Dnd 5e arcane trickster guide
The Arcane Trickster has been a popular archetype since its inception. The primary drawback of being an arcane magic user is being both frail and conspicuous.
Arcane Tricksters are rogues that gain access to spells from the wizard spell list. They are considered a half-caster, only getting spell slots up to 4th level, and have a maximum of 11 spell slots at 20th level. On top of the ability to cast spells, Arcane Tricksters gain roguish abilities to use with their spells. Arcane Tricksters have an insane amount of utility. The amazing proficiencies and expertise offered by the rogue class on top of their spells make them able to be of use in any situation. Also, like Eldritch Knights, Arcane Tricksters merge a linear, martial class with the options provided by spellcasters.
Dnd 5e arcane trickster guide
This page applies almost exclusively to Arcane Tricksters. Other rogues who take Magic Initiate may also find this section beneficial. It may be helpful to see my Wizard Spell List Breakdown for more advice on spells which go beyond this limitation. Try to avoid spell attacks and spells which require a saving throw from targets unless you can reliably use them while undetected since Magical Ambush can offset your relatively poor save DC. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Consult your DM before deciding to use these spells. Use a weapon instead. If you want to deal damage, use Sneak Attack. Reserve your cantrips primarily for utility purposes. But Haste also has an abuse case which you can use to reliably get a Sneak Attack outside of your turn.
Rogues are an extremely strong base class to start with. Since you get Mirror Image at level 7 Sentinel becomes a primo feat at level 8 Also obligatory Elven Accuracy mention it's not in your feat list.
It's a rogue subclass that will allow you to take spells off the wizard spell list. Most of the abilities you'll have access to come from the illusion and enchantment schools of magic. Spells such as mage hand will allow you to expand on the other abilities you get as a rogue. That being said, you can't build an arcane trickster the same way you would a wizard. Check out this guide to learn more.
The Arcane Trickster has been a popular archetype since its inception. The primary drawback of being an arcane magic user is being both frail and conspicuous. Arcane Trickster fixes one of those problems by making you much less conspicuous at the expense of not being a full caster. Veterans of 3. This subclass will let you live out the fantasy of using magic on unsuspecting persons to perform both light-hearted shenanigans and also straight up murder. You play like a Rogue that happens to have magical capacities.
Dnd 5e arcane trickster guide
This blog post is going to detail the best spells for Arcane Tricksters in 5e so that you can make an informed decision when selecting your spell list. By the time your Arcane Trickster is level 20, they will have 13 spells known. Of those, 4 can be of whatever school you fancy, but the others have to be either Enchantment or Illusion. But rest assured, you have plenty of fantastic options to assist you in your roguish deeds! As an Arcane Trickster, you want to primarily focus your spell selection on things that provide utility instead of outright damage. At level 10, you get a fourth. Despite already being a fantastically useful and versatile spell, the Arcane Trickster takes it to new levels though.
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Since a rogue's main ability score is Dexterity, most of the spells you choose should be utility-based. Arcane Tricksters have an insane amount of utility. The Arcane Trickster rogue is the perfect opportunity to play a rogue who combines their Dexterity and Intelligence with an arcane flare. You can also take other utility spells such as Grease to turn the ground into difficult terrain. However, other classes' abilities can pay dividends for them. Playing a simple stab-and-grab rogue is feasible and fun, but players also have the option of creating magical rogues who can grab treasures from a distance using their invisible Mage Hand. Either way, take Investigation. Charm Person Charm Person can get you out of a sticky situation in the event you're caught during infiltration. Originally Posted by Mikal. Message Message is a helpful utility spell that will allow you to keep in touch with a party member while you scout ahead of the group. Thousands of hours of play and theorycrafting later much of it with Tyler , he was grateful to be offered an outlet to exorcise some of the head full of characters and imagined arguments with DMs about how semantics relate to spell effects.
Mollie Russell. Published: Jul 17, But while the Rogue is incredibly versatile, a powerful Arcane Trickster 5e build needs the right ingredients to excel.
Some choices are better than others. Learn more. Then spend your normal Action to take the Ready action. Perhaps only those with Superior Darkvision appreciate that extra range the most, but dim light in a 10ftx80ft "corridor" with effective bright light for the first 60ft and the option of extending the dim light a further 40ft at the cost of replacing bright light with dim on your end by the same amount is generally better than effective bright light to 40ft and dim to a further 20ft. Prestidigitation Prestidigitation will essentially let you perform magician tricks. While your Stealth check is now a minimum of 23, there are times when being invisible is too good to leave to chance. This guide is meant as a deep dive into the Arcane Trickster Rogue subclass. Especially if you have Darkvision. If you want to use the blade cantrips, booming blade is a stellar option to combine with your ability to Disengage as a bonus action. Magic enhances a rogue both in and out of combat, whether in damage or versatility.
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