d&d 5e thief

D&d 5e thief

Rogues are the quintessential scoundrel character: cunning, capable, and effective in a variety of situations. Sneak Attack allows them to do a huge pile of damage in a single attack, and their pile of skills allows them to easily handle locks, traps, guards, and many other challenges. In a party they serve as some combination of Face, Scout, and D&d 5e thief. Rogues typically split into melee or ranged builds, though the universal efficacy of Dexterity makes it easy for many rogues to switch between the two, d&d 5e thief.

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D&d 5e thief

It covers the archetypal rogue whose abilities lend themselves more to quick thinking and action than spellcasting or meticulous assassinations. Players who want more power can improve their Thief build with a few clever decisions that capitalize on its strengths and compensate for its weaknesses. Instead, its subclass features give players versatile new tools inside and outside combat and trust them to make the best of it. A Thief rogue can use their bonus action to use thieves' tools, perform a Dexterity Sleight of Hand check, or use an object. This requires players to put in effort. However, robbing enemy spellcasters of their component pouch or throwing Alchemist's Fire is more than worth a bonus action. Second Story Work provides a significant mobility bonus by improving the Thief's ability to climb and jump. They can easily get high ground for tactical advantages. Assuming the Thief moves less than half their speed, they have advantage on Dexterity Stealth checks. Coupled with a rogue's likely high bonus, this is almost unbeatable. It also lets the Thief gamble speed for stealth if they have to reach an area quickly. Use Magic Device is one of the most flexible abilities in the game.

Uncanny Dodge : If you only draw a handful of attacks this can prevent a huge amount of damage. Evasion makes many AOE effects, including breath weapons and fireballs, less threatening.

Rogue subclasses are extremely powerful, frequently granting features at 3rd level which define how your character plays for the rest of their career, and offering a tempting prize for builds which can handle a 3-level class dip. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The Arcane Trickster brings magic to the Rogue. Enchantment and Illusion spells both offer fantastic options, giving the Arcane Trickster powerful options utility and trickery, but also bringing powerful offensive magic options.

You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ. Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity Sleight of Hand check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action. When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. Starting at 9th level, you have advantage on a Dexterity Stealth check if you move no more than half your speed on the same turn. By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you.

D&d 5e thief

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If you can suffer three levels of Fighter, the Battle Master offer some useful options. Communicating with your DM is one of the best player skills you can develop. I nt : Arcane Tricksters need Intelligence for their spells, but other Rogues only need it for Investigation. I recommend roleplaying how you gather supplies for your alchemy. Use Magic Device By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. They also help us understand how our site is being used. Enchantment and Illusion spells both offer fantastic options, giving the Arcane Trickster powerful options utility and trickery, but also bringing powerful offensive magic options. Once your Mage Hand is up, you need to keep the hand in range of your target. You ignore all class, race, and level requirements on the use of magic items. Let me see if I can rebuild it real quick. By 11th level, you have refined your chosen skills until they approach perfection. Note: This feature may not be available in some browsers. Roll20 uses cookies to improve your experience on our site. Instead, its subclass features give players versatile new tools inside and outside combat and trust them to make the best of it. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.

While Fast Hands does more than just allow you to Use an Object quickly, this article will focus primarily on that aspect of the feature. Instead, this article will do the grunt work of figuring out the Use an Object portion of the feature and determining which items are both allowed and worthwhile.

This is a fantastic way to save gold while enabling your Fast Hands during combat for offense. Search Advanced search…. Join a Game. Players may view the Thief player as a… well… thief! This requires players to put in effort. Forums New posts Search forums. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. There are several examples in the PHB of items that involve attacks. The third benefit is basically Speak with Dead, but you only get one question. A single level in cleric can achieve this for rogues with higher Wisdom while giving Domain features and emergency spellcasting. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. It's less valuable for melee rogues, however, due to the mediocre benefits for a single attack of other Fighting Styles.

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