Dnd samurai
Poised and civil, yet relentless in battle, the samurai serves as a formidable warrior and gentle soul. They are skilled in the art of persuasion, they are wise souls, and yet they can dnd samurai dominate opponents.
The Samurai. A Title. A Class. A Profession. Just saying the word evokes certain ideas and images of what a Samurai is, what a Samurai does, and how a Samurai fights.
Dnd samurai
I felt he was a great character in the series. The closest fit I could think of was:. These constraints I put on myself made for some interesting contradictions. Further, the primary weapon of a samurai is a katana , which is a larger sword frequently used with two hands, but still usable with one hand only:. However, a long-sword is a melee weapon, which means Strength, not Dexterity matters. One other thing I considered is that samurai in the late-medieval Edo Period were required by Shogunate law to have two swords:. Thus, my elf-samurai character would need two swords, not one, if I wanted to be historically accurate. Typically, the second sword was either a smaller wakizashi or kodachi. For my character idea, I went with the kodachi. But the biggest problem with this build concept was that if I wanted to use a long sword effectively, the character would have to rely on Strength, not Dexterity, which is harder to build for an elf. Both of these builds have issues. The strength-based elf-samurai build is probably closer to a historically accurate samurai, but as Elves get bonuses to dexterity, not strength, his stats would be somewhat spread out.
Earth Stance. Even a small Charisma bonus makes Elegant Courtier that much better.
It focuses on making simple weapon attacks with no additional complexity, such as spellcasting, in the base class. The Samurai Martial Archetype instead enhances the fighter's toolkit with straightforward new features. Instead, their straightforward new powers synergize well with the fighter's core playstyle of attacking as often and as hard as possible. They gain social features, one-use abilities, and things that fundamentally change the game's rules. A Samurai fighter's Bonus Proficiency emphasizes the build's more social side.
The Samurai. A Title. A Class. A Profession. Just saying the word evokes certain ideas and images of what a Samurai is, what a Samurai does, and how a Samurai fights.
Dnd samurai
The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai's resolve is nearly unbreakable, and the enemies in a Samurai's path have two choices: yield or die fighting. When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice. Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points.
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City Watch gives Athletics and Insight to further put a Samurai's Wisdom to use during social situations. At third level, when selecting this archetype, you choose one extra skill proficiency between History, Insight, Performance, or Persuasion. It works for both Strength and Dexterity Samurai and can slow down your enemies and give them disadvantage. A handful of rogue levels alone can provide a substantial damage buff and combat flexibility at the cost of delaying Samurai features. The strength-based elf-samurai build is probably closer to a historically accurate samurai, but as Elves get bonuses to dexterity, not strength, his stats would be somewhat spread out. Opportunity attacks made against you are rolled with advantage and if you use more than half of your movement speed in a turn, this stance immediately ends. The deciding factors were: Fighters of all kinds get so many stat bonuses as they grow, that I can shore up both strength and dexterity as I see fit. The samurai is also relentless. Log in now. While not in combat, they prefer to keep to themselves. At level 17, a fighter has two uses of Action Surge per Short Rest, but it can only be used once per turn. That is fixed at tenth level when you gain the Tireless Spirit feature.
We need editors! See the editing guidelines for ways to contribute. Samurai is a base class in the Oriental Adventures and Complete Warrior.
Our example build is not only a great way to show off the diverse options for building a Samurai, but an exercise in flavour as well. He rushes over with extraordinary speed and charges in between the barrage of incoming blades, shielding every last one with his scabbard. That is fixed at tenth level when you gain the Tireless Spirit feature. Fey Touched's free Misty Step helps Samurai close with challenging enemies or bypass obstacles. Update 2: I made minor edits to this blog post for readability, and clarify on kodachi vs. The extra-attack portion of this feat, while nice, does cost your bonus action, which you spend on getting advantage in the first place. You may do this a number of times equal to one-half of your Samurai level rounded down. In games where magic items are available for purchase, leaving Constitution at a low score and attuning to an Amulet of Health is advantageous. So pick whichever you want, leave the other behind and put the rest of your points into Constitution and Wisdom. Rapid Strike Starting at 15th level, you learn to trade accuracy for swift strikes.
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