Doom 2 map 15

The records for the map at the Doom Speed Demo Archive are:. This level contains the following numbers of things per skill level :. Skip to Content Skip to Navigation. Log in Create account.

It was designed by John Romero and uses the music track "Running from Evil". At the start of the level, go through the green door to the left and ride the elevator down by flipping the switch inside. Once you reach the bottom, step outside. From here, turn left and flip the switch directly in front of you. This causes the large stone rectangle to lower, revealing a walkway up to a combat armor vest A - it is a good idea to pick it up, due to the amount of hitscan monsters in this level. From here, follow the alley between the two buildings to the south, then turn southwest towards the tall dark brown iron building.

Doom 2 map 15

Knights of the Old Republic 2. The Curse of Monkey Island. The Industrial Zone is a large map with many open spaces. Before doing anything else try to take out as many wandering enemies as possible. Watch out for Chaingunners on the tops of buildings. There are 10 secrets but only 9 of them are possible to get without cheating. From the Start take the lift down and clear out as much of the area as you can. Hit the Switch next to the large rock formation and it will lower down, revealing stairs and a walkway inside. Take out the gunners and head up the steps to the Mega Armor. Take out the gunners along the way and make your way up to the top of the stairs. From here dash across to the teleporter with the Imp on top of it. Run half speed off the edge to the east. You should land on a lower ledge on the next building.

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The par time is At the start of the level, go through the green door to the left and ride the elevator down by flipping the switch inside. Once you reach the bottom, step outside. From here, turn left and flip the switch directly in front of you. This causes the large stone rectangle to lower, revealing a walkway up to a megaarmor - it is a good idea to pick it up, due to the amount of hitscan monsters in this level.

The par time is At the start of the level, go through the green door to the left and ride the elevator down by flipping the switch inside. Once you reach the bottom, step outside. From here, turn left and flip the switch directly in front of you. This causes the large stone rectangle to lower, revealing a walkway up to a megaarmor - it is a good idea to pick it up, due to the amount of hitscan monsters in this level. From here, follow the alley between the two buildings to the south, then turn southwest towards the tall dark brown iron building. At the far corner of this building is the start of a spiraling staircase leading to the top.

Doom 2 map 15

It was designed by John Romero and uses the music track "Running from Evil". At the start of the level, go through the green door to the left and ride the elevator down by flipping the switch inside. Once you reach the bottom, step outside. From here, turn left and flip the switch directly in front of you. This causes the large stone rectangle to lower, revealing a walkway up to a combat armor vest A - it is a good idea to pick it up, due to the amount of hitscan monsters in this level. From here, follow the alley between the two buildings to the south, then turn southwest towards the tall dark brown iron building. At the far corner of this building is the start of a spiraling staircase leading to the top. Climb it and get the rocket launcher between the two green torches.

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This article about a map is a stub. Do a u-turn and dash across to the small alcove with the Mega Sphere. Now, we just need to finish the level. This is like shooting fish in a barrel! You can also spy a Berserker Kit behind another box that we can't reach. The one to the south has a branching tunnel that leads to the secret level. The left path is a dead end as well, but has a ton of Lost Souls in a window you should kill off as well. Inside this door is a load of enemies. This takes you to the upper ledge of a nearby building. You can get these by opening the "Arch-Vile" and "Baphomet" walls, although you could save them if you wished. We'll get to them in a bit. Upload a new image. Press on the box to the east to get out. There's a lot of Chaingunners and other hit-scan enemies on the way, including a side path past the second raising platform that has a Berserker Pack save if you get low on health.

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We'll have to return to the red door and use the teleporter we're supposed to now to continue. Skip to Content Skip to Navigation. You likely also saw some power-ups here: a Supercharge and a Mega Armor. Box of shotgun shells. First, grab the radiation shielding suit in the north-leading exit, then head to the end of the south-leading tunnel and flip the switch. After dealing with the monsters, enter the green alcove directly in front of where you picked up the BFG. From here on you can use the SSG as you head forward. This takes you to the upper ledge of a nearby building. View history Talk 0. We need to take the lift nearby down now. Be sure to kill them as it'll help a ton later. It will take you to the large central building. The switch you start near lowers a lift, and around all of this building is hit-scan enemies. Speaking of down below, there's two ways to get down there.

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