doom double barrel shotgun

Doom double barrel shotgun

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It's a traditional style double barreled, break action shotgun which holds 2 shots at a time which cannot be fired independently unless upgraded. It's more powerful than the Combat Shotgun but requires frequent reloads due to the small capacity. Unlike most weapons, no modifications can be added to the Super Shotgun, though specific improvements can be made. In single player, the Super Shotgun does damage of 60 per pellet with 16 pellets a shot, doing up to damage before reloading. With the Double Trouble upgrade, it deals damage before reloading. This is balanced out by a low fire rate and a large, wide oval spread pattern. The Super Shotgun can be found in a variety of locations.

Doom double barrel shotgun

The super shotgun , also called the combat shotgun in the manuals not to be confused with the combat shotgun in Doom or in Doom Eternal , or simply called the double-barreled shotgun , is often abbreviated to SSG , and is a sawed-off , break-open, double-barrel shotgun, in contrast to the original shotgun which is pump-action and single-barreled. The super shotgun takes the same ammunition as the shotgun, but uses two shells per shot. However, whereas the shotgun fires 7 pellets in each shot, a super shotgun blast has 20 pellets. Each pellet still does points of damage for a total of points of damage per shot, provided that all pellets hit the target. The super shotgun is thus nearly three times as damaging as the standard shotgun per shot, a good bargain since it only uses twice as much ammo each time. One well-aimed blast from a super shotgun almost always kills two imps , one demon , or one spectre , and often inflicts additional damage to nearby monsters. By contrast, a single shotgun burst is less reliable at dispatching an imp in one shot or a demon in two unless it is dead on target. The devastating firepower afforded by the super shotgun can enable the player to hold his own against crowds of humanoids or tough monsters Hell knights , arachnotrons , mancubi. It is often sensible to prefer the super shotgun over the rocket launcher in such situations; the super shotgun is similarly powerful, shells are more plentiful than rockets, and a short-range rocket blast can harm the player. The SSG is even slower to reload than the shotgun approximately twice the time , meaning that any enemy not killed by the first shot will have plenty of time to retaliate. Some speedrunners , however, take advantage of the reload time by quickly circlestrafing to line up multiple monsters within the "damage cone".

Doom Wiki Explore. Each pellet still does points of damage for a total of points of damage per shot, provided that all pellets hit the target. Values shown in "normal damage" and "headshot damage" entries are calculated per pellet.

The super shotgun , also called "combat shotgun" in the manuals or otherwise "double-barreled shotgun" or often abbreviated to "SSG" is a sawed-off , break-action , double-barreled shotgun in contrast to the original shotgun which is pump-action and single-barreled. The Combat Shotgun is a new acquistion by the Marine Corps inventory and some of the troops have taken to calling it the "super shotgun. It also kicks twice as bad, which doubles your recovery time between shots. On the upside, however, it offers three times the stopping power. If you want to let the air out of floating gasbags like Cacodemons and Pain Elementals, stick one of these in their eye sockets and pull the trigger. Sayonara slimeball! After its introduction in Doom 2, the side by side double-barreled shotgun became a mainstay in both the Doom and Quake series.

The super shotgun , also called the combat shotgun in the manuals not to be confused with the combat shotgun in Doom or in Doom Eternal , or simply called the double-barreled shotgun , is often abbreviated to SSG , and is a sawed-off , break-open, double-barrel shotgun, in contrast to the original shotgun which is pump-action and single-barreled. The super shotgun takes the same ammunition as the shotgun, but uses two shells per shot. However, whereas the shotgun fires 7 pellets in each shot, a super shotgun blast has 20 pellets. Each pellet still does points of damage for a total of points of damage per shot with vanilla RNG, provided that all pellets hit the target. The super shotgun is about three times as damaging as the standard shotgun per shot, a good bargain since it only uses twice as much ammo each time. One well-aimed blast from a super shotgun almost always kills two imps , one demon , or one spectre , and often inflicts additional damage to nearby monsters. By contrast, a single shotgun burst is less reliable at dispatching an imp in one shot or a demon in two unless it is dead on target.

Doom double barrel shotgun

The super shotgun , also called "combat shotgun" in the manuals or otherwise "double-barreled shotgun" or often abbreviated to "SSG" is a sawed-off , break-action , double-barreled shotgun in contrast to the original shotgun which is pump-action and single-barreled. The Combat Shotgun is a new acquistion by the Marine Corps inventory and some of the troops have taken to calling it the "super shotgun. It also kicks twice as bad, which doubles your recovery time between shots. On the upside, however, it offers three times the stopping power. If you want to let the air out of floating gasbags like Cacodemons and Pain Elementals, stick one of these in their eye sockets and pull the trigger.

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Seems pretty balanced to me. Search DoomWiki. It's a double barrel shotgun, it does what a double barrel shotgun does just like it did in the original games. Skip to Content Skip to Navigation. In addition, the gun knocks the player back a bit when fired. In the BFG Edition , however, pressing the "3" key will select whichever of the two shotguns was equipped last, the default being the regular shotgun and being reset to the regular shotgun at the beginning of each new level. Since this is the only weapon without mods, it is easy to fully upgrade this weapon within a short period of time. On the upside, however, it offers three times the stopping power. The differences between the super shotgun and the regular one are mainly that the super shotgun as its nickname implies is more effective and can cause more damage. It is recommended to strafe around and dodge as close as possible to each enemy before firing to maximize the number of pellets that hit. Gauss made an edit on 12 October Search DoomWiki.

This article is about the original Doom games weapon. For the weapon in Doom 3 , see Super shotgun Doom 3. For the weapon in Doom , see Super Shotgun Doom

By contrast, a single shotgun burst is less reliable at dispatching an imp in one shot or a demon in two unless it is dead on target. The next location which seems to be the required location is in the Kadingir Sanctum , right before the Baron of Hell is introduced. Quake II has the Super Shotgun with a rather unusual pump-action mechanism. This article is about the weapon in Doom 3. Page Discussion Edit this page History. The super shotgun , also called the combat shotgun in the manuals not to be confused with the combat shotgun in Doom or in Doom Eternal , or simply called the double-barreled shotgun , is often abbreviated to SSG , and is a sawed-off , break-open, double-barrel shotgun, in contrast to the original shotgun which is pump-action and single-barreled. It offers incomparable destructive power at extremely close range, but it is completely ineffective at long range. Single-player Game 3 Doom II. Just ugrade it to the max and then you can pretty much blast your way through the game like its DOOM 2 all over again. Um not that it has been but i mean compaired to lets say the classic PC versions. Doom Wiki Explore.

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