chiss ships

Chiss ships

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Hello there! We know little to nothing about the Chiss ships. Timothy Zahn has quite cleverly written the books barely describing their ships overall design so future writers and designers can fill in the gaps without being too restricted. We know a lot about Chiss weapons, shields and how they work, with them showing favour towards munitions like breacher missiles and plasma spheres while using weaker shields compared to the Republic. I have also placed it in the Imperial faction as that is the faction they have the closest link to. From the descriptions and the single image we have, the Chiss Warship seems to depend on broadside attacks as the bulk of the breacher and plasma sphere launchers are on the side of the ship. But for my design I kept their shields light, this is countered with their relatively tough hull.

Chiss ships

They rapidly repair hull damage but only enough to make the ship functional. The Saracen is the most powerful ship to ever be put in production under the Chiss Ascendancy, so expensive that only two could be made. The Saracen is heavily armed with more than a thousand armaments installed on its hull, including plasma cannons and mass drivers for devastating affect. It also includes very powerful shields that share the same principle as the shields on the Zeus-class dreadnaught, one primary that soaks up most the damage, and a second one that kicks in when the primary shield goes down. The Saracen also features one weapon that is new to the Chiss Naval Force, Null-burst projector; the Null-burst projector is a weapon designed to fire off a burst of negative energy at a target ship and disable all its crew for hours, leaving them vulnerable for destruction. The downside is that the weapon can only be fired once every few hours, it's charge time is extremely long. When it is fired it must keep a steady stream for a small amount of time. The Zeus-class dreadnaught is the biggest, and most powerful ship available to Chiss Navy. It holds thousands of megamasers along with other armaments such as Ion Cannons and Space Mines. It also has advanced sensors that allow it to detect enemies, quickly and effectively. The Zeus-class dreadnaught also carries an HIMS which allows it to reverse the effects of a gravity well generator, in terms of being pulled out of hyperspace, it does not however, allow the ship to enter hyperspace once in the hold of a gravity well generator. It also sports two shields, the primary shield which powered by ten separate hypermatter generator that are spread throughout the ship in order to prevent the shield from suddenly shutting down due to incoming damage, and the secondary shield which is relatively weaker and only there to give the ship's commander a few more minutes to decide what to do.

From the descriptions and the single image we have, the Chiss Warship seems to depend on broadside attacks as the bulk of the breacher and plasma sphere launchers are on the side of the ship, chiss ships.

Its complement of 48 fighters usually consisted of a mix of Advanced Clawcraft, Nssis-class Clawcraft, Chiss Heavy Fighters and Chiss Recon Fighters, and also carried compliments of AirStraeker atmospheric assault craft and troop landing craft. These weapons are a mix of energy and particle damage, and unlike laser weapons that only burn upon impact, masers also exert physical force when they impact upon a target. When a maser weapon hits a target it may push them in the opposite direction, especially in combat with vehicles and starships in atmosphere or space. The target can use a defensive action to make a piloting skill roll against Moderate Difficulty to negate this. Yet, Grand Admiral Thrawn did procure and use a working model of cloaking device when he undertook his campaign against the New Republic.

The Chiss Star Destroyer somewhat resembled the m Victory -class Star Destroyer design still being used by the Galactic Federation of Free Alliances , but its gray hull was slightly longer and slimmer, giving it an aggressive, needle-shaped appearance. One distinct difference from most Star Destroyers was that the type lacked any obvious command superstructure, apparently in an attempt to deny attackers easy and visible targets. The most prominent feature was a large dome amidships, thought by Alliance observers to house cloaking equipment, but for the most part the planes of the armored hull were as blank as an expanse of duracrete, interrupted only by recessed weapons mountings. Like most Star Destroyer designs, the Chiss capital ships were powerful, but were also vulnerable to a concerted starfighter assault. Their precise capabilities are unknown, but the ships of the class were outfitted with Chiss versions of the range of equipment found aboard a typical Star Destroyer. The ships were outfitted with tractor beams projectors, ray shields , and particle shields , the last of which were capable of stopping a few kamikaze dartships but not an entire swarm on a suicide run. The launch complex of a Chiss Star Destroyer included capture bays to impound suspicious ships, and hangars supporting squadrons of Nssis -class Clawcraft. Although precise troop complement is unknown, it is likely that they could serve as platforms for the landing craft, AirStraekers and heavy surface equipment which Chiss fleets deployed from orbit during the Swarm War, and they could also enter a planetary atmosphere themselves to operate alongside surface troops. Sources dating from the time of the Yuuzhan Vong War suggested that the Chiss then had no capital ships larger than frigates: this information may have been inaccurate, or else the Chiss may have only begun to build Star Destroyers at a later date.

