cleric domains 5e

Cleric domains 5e

In practice, though, Clerics can do all sorts of things outside simple healing. In fact, cleric domains 5e, they're one of the game's most versatile classes. Clerics work great as a multi-class option that takes on damage and defense in addition to having access to some handy spells.

Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Divine Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Weapon attacks and cantrips are both viable options for the clerics offensively.

Cleric domains 5e

DnD Clerics are among the most diverse and interesting classes in 5e DnD. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles. More generally, Clerics are the best healers in the game , and have among the best support, utility, and divination options in the game. However, they are by no means limited to healing and support roles. Clerics have abundant offensive options, and can even be somewhat effective with weapons. Different subclasses will offer different options which can expand your roles within the party. Every individual cleric can feel very different in great part due to the huge number of subclasses available. After reading this handbook, I encourage you to read our other supporting articles for the Cleric:. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated.

When you use such an effect from this class, the DC equals your cleric spell save DC. Imploring your deity's aid requires you to use your action.

None are useless, and few are overwhelmingly powerful. However, they are not made entirely equal. Some stand out above the rest due to unprecedented synergy between their abilities or standout features that elevate them over other subclasses. However, players have to make the right choices to get the type of cleric they want. Every cleric Domain is themed around the concepts or elements representing their gods. Most also have one area of the game or one party role that they excel in, with all or most of the features creating a coherent playstyle and well-defined niche. None of the Nature Domain's abilities are poor or unhelpful in their own right.

Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Divine Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Weapon attacks and cantrips are both viable options for the clerics offensively.

Cleric domains 5e

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

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Unfortunately, this subclass's best feature, Avatar of Battle, arrives at level 17 -- far too late for most campaigns. That all depends on your own individual idea for the cleric's build. You must then finish a short or long rest to use your Channel Divinity again. The Nature domain has abilities that can be good under the right circumstances, but these aren't reliable. That said, even with all the boosts, in-combat healing is typically inefficient. The Forge Domain has a great advantage in that it includes boosts to your armor class and resistance and eventually immunity to fire damage , a very common damage type. Still, some DMs might actively make death more likely to drive up the stakes, so a Grave Domain cleric will be necessary. Something does not work as expected? At level 17, it gains the ability to hinder saving throws against targets by spending an action. You might also choose to reduce your Strength to put those points into other ability scores. A stunning variety of monsters are resistant or immune to poison, blanking this class feature entirely. Cleric of the Grave via Wizards of the Coast.

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Image via Wizards of the Coast. Warding Bond really emphasizes teamwork and sticking together, and provides fantastic benefits for doing so. Spellcasting Focus You can use a holy symbol as a spellcasting focus for your cleric spells. That all depends on your own individual idea for the cleric's build. It can be a fun twist on the cleric archetype, but players may be better off with Arcane Trickster rogues instead. In fact, they're one of the game's most versatile classes. For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. Second, Blessed Strikes applies on Opportunity Attacks. The highlights of this Domain include cursing your enemies and allowing you and your allies to deal extra psychic damage that turn on top of the extra psychic damage you get from Divine Strike. Cantrip damage increases, so Sacred Flame again exceeds your weapon damage 3d8 avg. The diversity of divine domains and cleric builds means that beyond those core requirements, your race options are decently flexible. Their spell list is the big winner, though. The Knowledge Domain is great for clerics who want to provide more utility than combat usefulness.

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