Commander combo deck
Not all players are fond of combos, but love or hate them, they're an intrinsic part of Commander.
Brian's counting down the top 10 most iconic two-card combos of all time, from Splinter Twin in Modern to Vintage-level shenanigans! Today, I'll be exploring a fun and flashy topic: incredibly, iconic two-card combos in Magic. The criteria for today's list is pretty straightforward: two cards that appeared prominently together in a deck to combine for maximum havoc! Today's article will specifically highlight two-card combos that have left their mark on the history of the game over the years. An "oldie but goodie," the classic "Illusions Donate" combo was a defining feature of combo control decks in the early s. The premise is pretty simple: cast an Illusions of Grandeur to gain 20 life to stabilize and then Donate the enchantment with it's serious cumulative upkeep and lose 20 life clause to an opponent. It was a highly effective win condition, and a considerably more compact "win the game combo" than earlier combos such as Lich and Mirror Universe :.
Commander combo deck
One of the best things about Commander is how ridiculous you can get with combos. Because of the sheer breadth of the format, cards that never would have met in competitive formats can now enable all sorts of nonsense. Whether it's infinite mana, card draw, or just ways to win the game on the spot, here are some of the sweetest and most popular combos in Commander. Going infinite is one thing, sure, but what about going infinite with squirrels? With the combination of Squirrel Nest and Earthcraft , this is made a lot simpler than you might imagine. Obviously, this is absolutely busto in squirrel decks led by generals such as Chatterfang, Squirrel General but even in dedicated token decks with something like Adrix and Nev, Twincasters or Jetmir, Nexus of Revels it's still incredible. Make infinite squirrels, and give your opponents one turn to deal with them before dying a cute and furry death. It's always very powerful when your Commander itself can get involved in a combo, as it saves you the trouble of trawling through your library for the pieces needed. With Sharuum out, play a Phyrexian Metamorph or Sculpting Steel , or Clever Impersonator … more or less any clone effect works , copy the Sharuum, send it to the bin, and then bring it back with the clone's ETB trigger. Add a Zulaport Cutthroat or Blood Artist , and that's the game. But what if you don't want to win the game immediately, but instead lock your opponents out and make them suffer? By playing Mycosynth Lattice , you turn all permanents into artifacts, and by playing Karn, the Great Creator , you prevent your opponents from activating their abilities. All of them.
Now, you can pay the four mana into Thrasios to draw your whole deck, then cart Thassa to win with your empty library.
.
Not all players are fond of combos, but love or hate them, they're an intrinsic part of Commander. The format has nearly infinite no pun intended combo-win possibilities. However, some generals support combo builds better than others. This article guides you to the best of the legendary creatures for assembling game-winning synergies. So, here are the best combo commanders in MTG. Aside from the cards themselves, I'll also briefly cover their combo potential, some cards that allow or help them do their things. Without further ado, let's jump into some EDH combo commanders!
Commander combo deck
January 17, by John Sherwood. Friendly greetings and welcome to Digital Deckbuilding , the series shining a spotlight on tools for building decks. I'm John Sherwood, amateur combo playwright. Last time, I focused on search tools to find cards.
Mandalorian clan kryze
Typically, these decks were "good stuff blue" and banked on Tarmogoyf and Dark Confidant for pressure while grinding opponent's into submission. I love "Pandaburst" as a moment in Magic history because it represents aggro decks that also had two-card combos built into their core that can steal games outright. Prossh is a fantastic card to have in the command zone if you want to play combo. Then, resolve the Bear Umbra trigger, untapping all your lands. Outlaws of Thunder Junction Teaser Recap. Basalt Monolith by itself can be tapped and untapped to your heart's content, but when you add in a Rings of Brighthearth, you can pay two mana to copy the untap ability. So, you'll get to draw everything you mill over as well, eventually. Copy the text below to embed the deck on your webpage. Sometimes you just need an "I win" button, and Kiki-Jiki, Mirror Breaker can be exactly that, especially in Birthing Pod -style decks where he can also provide utility and value while working up Pod chains. Prossh is a classic and, in my opinion, not only one of the best commanders in MTG for combo but one of the most fun to play as well. Add a Zulaport Cutthroat or Blood Artist , and that's the game. When he enters the battlefield, you can create a massive token army - Usually making at least six. One of the best things about Commander is how ridiculous you can get with combos. It's hard to make a breakpoint at 10, or even 20, but these are the ones that really stand out to me as having made a huge impact at the time and remain highly iconic in the memory of players and fans alike. This leads to quick to infinite mana, fueling devastating combos with x spells like Genesis Wave.
.
It was a highly effective win condition, and a considerably more compact "win the game combo" than earlier combos such as Lich and Mirror Universe :. But what if you don't want to win the game immediately, but instead lock your opponents out and make them suffer? Heliod Ballista is the most "modern" inclusion on my list of incredible two-card combos. All of them. Now, you can pay the four mana into Thrasios to draw your whole deck, then cart Thassa to win with your empty library. Food Chain and Misthollow Griffin is another common example that gives similar results. Make infinite squirrels, and give your opponents one turn to deal with them before dying a cute and furry death. As ever, there's plenty of redundancy - Vito, Thorn of the Dusk Rose , Vizkopa Guildmage , Cliffhaven Vampire , the list goes on - but it's almost something of a rite of passage for Commander players to lose to Exquisite Blood and Sanguine Bond. Here is what that would look like:. Whether combined with Palinchron , Great Whale , Dockside Extortionist , or - most commonly - Peregrine Drake , Deadeye Navigator makes it very easy to generate infinite mana of more or less any color. Or you could use Mirage Mirror to endlessly copy lands, make endless colored mana, and use Kinnan's second ability to play out as much stuff as you want. As an aside, both of these cards are legal in Modern. There's even a Magic website that you may have heard of that takes its name as an homage to this classic combo As long as your opponent has more cards in their library than you have life points, attaching Curiosity to Niv-Mizzet, the Firemind or Niv-Mizzet, Parun is game over for you. When the Hulk "dies," its controller can search their library for a bunch of little creatures and put them directly into play:.
Remarkable phrase and it is duly