Chiss ships

In a galaxy filled with beings and civilizations , their mystery has endured for years—and across two iterations of Star Wars canon. Part of the reason the Chiss are such a mystery to both us as Star Wars fans and the denizens of the galaxy far, far away is that their vast society exists in a region of the universe that is, for the most part, cut off from the reaches of the core worlds and the outer rim territories. Csilla, the heart of the Ascendancy and the homeworld of the Chiss, sits in the Unknown Regions: an area of space largely separated from what we know as the Star Wars galaxy by volatile spatial anomalies that made traversing there all but impossible for most ships. Even within the Unknown Regions, space travel and navigation were a risky business. Sky-walkers only usually have a career that lasts between the ages of around 8 and 13 before their ability to sense is almost entirely faded. Chiss society, aka the Ascendancy, is ruled by two main bodies: the Aristocra and the Military. The Aristocra is made up predominantly of nine major noble houses more on those later and handled the actual governance.

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The Phalanx-Class Frigate shielding gives it the same defensive power as a battle cruiser, focusing most primary power sources to the multiple shield generators. These panels also make a full power shunt possible, which involves all six emergency power generators and the main reactor itself redirecting power from weaponry, engines, and other such systems to boost the shields far beyond their normal capacity. Enhanced Arnments : Thus, it usually is escorted by several frigates or placed in the center of a fleet. The ship's crew is augmented by an astromech droid, who operates out of an internal compartment to maintain stealth and helps operate the ship's systems. A notable feature about the vessel was its micro-roughened hull reinforced with electronic dampeners. The drawback to this open design is the need for extensive weaponry to guard against boarding, or enemy ship's attempting to ambush the exiting starfighters. I went with both evade and salvo tokens as the Chiss ships seem to be more manoeuvrable compared to most of the lumbering Star Wars capital ships we see. Despite its modern features, the highly advanced design of the Eclipcex interior is far too costly to efficiently put into Chiss ships on a wide scale. Into Star Wars Roleplay Amino? It was a much simpler and more cost-effective solution than implementing a hibridium or stygium cloak, despite the ship's stealth and scout purposes. Armed with considerable power in a set of four maser cannons and concussion missiles with anti-capital ship capability, the clawcraft can easily hold its own against ships ten times its size while destroying starfighters with ease.

Master Qui-Gon , more to say, have you? It is requested that this article, or a section of this article, be expanded. See the request on the listing or on this article's talkpage.

Last edited by a moderator: Aug 7, Practical experience from its application from over ten years of service lead to changes to the successor of the Warhawk I. An initiative, started by Tactical Commander Martel, to field stronger and better destroyers than the ones currently fielded by the Chiss Navy. Email Us. Lastly, the ship features metal doors that open and close the hangar, thus protecting it from stray enemy fire. We know little to nothing about the Chiss ships. Built with the intention of quick deployment, the nose of the corvette is loaded with Lance-class Dropships enabled for fast ejection. As such, it is equipped with some of the latest technology, from shielding, to engines. Get App. Thank you all for reading,. Orn Update on this? It can travel long distances to its target, and once there, can use its communications array to hack through encrypted comms with the on-board droid help and then transmit all data long distances system wide as it is SubLight, unless boosted by another ship with a hypertransciever. Offensive and Defensive Systems Like most Star Destroyer designs, the Chiss capital ships were powerful, but were also vulnerable to a concerted starfighter assault. The ship also carries a sizable complement of Storm-class gunships that can be used for boarding in space or land deployment.

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