Domain cleric

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The class is a full spellcaster with a powerful and versatile spell list, capable of wearing medium armor and using a shield. Each domain option either strengthens one of the core aspects of the class or covers up for its weaknesses, from adding heavy armor or skill proficiencies, spells from other spell lists, or entirely unique abilities. While narratively, cleric subclasses in 5e will be closely tied to their choice of deity or higher power, it's important to pick one that satisfies a player's mechanical desires as well. Domains can turn clerics into melee monsters, fonts of life capable of out-healing damage taken, skilled explorers, magical artillery and anything in between. However, not all domains are equally useful or interesting. Updated on February 16th, by Louis Kemner: This list of all the cleric domains ranked from worst to best has been updated to adhere to CBR's current publication standards, as well as to include even more information about each Divine Domain.

Domain cleric

None are useless, and few are overwhelmingly powerful. However, they are not made entirely equal. Some stand out above the rest due to unprecedented synergy between their abilities or standout features that elevate them over other subclasses. However, players have to make the right choices to get the type of cleric they want. Every cleric Domain is themed around the concepts or elements representing their gods. Most also have one area of the game or one party role that they excel in, with all or most of the features creating a coherent playstyle and well-defined niche. None of the Nature Domain's abilities are poor or unhelpful in their own right. However, they are disorganized. It gets Divine Strike without any ability to use martial weapons, the ability to give allies resistance to elemental damage without any other focus on buffing or support, and a very situational Channel Divinity that isn't built on for many levels. Trickery clerics benefit from valuable magic and utility that the class doesn't otherwise have. These clerics gain access to illusion spells such as Disguise Self and Mirror Image, both of which can be profoundly useful in their own right. Additionally, abilities like Invoke Duplicity open up opportunities for mischief outside of combat. It can be a fun twist on the cleric archetype, but players may be better off with Arcane Trickster rogues instead. One such subclass is the Tempest Domain. Clerics of the Tempest Domain notably gain the Channel Divinity ability Destructive Wrath, allowing their thunder and lightning attacks to deal their maximum possible damage.

The Life Cleric also doubles as a solid front-line Defender due to their access to domain cleric armor, allowing them to serve double duty as both a Defender and a Healer.

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. At 1st level, you know three cantrips of your choice from the cleric spell list.

Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Divine Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Weapon attacks and cantrips are both viable options for the clerics offensively. Until level 5 when cantrip damage increases and martial characters typically get Extra Attack, you can be effective with either regarless of your Divine Domain. At 5th level and beyond, your domain will determine which options are effective.

Domain cleric

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General Wikidot. Unfortunately, this is also the last level at which we get an exciting and wholly new class feature. Clerics already have the best Radiant damage spells in the game, and the Light Domain supplements those spells with some of the best Fire damage spells. Home Edit this menu. Fortunately, Clerics have the best healing abilities in the game, so they can easily compensate for a small pool of hit points. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. This adds versatility to the class. CalU Secondary Education Wiki. Edit this menu. For a long-range support build, consider a flying race like Fairy or the Winged Tiefling. Remember: An ounce of prevention is worth a pound of cure.

DnD Clerics are among the most diverse and interesting classes in 5e DnD. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles.

RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. I recommend allowing Blessed Strikes on any cleric who takes a divine domain with the Divine Strike feature which is rated orange or red. Except for Healing Word, none of those options require rolling. You regain all expended spell slots when you finish a long rest. If you decide to be a Face, be sure to pick up a Background which gets you other Face skills like Deception and Intimidation. Short of opportunity attacks, Sacred Flame will be considerably more reliable and will deal comparable damage 2d8 vs. The Forge Domain is excellent in every aspect. Nothing at this level except 5th-level spells. First and most obvious, the bonus works on cantrips. Knowledge provides some very good abilities, and a lot of great options for gathering information by mundane, magical, and potentially metagame means. On top of that, they can give creatures vulnerability to the next attack that hits them, potentially doubling an incredible amount of damage. About The Author T. However, being roughly comparable to un modified cantrips is hardly an incentive to use weapons.

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