy to the other. The largest Kabals comprise millions of skilled Kabalite Warriors , and have galaxy-wide influence thanks to their endless stream of slave raids and rampant, blood-soaked piracy. In the murderous society of Commorragh, Drukhari with aspirations for enormous power -- which is the overwhelming majority -- will easily make enemies and draw unwanted attention.
Fortuitous thesaurus
Skarri has used them in some more friendly lists I believe, though. A Drukhari Incubus performing his dance of death. If the distance rolled is insufficient to move within Engagement Range of all targets while maintaining Unit Coherency, the charge fails. The Incubi also serve as exceptional enforcers; more than one Commorrite pleasure den or smuggler's spire has been reduced to a limb-strewn abattoir by a host of Incubi sending a message to their employer's rivals. You must re-roll all dice if several need adding together e. WHEN: Fight phase , just after an enemy unit has fought. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability even though it is not your Movement phase. Engagement Range: Within 1" horizontally and 5" vertically. Army Rules. These warriors are well versed in raining suppressing fire on the foe even as they close with them from on high, shredding defences and leaving the survivors easy prey for the raid. If the charge is successful, each model makes a Charge move less than or equal to the Charge roll, and must move into base-to-base contact with an enemy model if possible. All Incubi are equipped with an extremely resilient suit of armor, called an Incubus Warsuit. On a , one model from that unit is destroyed.
Artwork for Cubicle7.
Army Rules. In addition, if a unit is Battle-shocked when it is selected to Fall Back, you must take a Desperate Escape test for every model in that unit before any are moved. Units that Fall Back cannot shoot or declare a charge in the same turn. Take a Battle-shock test for each unit from your army on the battlefield that is Below Half-strength. Incredible alien agility and a delight in taking wild risks help these warriors to leap acrobatically from their skimming transports directly into battle. Raven Strike Fighter. This struggle manifests during their realspace raids as a frenzy of murderously sadistic competition. Through long and gruelling training, the strong will prosper and learn, while those who are weak will fail, be slain and their bodies burnt as an offering to the monstrous statues of the War God Khaine which loom over the bloody proceedings below, graven from precious metals and strange stones gathered from realspace and the depths of the Webway alike. A dice can never be re-rolled more than once. Before selecting targets for this weapon, select one of its profiles to make attacks with. Dedicated Transports. Engagement Range: Within 1" horizontally and 5" vertically. There are dozens of Incubi shrines dotted throughout the Dark City, from towering pinnacles of black crystal to labyrinthine networks of brazier-lit caverns.
0 thoughts on “Drukhari incubus”